AndrewJ
Posts: 2318
Joined: 1/5/2014 Status: offline
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I'm having a similar problem with the Kingfish ARM. (Facing the Bear, Build 507) What I initially noticed was that the missiles were missing by enormous amounts: an average of nearly 11 km! The missiles appear to track normally towards the target, but the little circular white 'explosion' icon appears many kilometers away from the target. Since these were all missing, I have no idea whether they would have caused damage or not. However, if you click on an incoming missile and use F1 to designate the radar target and set up a targeting vector, then the missiles impact directly. In this case, none of the missiles do any damage to the target. If you run a test with a stream of missiles with the F1 tweak they seem to all initially impact for no damage, until eventually one of them causes the sensor to be destroyed, but without damage to the target, after which normal hits and misses seem to begin. This behaviour of non-damaging impacts followed by loss of the sensor and reversion to normal hitting shows up in other ARMs too. Running a test scenario with a variety of missiles shows the following: AS-5 ARM: large miss (2 - 10 km), or click on missile and F1 for no-damage impacts changing to normal hits. AS-6 ARM: large miss (2 - 10 km), or click on missile and F1 for no-damage impacts changing to normal hits. AS-9 ARM: seems to work properly? AS-12 ARM: no-damage impacts changing to normal hits. Shrike - seems to work properly? Standard - no-damage impacts changing to normal hits. (I also saw it having large miss distances in earlier play last month, but it's not doing it now.) HARM - seems to work properly? I have included saves of the 'big miss' and 'always hit' situations in the scenario, and some streams of missiles in a test scenario.
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