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You want new units - WW2 units are here - 3/31/2014 3:59:15 PM   
maitrebongo


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Hello,

I have made unit's counter graphics, sorted by period, by nations and by kind of counters (i think that's more friendly for creating new scenarios) by compiling pictures from vassal's lock 'n load modules, scans from paper's countersheets and some internet things.
It's a work in progress, but i will edit this post once each nation will be done :

EDITED - Added the British infantry from "In Defeat Defiance" (including in BMPs ZIP archive file)
EDITED - Added the netherland infantry from "In Defeat Defiance" (including in BMPs ZIP archive file)
EDITED - Added a second New Battle of the bulge US infantry (including in BMPs ZIP archive file)
EDITED - Modified US and german infantry to solve some backside issues (including in BMPs ZIP archive file)
EDITED - New Battle of the bulge US infantry added (including in BMPs ZIP archive file)
EDITED - All nations weapon teams added (including BMPs and PSDs ZIP archive files)
EDITED - British infantry added (including in BMPs and PSDs ZIP archive files)
EDITED - American infantry added (including in BMPs and PSDs ZIP archive files)
EDITED - French infantry added (including in BMPs and PSDs ZIP archive files)
EDITED - Added "open top" to the Back counter of the M10 Volverine (as suggered by Jonj01)
EDITED - Belgian infantry added (including in BMPs and PSDs ZIP archive files)
EDITED - German infantry added (including BMPs and PSDs ZIP archive files)
EDITED - French vehicles added (including in BMPs and PSDs ZIP archive files)
EDITED - German vehicles completed (including in BMPs and PSDs ZIP archive files)



Netherland infantry :




British weapon team :




Belgian weapon team :




German weapon team :




American weapon team :




Soviet weapon team :





British infantry :










American infantry :














French infantry :






Belgian infantry :




German infantry :












Britanic vehicles :




German vehicles :








US vehicles :






USSR vehicles :





FRENCH vehicles :




As ask by jonj01 i have renamed the files and grouped there in a single archive (more friendly to download)


ALL the infantry BMP's files in a single ZIP archive :

http://wargameinfrance.free.fr/download/graphics/WW2-infantry-BMP-files.zip


ALL the infantry PSD's template files in a single ZIP archive :

http://wargameinfrance.free.fr/download/graphics/WW2-infantry-templates-PSD-files.zip


ALL the vehicles BMP's files in a single ZIP archive :

http://wargameinfrance.free.fr/download/graphics/WW2-vehicles-BMP-files.zip


ALL the vehicles PSD's template files in a single ZIP archive :

http://wargameinfrance.free.fr/download/graphics/WW2-vehicles-templates-PSD-files.zip



ALL the weapons BMP's files in a single ZIP archive :

http://wargameinfrance.free.fr/download/graphics/WW2-WeaponTeams-BMP-files.zip


ALL the weapons PSD's template files in a single ZIP archive :

http://wargameinfrance.free.fr/download/graphics/WW2-WeaponTeams-templates-PSD-files.zip


For now, this is just graphics but you can use it to make new units files (simply paste these BMP files in the \art\counters folder of your game).
Each file contains Front side (in the first and 3th column) and rear side (in the second and 4th column) of a unit. (As you can see, i miss rear side of some unit to complete... If someone has got this missing informations, it would be cool he post it here...). Each row contains 2 units.
If someone make new counters it would be more comprehensive to create a new file with the same name that describe it but with an higher number (for example : WWII-USSR-Vehicles-Sheet-01.bmp = (ERA)-(NATION)-(TYPE)-(NUMBER).bmp.)
I think that it is a good thing too to create a unique Excel unit file for all counters included in a dedicated BMP file. So each scenario's author can pick up in these files to create is own units.xls file.



< Message edited by maitrebongo -- 4/9/2014 10:34:43 AM >
Post #: 1
RE: You want new units - WW2 units are here - 3/31/2014 4:08:35 PM   
fran52


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Thank you very much!very useful.

(in reply to maitrebongo)
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RE: You want new units - WW2 units are here - 3/31/2014 4:50:27 PM   
Punisher


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These counters look great! I can just see the New Scenarios coming out way now!

