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RE: An advanced beginners AAR, and what i've learned so... - 3/31/2014 9:08:21 PM   
Banjo

 

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It is the first impulse action phase for Japan.

The Japanese have a 6-4 INF and 6-2 militia in Sasebo with two transports. These troops could really give them the added punch when it comes time to attack. They have enough muscle to make a few good attacks, but do not have the extra units to sustain an attack if they incur losses, without those two units.

A combined action this turn can bring the units to China and give them a land move toward Changsa. If the weather stays good, The Japanese can attack the mountain hex and begin clearing out the Nationals to the east.

Depending on how the Nationals react to the advancing forces from the east, the Japanese can begin a flanking move toward the south of Changsa, or move toward Chunking.

Either way, the Nationals will have to react.




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RE: An advanced beginners AAR, and what i've learned so... - 3/31/2014 9:24:00 PM   
Banjo

 

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The Japanese take a combined The Gerans will take a land, the Italians combined.

The Belgians in Brussels, reinforced with the 2-3 militia, are holding up the Germans.

They need to take Brussels this impulse. They have two artillery units, three 5 str. Stukas, and one 4 str Stukas available.

To their advantage, they have the city surrounded, and with the two ART units, they do not have to use the Stukas. The ART however do not have the same punch. The Stukas use more reorganization points, whereas the ART can remain disorganized, and save the HQ reorganization for the following impulses.

If Brussels holds this turn, the Germans face the possibility that the war in the west could drag on into the next turn.

If Brussels falls, the Germans have two places where they can hit hard, and force the French to redeploy, and hopefully have to pull the Italian border units north, allowing the Italians to ener from the south unopposed.





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< Message edited by Banjo -- 3/31/2014 10:24:51 PM >

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RE: An advanced beginners AAR, and what i've learned so... - 3/31/2014 10:18:04 PM   
Banjo

 

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The Japanese naval moves had to change, due to overstacking problems in Shanghai. The 6-2 militia went to Shanghai, since its land movement is slower. The 6-4 INF went to Haichow. This may hamper things slightly if the weather turns to rain.

The Italians move a sub into the western Med. All Italian subs returned to base at the end of the last turn, so they could be in the highest search box possible this turn.

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RE: An advanced beginners AAR, and what i've learned so... - 3/31/2014 10:23:33 PM   
Banjo

 

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The artillery ground strike was partially successful.




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RE: An advanced beginners AAR, and what i've learned so... - 3/31/2014 10:53:44 PM   
Banjo

 

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The German armor took Lille, while INF units moved as many as possible around Brussels, and moved as many forward as stacking limits would allow.

The Japanese limited to 3 moves, moved the just landed units toward Changsa. The HQ slowed by the swamps, had to move only one hex along the road to Changsa.

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RE: An advanced beginners AAR, and what i've learned so... - 3/31/2014 10:59:15 PM   
Banjo

 

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There was never really any doubt about this attack. It did however, cost the Germans an impulse.




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RE: An advanced beginners AAR, and what i've learned so... - 3/31/2014 11:09:32 PM   
Banjo

 

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After air rebase.





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RE: An advanced beginners AAR, and what i've learned so... - 4/1/2014 2:15:09 AM   
Banjo

 

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Impulse 2 MAY/JUN 40




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RE: An advanced beginners AAR, and what i've learned so... - 4/1/2014 2:18:35 AM   
Banjo

 

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US, USSR, France combined
China land
CW naval

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RE: An advanced beginners AAR, and what i've learned so... - 4/1/2014 2:53:30 AM   
Banjo

 

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Naval moves
CW convoy escorts
Liner carries 5-4 INF that was relieved from protecting Gibralter, to Suez.
Convoy units sent to sea areas to carry resources, and to begin extending routed around Africa,in case med. convoys are disrupted.

French send convoy escorts.

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RE: An advanced beginners AAR, and what i've learned so... - 4/1/2014 3:08:48 AM   
Banjo

 

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The Chinese force pool.

With no real prospect for serious reinforcement this year, the Nationals must do all they can to keep their force intact.

They cannot count on any relief pressure from the Chicoms, as they to are facing manpower shortages.




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RE: An advanced beginners AAR, and what i've learned so... - 4/1/2014 3:26:50 AM   
Banjo

 

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The Chinese must pull their forces back in order to get into the best defensive terrain that they have.

The area in yellow is roughly where they need to form a general defensive line, with the intent on protecting the areas in red.

Their fallback positions and routes are marked in yellow.

Chiangsa can be manned by the Garrison, in order to make the Japanese take an impule to capture it.

The circled hex to the south can be manned temporarily to maybe make them deploy to take it.

Stilwell HQ will appear next turn to command the forces defending the Burma Road, While Chiang commands the southern railroad.




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RE: An advanced beginners AAR, and what i've learned so... - 4/1/2014 3:37:03 AM   
Banjo

 

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Chinese moves




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RE: An advanced beginners AAR, and what i've learned so... - 4/1/2014 3:42:38 AM   
Banjo

 

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The French only had three moves available.




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< Message edited by Banjo -- 4/1/2014 4:43:40 AM >

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RE: An advanced beginners AAR, and what i've learned so... - 4/1/2014 3:50:26 AM   
Banjo

 

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The Italians send a CL to the Italian Coast.

