amtrick
Posts: 82
Joined: 12/30/2013 From: United States Status: offline
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A couple of gameplay observations, a suggestion and a question. 1. I've got the same issue with the small garrison units. Playing as CP and I have seen the Russians, French and Italians sticking them up on the front lines. Heck, the English have been putting them on transports and sending them to France! The Russians really like to use them to extend a line against the Turks and try to envelop Turkish positions. They can take a heck of a beating (particularly if they are entrenched) and don't cost any manpower to repair. I think the original concept is fine (provide some limited defense for cities so opponents can't just breeze on in), but since the AI treats them as just another unit, that's not what is happening ... and I'm forced to misuse them, too. So here are a couple of suggestions; either give cities an intrinsic defense, but no unit per se, give cities a zone of control, or leave the SGs the way they are, but make them so they can't be repaired. That way if you want to throw your old men and boys into the front line, they will just get chewed up quickly and have a minimum effect. 2. The English have far too easy a time placing corps in Egypt. By turn 15, I counted 8 full strength corps standing around in the Sinai. I'm sure this is due to the fact that they can just be placed there when they are first built. I get that the troops from India, Pakistan and ANZAC can come into the Suez Canal, but this seems a little extreme. BTW, a cute counter to this is to put a Turkish SG (yeah, I know their supposed to be protecting cities) on a transport in the Red Sea and move it around a little each turn. At least 3 full corps will follow it up and down the coast like zombies tracking a wind chime. The game needs to either not let Entente units be deployed directly to Africa, or limit the deployment to a certain number of units. The merchant convoys are bringing both PP and manpower to English ports, so the units are being assembled in England. Make then run the submarine gauntlet into the Mediterranean! 3. A suggestion. Since airplanes don't start with any real combat power, give them a recon mission capability ... that is let them fly to a specified hex dispelling the Fog of War as they go. 4. A question. If a unit on the defense takes causalities that ordinarily would make it retreat, but it can't retreat because it is blocked from behind by terrain or other friendly units busily building second line entrenchments, does the defending unit take additional causalities? Seems like it should, but I can't tell from the gameplay that it is happening. In real life a unit that can make an orderly, fighting withdrawal from a bad situation has a higher probability of simply disintegrating if its retreat path is blocked. Panic sets in, and it is every man for themselves.
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RickD
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