(in reply to fran52)
Post #: 3
RE: You want new units - WW2 units are here - 3/31/2014 5:41:02 PM   
maitrebongo


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That's the point.

For being complete a mod (or module should i say ) must have :

- Counters (graphics and XLS/CSV files)
- Maps (graphics and MPP file)
- Scenario (MAP file)

I think it will be a kind of teamwork, that's why i propose we have to share and to organize our works.

< Message edited by maitrebongo -- 3/31/2014 6:42:35 PM >

(in reply to Punisher)
Post #: 4
RE: You want new units - WW2 units are here - 3/31/2014 6:49:21 PM   
maitrebongo


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...
Working on French's (blitzkrieg module) vehicles...



< Message edited by maitrebongo -- 3/31/2014 7:55:46 PM >

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RE: You want new units - WW2 units are here - 4/1/2014 12:08:36 AM   
z1812


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Hi maitrebongo,

Excellent work!!!

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Post #: 6
RE: You want new units - WW2 units are here - 4/1/2014 12:10:40 AM   
jonj01

 

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Maitrebongo,

I am working on new counters too. Already have some of them in working scenarios.
Have you set up the units.csv file for all the counters?

If you post the bmp files for the counters you have shown above, I could set up the units.csv file so they work in the game.

Where are your bmp files for the counters???

I could snip the image off the forum but it will look crappy.

So could you please post the bmp files for the counters. I would prefer we don't duplicate work. But if you cannot post the bmp files.. i will simply just configure the counters I have bmp files for now. There will be many duplicates.

The images I really need are the matilda tank counters...working on a scenario where the russians make a mass attack with matildas vs germans with only artillery to defend against the tanks.

Thanks.

< Message edited by jonj01 -- 4/1/2014 1:14:06 AM >

(in reply to maitrebongo)
Post #: 7
RE: You want new units - WW2 units are here - 4/1/2014 12:45:11 AM   
jonj01

 

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quote:

ORIGINAL: maitrebongo


If someone make new counters it would be more comprehensive to create a new file with the same name that describe it but with an higher number (for example : WWII-USSR-Vehicles-Sheet-01.bmp = (ERA)-(NATION)-(TYPE)-(NUMBER).bmp.)
I think that it is a good thing too to create a unique Excel unit file for all counters included in a dedicated BMP file. So each scenario's author can pick up in these files to create is own units.xls file.




Bongo,

For the WWII scenarios and campaigns....

There are already 5 established vehicle sheets. the four that came with the game and the one done for the Hell mod.(early german vs french..done by jcrochio). If there is another counter sheet file attached with the unit.csv for wwii please let me know.
I agree with you naming system except drop the WWII from the name...we have to type these names several time in the Units.csv file..and then see the full name for troubleshooting if the darn counter doesn't work. So a shorter name would be better. Also there is absolutely no system in place for modern conflict using this game software. So everything will be WWII.

I suggest someone...It doesn't matter who...makes a central sticky thread for all vehicle sheets and in addition to placing the sheets in their own thread, also placing them in the central sticky thread. Counters are a much bigger problem than maps as we have to keep the "units.csv" file straight in the "custom" folder.

I believe we still have 3 nation slots in the program.
Maybe only two with the French now occupying a slot in the Main program.

Anyway you are right we need to keep this organized, otherwise we will have to save the "custom" and "art" folder elsewhere then add a new "custom" and "art" file with each scenario.

Jon


< Message edited by jonj01 -- 4/1/2014 1:56:01 AM >

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RE: You want new units - WW2 units are here - 4/1/2014 12:56:17 AM   
jonj01

 

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Thanks Bongo. Im not very artsy...completely missed the save picture thing

< Message edited by jonj01 -- 4/1/2014 8:56:02 AM >

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Post #: 9
RE: You want new units - WW2 units are here - 4/1/2014 7:16:29 AM   
maitrebongo


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Ok,

I have done single archive files in the first post, with all the BMPs (but you could have downloaded it by right clicking on the pictures of the post and choose "save picture as...". The post's pictures are directly the BMP's files.)
I also have posted a single ZIP files with all the Photoshop templates with all these pictures. Each counter as its separate layer, so everybody can use it as he want...

Sure, i'm very interested if you can make a separate units.csv for each graphic file, so we can copy/paste in the central unit.csv (that can have 1000 unit in it...).