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RE: An advanced beginners AAR, and what i've learned so... - 4/1/2014 4:09:21 AM   
Banjo

 

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When I moved the French in the last impulse, I wanted to leave the two corps back one hex so as not to have the units bunched up if they had to redeploy nest turn.

This was a mistake, because of the potential empty hex that the Germans can possibly breakthrough in this attack.

I must now decide whether to make two attacks as originaly planned or one attack for the possible breakthrough.

Since it is the groundstrike phase, I need to consider how much air units to commit, vs how many HQ will be needed to reorganize after everything is said and done.

More strikes increase the chances of disorganized French units. The wooded hec reduced the strikes by 1.

I might have to decide this in the morning.





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RE: An advanced beginners AAR, and what i've learned so... - 4/1/2014 4:23:49 AM   
Banjo

 

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Two attacks at 4:1 is better than one at 3:1.

I can perform a paradrop on one of the hexes.

Three 5 str. Stukas and one 4 str Stukas.

Time to brush up on Paradrops, and work on the rest in the morning.

No rash decisions when I'm tired.




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RE: An advanced beginners AAR, and what i've learned so... - 4/1/2014 8:09:32 PM   
Banjo

 

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The first Groundstrike misses.

The French decided to withold their fighters to defend Paris with them.




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RE: An advanced beginners AAR, and what i've learned so... - 4/1/2014 8:11:45 PM   
Banjo

 

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The second strike fares a little bit better.




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RE: An advanced beginners AAR, and what i've learned so... - 4/1/2014 8:59:32 PM   
Banjo

 

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It is slow going for the Japanese HQ moving around the flank through the jungle. Had I understood HQ movement, I would have moved it through the open ground. Yamamotos command range, will do the job for now.




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RE: An advanced beginners AAR, and what i've learned so... - 4/1/2014 9:24:33 PM   
Banjo

 

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The Germans decide not to use their armor and mech. units in the attack, and moved infantry in their place. A 5 str Stuka is needed to bring the attack on the wooded hex up to 4:1.




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RE: An advanced beginners AAR, and what i've learned so... - 4/1/2014 9:26:21 PM   
Banjo

 

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The French choose not to use their ART, HQ, or fighters at this time.

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RE: An advanced beginners AAR, and what i've learned so... - 4/1/2014 9:32:10 PM   
Banjo

 

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This is not what I was expecting. I needed 4 points to bring it up to 4:1.

I thought that 5 minus 1 for the wooded hex would make it four.

Time to read the books again and find out what is wrong here. I would not have used the 5 str Stuka, had I known this.

It is another case for a reload.




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RE: An advanced beginners AAR, and what i've learned so... - 4/1/2014 10:20:43 PM   
markb50k

 

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Forest halves air factors not -1

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RE: An advanced beginners AAR, and what i've learned so... - 4/2/2014 12:28:00 AM   
Banjo

 

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Mark, you saved the day again. My wife had dinner on the grill, and never had a chance to look it up. Thank you.

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RE: An advanced beginners AAR, and what i've learned so... - 4/2/2014 12:31:58 AM   
Banjo

 

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Now we should have a 4:1 ratio.




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RE: An advanced beginners AAR, and what i've learned so... - 4/2/2014 12:37:32 AM   
Banjo

 

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That will slow things down a bit. Will need to reorganize the big units.




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RE: An advanced beginners AAR, and what i've learned so... - 4/2/2014 1:00:31 AM   
Banjo

 

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In the excitement, I forgot to get a screenshot of the second attack. Half of the attars were disorganized. Three divisions and one 6-3 infantry.

The defenders chose to eliminate a 3-3 INF. The Germans chose to have the AT and 4-3 retreat.

The French AT was automatic to Rheims, and the 4-3 was placed away from Paris, so as not to have a disorganized unit adjacent to Paris, this early in the turn.

The French position is still not too bad. They have the two units south of Paris that can be used to replace losses in the line if the Germans take another hex in their next impulse.

The lines after the attack, before air rebase.

The Germans have a lot of air uncommitted. They face the probabilty of having to decide to use an Offensive chit to reorganize their HQ units if they want to keep the offensive going this turn.





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RE: An advanced beginners AAR, and what i've learned so... - 4/2/2014 1:29:20 AM   
Banjo

 

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I am having doubts after this bad impulse for the Germans, that Paris will fall this turn.

This is what I am facing in my reorganizing phase.

There is a minimum of four ground units that need to be reorganized in order to make any serious attack next impulse. There is only one 5 str Stuka unorganized for a good groundstrike.

The decision to not use the armor paid off this impulse. There are still several infantry units that are still available.

If I use two HQs this impulse, and have a successful attack in the next one, I will not have to use the chit.

There will probably be a 10% chance that the turn will end after the Allied impulse. If I use the chit, the will most likely not end.

This morning I was thinking that I should have chosen an Air action this impulse, but it was too late at that point.

A land action with an offensive chit played on Rundstegt would have been another option that I should have cosidered to help break the French.

I think the best thing to do now is reorganize as much as I can with all HQs and reorganize them with the chit next impulse, and pray the weather holds up and the turn does not end.

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RE: An advanced beginners AAR, and what i've learned so... - 4/2/2014 1:40:34 AM   
Banjo

 

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I only used two HQs this turn. There is only one hex that I want to attack, and can do so from three sides, unless the French pull back, which in unlikely to happen. I have enough air units for a strike, and still have the paratroopers. If the attack is successful, I still Have Rundstedt to reorganize my Stukas, and my uncommitted infantry.

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