Lokasenna
Posts: 9297
Joined: 3/3/2012 From: Iowan in MD/DC Status: offline
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ORIGINAL: Bullwinkle58 quote:
ORIGINAL: Lokasenna quote:
ORIGINAL: mind_messing quote:
ORIGINAL: rustysi quote:
If you are playing as Japan in a PBEM, don't play Scenerio 1 Hi Numdydar, is it really that bad. I was hoping to play this Scen against someone someday. I mean I know its a losing proposition, but does it mean I'll get my head handed to me if I play well. Is it possible to get into '45 in this Scen? I have no illusions about marching down Pennsylvania Ave. or anything like that. I've played a few games as Japan in PBEM's. Seeing '45 is perfectly possible, as Obvert's game has highlighted. The main advantage of Scenario 2 is that you're allowed to make a few more mistakes with Japan. You get more planes and more LCU's, so needless losses don't impact you to the degree that they would in stock. You're allowed to make a few more military mistakes - with extra DDs, Shinano as a Taiho-class and therefore not worthless, some extra LCUs in the starting months (a few of which are very nice)... however, that all comes with a cost - more supply usage and more HI need for shipyards, armaments, vehicles, etc. And more HI for pilots. I believe Scen 2 also has some additional engine and aircraft factories, but I could be wrong about that. Scen 2 also starts with large(r) stockpiles at places like Cam Ranh Bay and Truk, which is very forgiving for a new Japan player. It allows you to run your logistics on training wheels for a while, if you like. I believe you also start with a higher Fuel/Supply stockpile in the Home Islands, which can help counteract the extra supply usage from the extra units and probable extra R&D/industry expansion. Over the past few months, I've come to think that Scen 1 is better for Japan economically. Scen 2 definitely has the military goodies while still remaining largely historical. I've only played Scen 2 except for one, first AI GC. To me the naval additions are not that threatening, but the extra LCUs, when combined with no-PPs to cross borders (allowing the heavy tank units in Manchuria to come into central China in a matter of days), are a bear to deal with from the Allied side. But the biggest bennie IMO is the extra fuel. Alfred long ago laid out an analysis on probable usage in Scen 1 and 2 (from memory), using average, expected fleet movements. A lot of players drive CVs and BBs 3000 miles this way, then 3000 miles that way . . . But my basic memory of his numbers, and what I've always used to plan to, was that Scen 1 gives Japan about six months of fuel/oil, and Scen 2 gives about 12-13 months. Scen 2 does, as you say, impose HI and supply costs that exceed 1's, so some of the fuel goes there, but the starting economy does allow Japan to bypass PBang for months if they choose (right? ), and not crash the economy. This also complicates the Allied defenses quite a bit. In the long run it probably averages out against the pilot tax, or near enough. But I still recall Canoerebel, playing Chez da Jez in Scen 2, going ballistic when Chez never seemed to run out of fleet juice. I should look up the extra fuel at start for Japan in Scen 2 vs. Scen 1. Some of that extra, beyond just the additional HI, is going to be used shuttling those extra LCUs around, and using those extra DDs and such. I actually think I could have waited as long as I did in Scen 1 also, or at least nearly as long. I did have another Japan game going a while back, the one I took over, and it was Scen 1. In January I still had 90 days of Fuel in Japan, and I could have delayed the taking of Palembang several months if that had been necessary with just fuel from Java/Borneo. I think. I'm not sure I have those saves on my computer anymore. I do know that it isn't THAT dire. Also of note - I think the Scen 2 stockpiles of Resources may be much higher as well. Somewhere on the order of double the surplus...around 60 days at game start instead of around 30.
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