Centuur
Posts: 8802
Joined: 6/3/2011 From: Hoorn (NED). Status: offline
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quote:
ORIGINAL: Zartacla quote:
ORIGINAL: Missouri_Rebel quote:
Or a crack UI designer to improve the parts of the UI that feel more like the backend of a software application than like a polished interface intended for consumer use. Out of curiosity, what would be your improvements to the UI? I would have much preferred that the Main Form be displayed on top of the map but I believe Steve said it can't be done. What are yours? mo reb Edit: That and both a 'dragable' map and zoom to cursor. I already use X-mouse Button Control to use my wheel as zoom. I have a few pages of notes on places where the UI needs serious work. Some of them I've mentioned in the past but for now I'm sitting on them until the functionality issues are ironed out. The worst form is the production planning form. That one needs a top to bottom overhaul. There are other forms that are mediocre in execution but are inconsistent with each other or with the description in the $100 player handbooks. I've given examples in the past like displaying the carrier air units in the wrong place relative to their carrier units, or transports showing their loaded cargo above the transport in one form, and below the transport in another. Minor issues, sure, but this game has a premium price tag and this is just sloppy. Another is the process for using combat engineers. Start an attack with an engineer unit and the game tells you to use the "unit popup menu" to use the engineers combat ability. The only reference in the manuals to a unit popup menu refers to naval units. Once you figure out how to use the engineers you go through another hassle to select units the engineer confers its benefits on to. Other forms and phases require far more button pushing than is needed, like Naval combat when one side suffers no effects, yet has to go through the step anyway, or submarine combat when the subs have excess surprise points beyond what is needed to eliminate every enemy unit. Mandatory digressions where the closest legal hex is listed by coordinates instead of listing the port (and coordinates). This is particularly egregious when sending the French convoys home after Vichy is declared. Finding legal ports for the units would be far faster if the closest port was listed by name instead of/in addition to by coordinate. A draggable map would be nice. The pop up form listing units available in a given phase blocks the panel on the western edge of the map making mouse movement of the map a pain, and that form is in itself difficult to move. Non-intuitive process for ordering the map view list (not an issue for me now that I know how to do it but easily fixable for any new players that buy the game). Incomplete listing of combat modifiers in the combat resolution form. Especially important since in at least one instance the game doesn't follow the rules as coded, but rather a WiF FAQ not included with the game. The return to base phase not automatically centering on the next unit, particularly when you end the phase and start the next players RTB phase. No "return from whence" (that I've been able to find, at least) function in the RTB phase. Makes convoy escort duty a chore. Surprise point spending for sub warfare handled in a different order than other naval combats (Steve said he's fixing this one soon). HQ reorg form that doesn't show you which hex the units you're choosing from are located in - particularly problematic when trying to maximize your reorg value with multiple HQ's that cover overlapping areas. That's a small sample of my full list. Sure, all good ideas and some of those have been mentioned too in beta testing. However, at this moment, I don't think there is going to be a major overhaul of the UI. Perhaps there will be some minor adjustments made, but after that I think that's it. Priorities are elsewhere, until at least after all optionals and the AI have been coded and put in place. That's going to take a lot of time... And there are all kind of other items which might be build in the game. I've only too mention the expensions Patton in Flames, America in Flames, Days of Decision. Who knows? But a complete UI overhaul? I don't think that's ever going to be a priority...
< Message edited by Centuur -- 3/17/2014 7:17:21 PM >
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Peter
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