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RE: New to the game - Basic Questions - 8/5/2014 12:58:22 PM   
Joseignacio


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Now, what do you think about this?

I was thinking in my current WIF game, I could maybe invade Belgium in a surprise impulse, if the British are not at sea in the British Channel (now they are not), and there is a good weather (very doubtful Jan/Feb) I could invade Belgium close to the French Border with a Corps and one div, using my AMPH and a cruiser.

Two questions:

1- The hex would be in a French unit ZOC, Would the French give the notional a +1 or no because the Belgians are surprised?

2- I understand that the very invasion is a combat, ¿so I couldn't join for the attack to Belgian units in the adjacent hex? ¿Or is it an overrun and I could join the attack?

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RE: New to the game - Basic Questions - 8/5/2014 9:27:40 PM   
Centuur


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1. It gets already the +1 from the Belgian units they are adjacent too. However, if there were only French units adjacent, the notional would also get the +1, since those units are friendly. Calculation is therefore: 1 for the notional, +1 for the adjacent Corps (French, Belgian or CW, doesn't matter), -1 for the surprise makes it 1.

2. An invasion is an attack. So you can't join the attack in an adjacent hex.



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RE: New to the game - Basic Questions - 8/6/2014 4:07:24 AM   
paulderynck


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Agree on 1, not sure I understand what the question is on 2. If the hex to be invaded can also be attacked overland, then it is the same attack. Is that pertinent?

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RE: New to the game - Basic Questions - 8/6/2014 6:54:22 AM   
Joseignacio


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Centuur: We are playing that there is no ZOC for surprised minors, so it would be the French ZOC only. Ok, 1 point.

Paulderynck: The question in 2 is wether the invasion was an attack or a move, since the notional has a value 0. Or an overrun. The invaded hex wouldn't be the attacked one, I would invade an empty hex and attack the adjacent along with other units.

Anyway 2) is answered in the rules, I am afraid:

quote:

Each unit which invades counts as 1 land move. Each invasion counts as 1 land attack.


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RE: New to the game - Basic Questions - 8/7/2014 1:46:16 AM   
rkr1958


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Does it matter where oil is saved? Specifically, can the CW save oil in India and use that saved oil to reorganize units in England?

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RE: New to the game - Basic Questions - 8/7/2014 2:25:46 AM   
paulderynck


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Yes as long as a basic supply path of any length can reach the oil from the unit to be re-orged.

You can save oil in any port or city you control, either directly, by aligning, or by conquest. That's what makes Iraq and Persia important for the CW and Russia. Whichever one is short of oil can ship to the other in large quantities without needing convoys.

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RE: New to the game - Basic Questions - 8/7/2014 12:21:10 PM   
Mayhemizer_slith


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Resources can be railed through neutral minor countries but units not, correct?

If Italy invades to Syria, can Germany rail units through Turkey to Syria (if Germany controls all Balkans)?

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RE: New to the game - Basic Questions - 8/7/2014 12:26:27 PM   
Joseignacio


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Resources can, units not. Correct.

Germany cannot rail units through neutral Turkey. But it could use the Italian transports.

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RE: New to the game - Basic Questions - 8/7/2014 7:18:21 PM   
Shannon V. OKeets

 

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quote:

ORIGINAL: Mayhemizer

Resources can be railed through neutral minor countries but units not, correct?

If Italy invades to Syria, can Germany rail units through Turkey to Syria (if Germany controls all Balkans)?

There is a special rule for German units railing through a neutral Sweden. Several conditions need to be met first though.

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RE: New to the game - Basic Questions - 8/7/2014 11:22:57 PM   
paulderynck


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But only Sweden.

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RE: New to the game - Basic Questions - 8/8/2014 12:01:23 AM   
rkr1958


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Thanks guys. Follow up on my oil (last) question. Is there any way to select which (saved) oil points get used for reorganization?

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RE: New to the game - Basic Questions - 8/8/2014 4:04:25 AM   
Braig

 

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Highlight the unit to reorganize in the left pane, then highlight the saved oil, or the resource itself, in the right pane.

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RE: New to the game - Basic Questions - 8/8/2014 8:38:24 AM   
Joseignacio


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quote:

ORIGINAL: paulderynck

But only Sweden.


And only germans.

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RE: New to the game - Basic Questions - 8/9/2014 10:07:44 PM   
rkr1958


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Do the limits (and counts) for activities differ depending on whether or not a country is at war or neutral?

Specifically, when I did a naval move of a single stack of several ships and transports for Japan, who's at war, that move counted as 1 naval activity. However, when I try to do that for a neutral Italy I get the message, "Exceeds naval move limits." The game will only let me move 1 ship or transport and that's it. Is that correct?




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RE: New to the game - Basic Questions - 8/9/2014 10:11:28 PM   
Braig

 

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Correct. A neutral countries limits are the same as their at war combined action limits, however, each ship that moves counts as a naval move. so no stacks.

