mind_messing
Posts: 3393
Joined: 10/28/2013 Status: offline
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quote:
Think about this economic impact to Japan from mid-1942 through mid-1945. Just kind of chew upon the support costs for rebuilding, training, and then maintaining 10 extra divisions that stack up poorly (and I’m being charitable in use of the of the word ‘poorly’) to standard Japanese infantry divisions and of which would cost you an arm and a leg to even attempt to deploy off-island in the use of the limited amount of political points that Japan generates. And there is no way for Japan to disband these units either. They can’t take them off the board… Incorrect. They can be disbanded. See the following - http://www.matrixgames.com/forums/tm.asp?m=2622371&mpage=1&key=Japanese%2Cemergency%2Creinforceme? quote:
ORIGINAL: guctony By the way as side note don't you think that you give IJ time to prepare 10 division. they will have full prep, equipment, Training and moral. I think when they arrive in 1945 or 44 there would be no time for training. And I think 1945 national training level is lower then 1942. Even left in HI now he has more coverage for HI bases in 1945. It doesn't really matter. Those depot divisions are divisions in name, but almost totally lack firepower compared to even an early US Army division. Even in x3 defensive terrain they struggle to hold on defense. Look at their TOE ... firepower doesn't show up in the combat odds, only AV, but all of us know that firepower is a critical component of any attack/defense. So those depot div's look like ~400AV, but in reality they don't fight at all like 400 AV allied units. My experience with the depot divisions is that they can withstand one attack, will suffer +40% disablements and corresponding morale loss, and then fold on the next attack. Pretty much in line with my expectations for +45yo troops with 4 weeks training and no arty (as they are intended to represent). This is in contrast to the US troops who are intended to represent first rate troops diverted from Europe. We are not, and should not, be comparing apples and apples here. These are apples and raisins. So, if you train those units up to 80 exp, you will still see the same thing. Use them on attack and disablements/losses will be really high as the units have no organic firepower. They will add to the AV of your attacks, but they will always be very expensive for IJ to use. As someone else noted above, if I was the allies, I would LOVE to give them to the IJ player to use. It will bleed their economy that much faster with a false sense of superiority. As an IJ player, I would hate them as all they will do for me is consume supply the entire game. The question is, why would you be attacking with the depot divisions? That's not their purpose. I'm of the opinion that all Japanese LCU's have a use. The Depot Divisions get sent to bases needing garrisons to free up better units for the frontline. The closest the Depot divisions should ever come to the frontline is defending an exposed base from paratrooper attack or defending an island with CD guns (which also solves the lack of artillery problem). A perfect example of how to use the Depot Divisions would be Truk. It's unlikely the Allies will invade Truk, but at the same time you don't want them to get it on the cheap. Plonk down a Depot division to man the trenches in front of the Naval Fortress and you've a decent defence ready in case the Allies do attack. If they bypass Truk, well, you've a division cut off, but at least it's not a very good division. I was responding to others use of them. Frankly, for me, they have no use except eat supply. By the time they arrive, there aren't any places needing just a garrison. I would not spend PP's to buy them out to send to Truk or MAN or anywhere else. The best use I have found for them is to man some 'beach' hexes in the HI to create a speed bump for when the allies land. There's always somewhere that needs a garrison beefed up! To me, they seem very useful units. Essentially a reinforced mixed regiment with a little heavy artillery. Bullwinke's thread shows them as having a stacking cost of 4.7k - ideal for islands with 6k stacking limits. Looking at tracker, I suspect they've been beefed slightly to the tune of fifty odd IJA squads.
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