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Enhancement request - 2/26/2014 7:37:29 PM   
Tazak

 

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When arty is placed in counterbattery fire mode, can the rate of fire be increased to neutralising fire rather than suppression fire.

Seems that in arty vs. arty battle using suppressive fire against what are mainly lightly armoured SPA has a very limited effect, with the reduced timer for arty fire taking out the enemy arty assets is even more important than before but its a little disappointing when I see 3 batteries (2x abbot 105mm and 1 M109A2 155mm) fire on a single target in the same cycle and only score 1 KIA.

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RE: Enhancement request - 2/26/2014 8:02:20 PM   
CapnDarwin


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I'll see if we can roll this into the back of the 2.04 update.

< Message edited by Capn Darwin -- 2/26/2014 10:21:56 PM >


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RE: Enhancement request - 2/26/2014 8:50:02 PM   
Tazak

 

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thanks Capn Darwin

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RE: Enhancement request - 2/26/2014 9:22:19 PM   
CapnDarwin


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Not sure why that appeared with an angry face in the header, but fixed now.

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OTS is looking forward to Southern Storm getting released!

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On Target Simulations LLC

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Post #: 4
RE: Enhancement request - 2/26/2014 10:21:00 PM   
daferg

 

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And this is why I love this game.


quote:

ORIGINAL: Capn Darwin

I'll see if we can roll this into the back of the 2.04 update.


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RE: Enhancement request - 2/26/2014 11:10:20 PM   
wodin


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I'd like to see limited arty ammo to be honest..At the moment I pretty much do neutralising fire every turn (except when they scoot)with no adverse affect. Kind of makes any tough Arty decisions null and void.

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RE: Enhancement request - 2/27/2014 2:20:18 AM   
CapnDarwin


Posts: 8467
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Wodin it is on the list of 2.1 nice-to-have features in the current roadmap. A fancy way of saying those items will be added as dev time allows.

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OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC

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Post #: 7
RE: Enhancement request - 2/27/2014 9:10:23 AM   
Tazak

 

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Joined: 9/3/2011
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quote:

ORIGINAL: wodin

I'd like to see limited arty ammo to be honest..At the moment I pretty much do neutralising fire every turn (except when they scoot)with no adverse affect. Kind of makes any tough Arty decisions null and void.


how many fire missions do you plan per command cycle, I used to find I could plan 2 before it got hit with CB fire, although adjusting the CB % on the user data sheets might make things more interesting

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