pasternakski
Posts: 6565
Joined: 6/29/2002 Status: offline
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As the song says: You're gonna come 'round talkin' to me about All of your simplicity, well I've Heard that story once before, I'm not Gonna take it anymore, I have locked and barred the gates of All of our future debates, 'Cause I been livin' it, baby, day by day. If people are able to persuade Matrix/2by3 to compromise the integrity of the game as played in daily turns, I'm not gonna be a happy camper. PW works within its own milieu with weekly turns because the system was designed to play out in weekly turns. The UV system, on the other hand, has so many characteristics obviously designed for daily turn play (I even sense, with the search, naval movement, and two-times-a-day airstrike mechanics, that two-a-day turns were contemplated) that playing at any other interval compromises the game's design integrity. It's like trying to drive a Ford Pinto (not that I'm comparing the UV game system to such a crappy car) at 150 miles per hour. It just doesn't happen. If you can be happy with the results you get when playing in multi-day turns, fine, but let the design work its way out to be what it is intended to be in WITP. Discussions about how you want to live your life are nothing to the point. Neither are mentions of "Hey, have you ever played Pacific Donkey Dork Wars? It does things this way and that way, and it'd really be NEAT, GROOVY, and FAR OUT if that could be grafted onto WITP." Okay. Fire away. This is my story, officer, and I'm sticking to it.
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Put my faith in the people And the people let me down. So, I turned the other way, And I carry on anyhow.
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