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some odd problems in Utah to Rhine

 
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some odd problems in Utah to Rhine - 3/12/2001 11:31:00 AM   
AStott

 

Posts: 73
Joined: 5/16/2000
From: Layton, UT, USA
Status: offline
Started playing this campaign not too long ago. I had a loss on the first battle, but then won the second. I just played (and won the third today). This is the battle where you've got a large town that the fighting takes place in, featuring a hefty number of victory locations worth points each turn. I saw a couple of really strange things. First of all, the germans had this one unit, I can't remember what it was called now, but it looked like a vehicle, showed as being classified as a foot unit, and apparently acted like a mobile bunker of some kind. These things were a major pain to take out, especially since they featured panzerschrecks (I think?). Any one else seen something like this before? Perhaps I've got a corrupt campaign file... The other thing I noticed (which I'm actually more concerned about), is that fairly often I'd see german units attack mine with response fire (usually this would happen with their infantry). The pop-up box would show them as having a 3% chance to hit. They would hit every single time (all 3 or 4 of their shots). This would happen without fail. Everytime those units fired, the percentage would usually be no more than 5% or so, and every single shot would hit. Anyone seen something like this happen before? In case it matters, I'm running 4.5... Andrew

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- 3/12/2001 3:02:00 PM   
skukko


Posts: 1928
Joined: 10/24/2000
From: Finland
Status: offline
Hi :) I've seen this infantry issue, I use regular wermacht now because elite troops were waste of money. They couldn't perform much better than reg's. Do you think it is odd that they hit with every shot? Might be, but where is based killer riflegrenades that US has? They pick up armor like they had armor at all. Not to mention power difference between bazookas and panzerfausts. I quess its just balancing the game. I try to win this war with germans, but more I play more I think its usefull, game has too many advantages against them. mosh :(

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salute

mosh

If its not rotten, shoot again

(in reply to AStott)
Post #: 2
- 3/13/2001 5:00:00 AM   
PerryC

 

Posts: 51
Joined: 12/14/2000
From: Oromocto,NB,Canada
Status: offline
I've noticed the problem with the infantry icons in the village a couple of times now. It's the German FG units that appear as American M3 half track units. They are a major pain to take out because they have an armor value as a half track would but they fire as if a FG unit. If it is a corrupt campaign file then you aren't the only one with it. Maybe one of the OOB ***s can give us an idea of what is happening here. PerryC pro patria

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Post #: 3
- 3/13/2001 5:25:00 AM   
Alby


Posts: 4855
Joined: 4/29/2000
From: Greenwood, Indiana
Status: offline
This problem exits due to the various upgrades to the game, the changing of icons, and oobs,not sure all scenarios and campaigns have kept up,

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Post #: 4
- 3/13/2001 8:10:00 AM   
Wild Bill

 

Posts: 6821
Joined: 4/7/2000
From: Smyrna, Ga, 30080
Status: offline
Alby is quite correct. It is a problem related to the newer OOBs. If those of you who are playing Utah to the Rhine can specify which battle (the date) would be fine, I'll look for those. Soon as I can, I'll post an updated version of this campaign for you on the Game Depot. Sorry, I was not aware of this change nor its effect on the campaign. Thanks for letting me know...WB

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In Arduis Fidelis
Wild Bill Wilder
Independent Game Consultant

(in reply to AStott)
Post #: 5
- 3/13/2001 8:19:00 AM   
Wild Bill

 

Posts: 6821
Joined: 4/7/2000
From: Smyrna, Ga, 30080
Status: offline
I just looked at the battles you have mentioned, Astott, and all the units are fine. No anomalies. So the only thing I can think of is that you have an earlier version of OOBs than what you should. The OOBs are the files that tie a graphic to a unit. If the unit is no longer in that slot, the computer assigns a default graphic, usually a bunker or a half-track. What are the dates on your OOB files (in your main SPWAW directory)? Knowing that we can see if yours are outdated. I am sure that is the problem. I'm just not seeing what you are...WB

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In Arduis Fidelis
Wild Bill Wilder
Independent Game Consultant

(in reply to AStott)
Post #: 6
- 3/13/2001 9:11:00 AM   
PerryC

 

Posts: 51
Joined: 12/14/2000
From: Oromocto,NB,Canada
Status: offline
Wild Bill, here I thought this was another one of your little surprises :D My OOBs were last modified on 12/20/00. Have they been updated since then? Thanks for the info. PerryC pro patria

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Post #: 7
- 3/14/2001 11:27:00 AM   
Wild Bill

 

Posts: 6821
Joined: 4/7/2000
From: Smyrna, Ga, 30080
Status: offline
Shoot, Perry! I have had so many oobs pass by me in the last month, I can't honestly say. I think whatever the problem might be, it will be resolved with the birth of 5.0. Just hang in a bit longer, my friend...WB

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In Arduis Fidelis
Wild Bill Wilder
Independent Game Consultant

(in reply to AStott)
Post #: 8
- 3/15/2001 2:26:00 AM   
AStott

 

Posts: 73
Joined: 5/16/2000
From: Layton, UT, USA
Status: offline
Well, my oobs seem to be a mix of Dec 17, Dec 16, and Sep 30... Most of them are Dec 17. I'm sure things will be resolved in v5.0. What about the 3% chance always hits issue? Anyone seen this? It was definitely not a fluke, since I'd see it happen on a couple of specific units every single time they fired, without question.

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Post #: 9
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