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RE: New to the game - Basic Questions - 8/9/2014 10:33:17 PM   
rkr1958


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quote:

ORIGINAL: Braig

Correct. A neutral countries limits are the same as their at war combined action limits, however, each ship that moves counts as a naval move. so no stacks.

Thanks!

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RE: New to the game - Basic Questions - 8/10/2014 12:14:49 AM   
rkr1958


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I'm in the 7 impulse of the first turn of a Global war scenario. It just occurred to me that I haven't called out the reserves for the CW. Whatever I did, I didn't mean to. I thought last allied impulse the game would ask me if I wanted to call out the reserves for the CW, but it didn't. What do I need to do to get them?

P.S. The game just flew by the "Call Out Reserves" for the CW in this impulse without giving me a chance to call them out. Is this a bug or have I done something to disable this for the CW?

< Message edited by rkr1958 -- 8/10/2014 1:19:26 AM >

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RE: New to the game - Basic Questions - 8/10/2014 12:25:27 AM   
rkr1958


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quote:

ORIGINAL: rkr1958

I'm in the 7 impulse of the first turn of a Global war scenario. It just occurred to me that I haven't called out the reserves for the CW. Whatever I did, I didn't mean to. I thought last allied impulse the game would ask me if I wanted to call out the reserves for the CW, but it didn't. What do I need to do to get them?

P.S. The game just flew by the "Call Out Reserves" for the CW in this impulse without giving me a chance to call them out. Is this a bug or have I done something to disable this for the CW?
I had my game saved at the very start and I went through the first axis impulse again and I did NOT get a chance to call the reserves for the CW. So either I did something during the setup for the CW to disable this for the CW or this is a bug?

I'm going to go ahead and post this (with a saved game) in the tech support forum.

< Message edited by rkr1958 -- 8/10/2014 1:32:17 AM >

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RE: New to the game - Basic Questions - 8/10/2014 1:16:41 AM   
Shannon V. OKeets

 

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quote:

ORIGINAL: rkr1958

quote:

ORIGINAL: rkr1958

I'm in the 7 impulse of the first turn of a Global war scenario. It just occurred to me that I haven't called out the reserves for the CW. Whatever I did, I didn't mean to. I thought last allied impulse the game would ask me if I wanted to call out the reserves for the CW, but it didn't. What do I need to do to get them?

P.S. The game just flew by the "Call Out Reserves" for the CW in this impulse without giving me a chance to call them out. Is this a bug or have I done something to disable this for the CW?
I had my game saved at the very start and I went through the first axis impulse again and I did NOT get a chance to call the reserves for the CW. So either I did something during the setup for the CW to disable this for the CW or this is a bug?

I'm going to go ahead and post this (with a saved game) in the tech support forum.

What version of MWIF are you running? There was a problem like this quite a while ago, but no one has reported this for at least several months now (or longer).

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RE: New to the game - Basic Questions - 8/10/2014 2:05:33 PM   
rkr1958


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quote:

ORIGINAL: Shannon V. OKeets


quote:

ORIGINAL: rkr1958

quote:

ORIGINAL: rkr1958

I'm in the 7 impulse of the first turn of a Global war scenario. It just occurred to me that I haven't called out the reserves for the CW. Whatever I did, I didn't mean to. I thought last allied impulse the game would ask me if I wanted to call out the reserves for the CW, but it didn't. What do I need to do to get them?

P.S. The game just flew by the "Call Out Reserves" for the CW in this impulse without giving me a chance to call them out. Is this a bug or have I done something to disable this for the CW?
I had my game saved at the very start and I went through the first axis impulse again and I did NOT get a chance to call the reserves for the CW. So either I did something during the setup for the CW to disable this for the CW or this is a bug?

I'm going to go ahead and post this (with a saved game) in the tech support forum.

What version of MWIF are you running? There was a problem like this quite a while ago, but no one has reported this for at least several months now (or longer).
1.2.0.7

(in reply to Shannon V. OKeets)
Post #: 260
RE: New to the game - Basic Questions - 8/10/2014 6:00:10 PM   
Shannon V. OKeets

 

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quote:

ORIGINAL: rkr1958


quote:

ORIGINAL: Shannon V. OKeets


quote:

ORIGINAL: rkr1958

quote:

ORIGINAL: rkr1958

I'm in the 7 impulse of the first turn of a Global war scenario. It just occurred to me that I haven't called out the reserves for the CW. Whatever I did, I didn't mean to. I thought last allied impulse the game would ask me if I wanted to call out the reserves for the CW, but it didn't. What do I need to do to get them?

P.S. The game just flew by the "Call Out Reserves" for the CW in this impulse without giving me a chance to call them out. Is this a bug or have I done something to disable this for the CW?
I had my game saved at the very start and I went through the first axis impulse again and I did NOT get a chance to call the reserves for the CW. So either I did something during the setup for the CW to disable this for the CW or this is a bug?

