Tcby
Posts: 342
Joined: 12/16/2013 From: Australia Status: offline
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After many weeks of people tentatively saying they would be interested in playing one of Ice's challenges, things are finally in motion. I'm taking a lot of cues from the popular GotM series at the Civilization Fanatics forum. Here's how it is going to work...until we come up with a better format. The set up This is the announcement thread. Here you will find: 1.) Information about game settings (or none, if it's a surprise ) 2.) Specific challenge objectives (if any) 3.) The save file to download and play. Aside from posting to confirm that you'll be taking part (which you'll all be doing, right?), this thread can also be used to comment on what you think of your starting position, and what your plans are. Make sure to keep these thoughts in spoiler tags! The next thread will be for your thoughts after you've progressed the game at least 5 years. No peeking into that thread until you reach that point yourself There we can compare our experiences and discuss the different strategies we are attempting. It's probably more appropriate for the third and final thread to be in the battle report section, because we'll basically be just doing a bunch of after action reports in a single consolidated thread. What do you all think of this process? I'm not naturally inclined to make so many threads for one thing, but it seems to be the best way to keep things clean. There are also really different reasons to be posting in each stage, so it makes sense to split them apart. At the very least, it makes sense for the after action reports to go in that forum. Thoughts? Now that those matters are out of the way, lets have our first friendly game :). Keep in mind that the structure of this series is complex, partly because it allows the game to be a fun learning process rather than simply a competition to get the highest score. The focus is really on comparing strategies and (hopefully) enjoying how different our play styles are. So with that in mind... SAVE GAME CLICK CLICK NOTE: Haree's excellent Distant World Extended mod is required! Game settings + Race Information Victory conditions: All standard. Play however you want. Galaxy settings Galaxy type: Irregular clusters Galaxy size: Medium Star Density: Standard Aggression: Unstable Difficulty: Very Hard, difficulty scales approaching victory. Pirates: Normal, Strong Research Speed: Expensive Colony Prevalence: Normal Independent Alien Life: Scattered Colony Influence: 80% Colonization range: 2 sectors Race Details *hint* due to modding limitations, not all these are visible in game. Tairoshan "A very hardy, relatively short amphibian being. Their home planet has extreme climate changes because of 2 orbital moons, life on Roshar has had to be able to handle many different climates. Tairoshans are not very intelligent but are extremely optimistic and naive creatures. Most life on Roshar evolved to support other life because of such adverse conditions, this has made Tairoshans extremely unequipped to mix in the Galaxy because they judge everyone by their own standards, finding it extremely hard to imagine other races treating them badly despite past experience. Because of their nature they are a very likeable race and other races all love to trade with Tairoshans, often taking advantage of them. Extremely positive about their space program, Tairoshans believe meeting other life can only be a good thing for them. All Tairoshans are enthusiastic to spread out in the Galaxy. On Roshan all life has a 12 year metamorphosis cycle because of one of the moons, this still happens throughout the Galaxy because each Tairoshan's cycle synchronises with other Tairoshans around them. Life goes in to a slowed down docile state while each individual changes sex and finds a new partner to reproduce. Tairoshans usually stick together in large communities, able to easily colonise any water based planets. Race Family: Amphibian Native Planet Type: Marshy Swamp Default Reproduction Rate: +14% Characteristics Very Passive Very Reckless Very Friendly Quite Stupid Quite Dependable Race Victory Conditions 25% Earn the most Trade income in the galaxy 25% Spend the least time at War in the galaxy 25% Earn the most Tourist Income in the galaxy 25% Make Free Trade Agreements, Mutual Defense Pacts or Protectorates with 70% of all empires in the galaxy In game terms this race easily makes friends, and expands reasonable quickly out to certain planets. It is a balance of expanding quickly and trying to make the most money but obviously not making enemies as you do so. They are ill equipped for war and don't research well. " Additional Data +10% Mining rate +20% Happiness +10% Colony income +25% Trade income +10% Migration rate Colonization Costs -30% research cost for continental, marshy swampy, ocean, and ice planets. Resource Bonuses Gold: +5% Happiness Vodkol: +5% Happiness Silicon: +5% High tech research rate All leader, colony governor, and ambassador characters have the Trusting trait. Racial tech: none Disallowed tech: Area Weapons Troop strength: very weak! So...shall we dance?
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< Message edited by Tcby -- 3/22/2014 8:19:24 AM >
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