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TOAW III Events for Reinforcements

 
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TOAW III Events for Reinforcements - 3/6/2014 1:20:32 PM   
Yorkiesand235

 

Posts: 21
Joined: 6/23/2006
Status: offline
Hi

As part of an project a friend and myself are looking to use TOAW III for our operational level fights and will be using a boxed version of war in flames for the strategic work

Using the event engine we would want to look to create events to look after reinforcements as using the WIF rules new units may need to be deployed which are not part of the original set up. is it even feasible?

One way of doing this is to create some reinforcements that are deployed at the edge of the map at certain times i.e. an average of X corps per year and create a withdraw event if they are not needed i.e. were not created within WIF.

I hope you understand what I mean.

P.S. Even better we are using Command at sea or battlestations battlestations to work out the fleet combat!!!
Post #: 1
RE: TOAW III Events for Reinforcements - 3/6/2014 4:07:03 PM   
Panzer War

 

Posts: 29
Joined: 1/19/2006
Status: offline
Why don't you just create said number of extra units then tie various theater option events as needed to deploy them if you find they should be deployed? witch each player would be able to activate and bring into the scenario, and not have them hanging out on the map. you also I believe tie tos to withdraw them also.

(in reply to Yorkiesand235)
Post #: 2
RE: TOAW III Events for Reinforcements - 3/6/2014 6:15:00 PM   
Yorkiesand235

 

Posts: 21
Joined: 6/23/2006
Status: offline
Many thanks I have now worked it out, bit rusty with the scenario edit as I forgot you can deploy on trigger event.

So a new division would deploy on Theater option 23rd Division is ready to depoy. Press the options it will then trigger the event to deploy at the required location and if I remember correctly if that hex is over run it will not deploy in but close if it can or when it is a friendly hex again.

regards

(in reply to Panzer War)
Post #: 3
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