I'm going to go ahead and post this (with a saved game) in the tech support forum.

What version of MWIF are you running? There was a problem like this quite a while ago, but no one has reported this for at least several months now (or longer).
1.2.0.7


I replied to this in the Tech Support forum.

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RE: New to the game - Basic Questions - 8/10/2014 8:55:32 PM   
rkr1958


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quote:

ORIGINAL: Shannon V. OKeets


quote:

ORIGINAL: rkr1958


quote:

ORIGINAL: Shannon V. OKeets


quote:

ORIGINAL: rkr1958

quote:

ORIGINAL: rkr1958

I'm in the 7 impulse of the first turn of a Global war scenario. It just occurred to me that I haven't called out the reserves for the CW. Whatever I did, I didn't mean to. I thought last allied impulse the game would ask me if I wanted to call out the reserves for the CW, but it didn't. What do I need to do to get them?

P.S. The game just flew by the "Call Out Reserves" for the CW in this impulse without giving me a chance to call them out. Is this a bug or have I done something to disable this for the CW?
I had my game saved at the very start and I went through the first axis impulse again and I did NOT get a chance to call the reserves for the CW. So either I did something during the setup for the CW to disable this for the CW or this is a bug?

I'm going to go ahead and post this (with a saved game) in the tech support forum.

What version of MWIF are you running? There was a problem like this quite a while ago, but no one has reported this for at least several months now (or longer).
1.2.0.7


I replied to this in the Tech Support forum.
I saw (before I replied above). Thanks!!!

Though unnecessary, I replied for completeness (i.e., to tie up loose ends). It's one of my many character flaws.

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RE: New to the game - Basic Questions - 8/10/2014 9:04:32 PM   
rkr1958


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I'm confused on when an action just makes it harder for the US to declare war on Germany and Italy and when such an action makes it impossible for them. Which situation is this? This decision prompt is for the USSR claim on Bessarabia.




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RE: New to the game - Basic Questions - 8/10/2014 9:13:47 PM   
composer99


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This situation could make it impossible.

Basically, the US is no longer able to declare war on an Axis major power if it is forced to remove markers from either its corresponding entry or tension pool and has no markers to remove.

In your specific case, denying the USSR claim to Bessarabia is a Germany/Italy-focused US entry action with a value of 18. That means the US must remove 1 marker from its entry pool and has an 80% chance of removing a second marker. As you have only one marker in the US entry pool that means there is the possibility that the US will never be allowed to declare war on Germany & Italy.

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RE: New to the game - Basic Questions - 8/10/2014 9:19:55 PM   
rkr1958


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quote:

ORIGINAL: composer99

This situation could make it impossible.

Basically, the US is no longer able to declare war on an Axis major power if it is forced to remove markers from either its corresponding entry or tension pool and has no markers to remove.

In your specific case, denying the USSR claim to Bessarabia is a Germany/Italy-focused US entry action with a value of 18. That means the US must remove 1 marker from its entry pool and has an 80% chance of removing a second marker. As you have only one marker in the US entry pool that means there is the possibility that the US will never be allowed to declare war on Germany & Italy.
Thanks. 20% is too high for my tastes. So the smart play is to wait until there are at least 2 markers in the US entry pool then?

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RE: New to the game - Basic Questions - 8/10/2014 10:20:18 PM   
paulderynck


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Sometimes the smart play is to not be aggressive with the Allies at all. If you have a bunch of high value chits (not in this case against Ge/It, obviously), why risk losing any of them? The US entering the war a turn earlier, and perhaps getting a Surprise Impulse on Japan; is well worth the Russkis not getting Bessarabia.

< Message edited by paulderynck -- 8/10/2014 11:20:48 PM >


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RE: New to the game - Basic Questions - 8/11/2014 12:04:36 AM   
Ur_Vile_WEdge

 

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Yes, and as a corollary to this, it's why I almost always put all 3 of my starting USE chits into the Ge/It pool.

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RE: New to the game - Basic Questions - 8/16/2014 5:56:56 PM   
rkr1958


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It's start of the Mar/Apr 1940 turn. The axis win the roll for the initiative, the weather clears and the Germans are ready to roll into the Low Countries. What surprises me is the Impulse Advance = 2. It's fine everywhere except for rain in the arctic. This weather results in an impulse advance = 2?




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RE: New to the game - Basic Questions - 8/16/2014 6:51:31 PM   
paulderynck


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Yes, that's what the weather chart says if (without an adder from the last impulse of J/F) an 8 is rolled in M/A. You needed a 9 or 10.

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RE: New to the game - Basic Questions - 8/16/2014 9:34:57 PM   
Courtenay


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You may look at the weather chart by going to the Help menu on MWiF's main form, clicking on "Charts from WiFFE", and then, once your .pdf reader opens, clicking on the Weather Chart entry.

The "Charts from WiFFE" also gives you the "It's War" table, the strat bombing table, a chart of the production multiples, and many other helpful charts.

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