For the nation's slot : i suggest the best is to name the 2 remaining slots "axis" and "allied" and to dispatch all the nations in this 2 categories

< Message edited by maitrebongo -- 4/1/2014 8:17:35 AM >

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Post #: 10
RE: You want new units - WW2 units are here - 4/1/2014 8:03:41 AM   
jonj01

 

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I'lTl start on the unit.csv file when I get home.
Did you say you already started on a french unit.csv?

I already expanded the counter sheets by jcrochio and added another with the unit.csv and tested the counters I'll post those on this thread when I get home.

this thread is as good as anywhere to put ALL of our counters and unit.csvs

again thanks for the work...its a pain in the neck getting all those squares the right size from vassal.

< Message edited by jonj01 -- 4/1/2014 9:04:58 AM >

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Post #: 11
RE: You want new units - WW2 units are here - 4/1/2014 9:51:43 AM   
maitrebongo


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Add french vehicles graphic file

Hi, jonJ01, no i didn't say i'm starting to work on french unit.csv. For the moment, i just work on the graphic files. I have almost finish with vehicles ones (german's blitzkrieg to add...) and now i'm starting the infanteries ones and after i'll make the weapons ones.
Then if nobody hasn't worked on the unit.csv corresponding to these graphic files, i'll start to create these CSV's.
I hope that peoples work together with us to make this real

< Message edited by maitrebongo -- 4/1/2014 10:53:26 AM >

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Post #: 12
RE: You want new units - WW2 units are here - 4/1/2014 10:14:42 AM   
jonj01

 

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I'll start posing unit.csv in a few hours when i get home

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RE: You want new units - WW2 units are here - 4/1/2014 12:08:18 PM   
jcrohio

 

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I have four of the boards done for HotB and one more scenario. One of the boards also includes an overlay. Let me know if you want it posted. Not sure how to do it has the zip is too big for matrix.
Jack

(in reply to jonj01)
Post #: 14
RE: You want new units - WW2 units are here - 4/1/2014 2:16:09 PM   
maitrebongo


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Yes,

It will be great you don't post it here but in this new thread i made especially to compile maps : http://www.matrixgames.com/forums/tm.asp?m=3583418.

In addition, maybe we can create another Thread only to post scenarios files...

If you can't post your map directly on the Matrix Forum because of size limitation, i can upload it on my web server. Let me know.


By the way, i have 6 maps and 4 overlays for HotB... I'll post these in the special thread sooner.

< Message edited by maitrebongo -- 4/1/2014 3:20:37 PM >

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Post #: 15
RE: You want new units - WW2 units are here - 4/2/2014 6:49:52 AM   
laska2k8


Posts: 556
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From: Italy
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great job maitrebongo, if you need help on map making just share the sources and let me know.

max

_____________________________

"Sa vida pro sa Patria"

(in reply to maitrebongo)
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RE: You want new units - WW2 units are here - 4/2/2014 1:40:40 PM   
maitrebongo


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Added 5 German infantry countersheets

< Message edited by maitrebongo -- 4/2/2014 5:20:08 PM >

(in reply to laska2k8)
Post #: 17
RE: You want new units - WW2 units are here - 4/2/2014 2:19:09 PM   
maitrebongo


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I'm conscient that it isn't very correct to quote myself but i think this point i discut in another thread must be viewed and discuted by every person who works on new stuff for this game, so i post it here...

quote:

ORIGINAL: maitrebongo

As i say in another thread, i think that it will be a good idea if we unify our works and find together a naming system for our files.
I think these files must be usable for any of scenario's authors and for that we must create BMPs countersheets and units.csv files the more exhaustive as they can be. That's why i'm trying to include ALL the existing counters on this thread


For the moment, i have sort them by :

First : by Type : Vehicles, infantery, weapons (as it is sorted in the original HOS computer game)

second : by era (in this thread it is World War 2 but i suppose that in the futur there could be WW1, WW3, Civil War, Star Wars , and so on...)

Third : by nation (and i suggest that for every new nation we sort it in "Axis" or "Allied" side because we can add only 2 new nations to the nation.csv file in the custom folder.


Furthermore, i suggest to name the BMPs files producted with this 3 informations and a consecutive number.

Also, we have to create a centralized and shared units.csv which concentrate these works in a unique file.


Like that, we can offer to the scenario's author the possibility of creating almost every scenarios on the entire war and on every frontlines they could want.


As you have seen, i'm doing the same with the maps i can find here and there.


If we don't do this, and if every scenario's author do his own BMPs nations.csv and units.csv files for a single unique scenario, it will be very soon an incredible mess on our computers...





< Message edited by maitrebongo -- 4/2/2014 3:21:19 PM >

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RE: You want new units - WW2 units are here - 4/2/2014 2:21:30 PM   
fran52


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This is my "dream " counters sheet for the Russian.There is one position free and i hope to complete with a SU100 or t 34 1941(little difference with 1943).
This are the AFV not included in the game.I have used the pictures posted by others(Matrebongo,Laska and Jonj) and ,if useful, i want to do the same for Germany.This is a work that want to complete the East front instead to add new nationality.
Anyway,until now,I have not understood if is possible to extend the original csv file or is better to use the custom folder.

Attachment (1)

(in reply to maitrebongo)
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RE: You want new units - WW2 units are here - 4/2/2014 2:22:15 PM   
fran52


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Pictures.I have also the turret for each AFV.




Attachment (1)

< Message edited by acropora -- 4/2/2014 3:25:32 PM >

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RE: You want new units - WW2 units are here - 4/2/2014 2:38:17 PM   
maitrebongo


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As i said above, it could be better if we add the counters which don't be for now on the existing files (posted on this thread) in a new BMP file (or in the empty places of the existing ones) instead of doing a specific BMP file for each scenario.

I think it's better if a scenario's author can take what he wants in an "art/counter" folder that contains all the counters he could find usefull (soviet tanks in your exemple) and especially that this folder is easily owned by all the gamers and shared by all the other authors.
It avoids to mess up with a growing number of independant files.

Game's programmer says me that the sprites.csv files can contains more than 80 000 entries. I think that will be sufficient...

On your picture, The T-34/85, SU-76, SU-85, SU-152 and JS-2 are still existing in the USSR-Vehicles-Sheet-01.bmp file sooner posted in this thread. What i think it's better to do ; is to create a new file (named : USSR-Vehicles-Sheet-02.bmp for exemple) in which you put the T-26, BT-5 and the incomming SU-100. If you don't have any tanks to put in after that you can says that to the community, so another creators can put his tank counters in it, and so on...

If you want to modify or improve an existing counter (like adding a moving turret...) you can agree with the original author and then replace it in the original file, so all the scenarios that use this counter will be upgraded automatically.

< Message edited by maitrebongo -- 4/2/2014 4:30:41 PM >

(in reply to fran52)
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RE: You want new units - WW2 units are here - 4/2/2014 4:07:51 PM   
fran52


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I have made this mainly for me.I have posted the bitmap because i have done also the turret and to understand if someone agree with this setting.If not is not a problem.Is for myself and stop.

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Post #: 22
RE: You want new units - WW2 units are here - 4/2/2014 4:33:11 PM   
maitrebongo


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Sorry, I badly expressed myself.
I did not absolutely intend to criticize your work.

I thought that you wanted to share it with us and that the others can use it to create scenarios.
I'm trying to organize this, here, and i don't want to impose whatever to the community. I only propose a working process .

My will is that we can work together, share our experiences and take advantage of talents of each.

At least, i like your work, and you can do something i couldn't for the moment : creating moving turret file.

< Message edited by maitrebongo -- 4/2/2014 5:43:44 PM >

(in reply to fran52)
Post #: 23
RE: You want new units - WW2 units are here - 4/2/2014 7:32:24 PM   
fran52


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My intention was to create some order in the counter,that mean to not mix different nationality and already provided caunters from the game.All this only to have a more order in the folder and the csv file and also to have the opportunity to develop scenarios from 1941 to 1945 on the East front.
If you have understood ,can you explain me why we must use the custom csv instead to extent the original?The nationality ,like explained over,are not changed.
Since i'm working on a new scenario(ASL scenario)quite big for the standard of HoS,are 9 panels for 2 whole ASL maps, I would like to take advantage from your offer to post scenarios on your site.The scenario conteins the ISU152 and the JgdPzV.This is the reason of my new counter sheet,mainly to have order and turret when needed.
Anyway i must wait the patch 1.09 for the LOS from highest level,do the csv file unless someone do the file with my sheet and test the scenario to understand if is playable.

(in reply to maitrebongo)
Post #: 24
RE: You want new units - WW2 units are here - 4/2/2014 8:18:06 PM   
fran52


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The turret for the T34/85 and JS2.For the BT5 and T26 are already in the counter sheet of Jonj01.Are bitmap,i have not understood if they must be bitmao or TGA.Anyway is not aproblem to transform.

Attachment (1)

(in reply to fran52)
Post #: 25
RE: You want new units - WW2 units are here - 4/2/2014 9:29:54 PM   
maitrebongo


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You are not obliged to use the custom's folder but i thing the programmers do that for the mods not to interfere with the original files in the case the player don't know very well how to save his files...
I didn't understand that you wanted to re-organize the original files and replace them with your BMP files.
I thought you wanted to use the customs folder as expected by the programmers.
If you just want to use your mod for yourself and if you know how to manage your files, you can do it.
But I continuous to think that you should share your work with other gamers...

Furthermore, I think that it's better to preserve the original files if you want to be able to play a multiplayer game.

I would be very happy to accommodate your file on my Web site, i send you my email adress by PM and you could send me your file by "wetransfer.com" and i put it on my server and i give you back the URL of the file.

quote:

ORIGINAL: acropora

The turret for the T34/85 and JS2.For the BT5 and T26 are already in the counter sheet of Jonj01.Are bitmap,i have not understood if they must be bitmao or TGA.Anyway is not aproblem to transform.


These turret files must be in TGA format because they must be transparent (a BMP cannot)...


< Message edited by maitrebongo -- 4/2/2014 10:43:51 PM >

(in reply to fran52)
Post #: 26
RE: You want new units - WW2 units are here - 4/2/2014 10:59:22 PM   
Tom Proudfoot


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For organizational purposes, 1.09 will allow things to be read out of multiple directories, hopefully that will simplify some of this. You will still need to not have duplicate ID numbers, though, if you're combining different directories of stuff.

(in reply to maitrebongo)
Post #: 27
RE: You want new units - WW2 units are here - 4/3/2014 2:28:30 AM   
jonj01

 

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Counter pack #1.1
All units in pack are funtioning in game software.
enclosed has 1 sheet of British vehicles, 1 sheet of US vehicles, finished vehicle sheet 05, finished vehicle sheet 06, a new german infantry sheet which includes french infantry, and a french weapons team sheet.

Included are new russian and german vehicles, russian lend lease vehicles.

Special thanks to Laska, Maitrebongo, jcrochio for the bmp files used in this pack.

The Units.csv, sprite csv, and nation csv are included.

Here are some pictures of units...
I still don't know how to put a picture in the post...so i stole bongos pictures.

quote:


Britanic vehicles :



US vehicles :



PLEASE NOTE: When accessing the british, US american, and french units in the game editor...look for the "Allied" nation or country. All units in Allied must be told what side to go on(for some reason they default) on the german team sometimes. So be sure to set sides.










Attachment (1)

< Message edited by jonj01 -- 4/5/2014 12:07:13 AM >

(in reply to maitrebongo)
Post #: 28
RE: You want new units - WW2 units are here - 4/3/2014 7:36:19 AM   
fran52


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quote:

I didn't understand that you wanted to re-organize the original files and replace them with your BMP files.

Not the original files,I have reorganized the the Russian AFV bitmap.The AFV not included in the original game.I would like to do the same for the German AFV.But this was only for an order in my brain because,at the moment,there are bitmap with some new tank and already existing tank others with the same tank repeated.In other words there was a little confusion for me to work on a new scenario.If we do bitmap for new German and Russian tank(and also others units like gun)with the unique csv file for the East Front is not better and easy to work on new scenario?
Thank you for the explanation on the custom csv and TGA files.

(in reply to maitrebongo)
Post #: 29
RE: You want new units - WW2 units are here - 4/3/2014 9:53:37 AM   
maitrebongo


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Added 1 Belgian infantry countersheet ( Why not ?)

(in reply to fran52)
Post #: 30
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