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RE: Functional and downloadable Mods

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> Lock ‘n Load: Heroes of Stalingrad >> Mods and Scenarios >> RE: Functional and downloadable Mods Page: <<   < prev  1 [2]
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RE: Functional and downloadable Mods - 4/22/2014 12:31:07 AM   
usgrandprix

 

Posts: 97
Joined: 3/21/2014
From: Indianapolis
Status: offline
jcrohio,

Your HotB maps and scenarios are great. Good work. Maps take forever for me to do. I'll probably use yours for a scenario or two becasue they look really good.

(in reply to jcrohio)
Post #: 31
RE: Functional and downloadable Mods - 4/22/2014 1:53:28 AM   
jcrohio

 

Posts: 470
Joined: 4/4/2005
From: Ohio
Status: offline
These are right from HotB - Copied them from Vassal and took them into Photoshop and pasted them to a template that I downloaded from here - then just a matter of cleaning up

From scratch maps are a pain!


(in reply to usgrandprix)
Post #: 32
RE: Functional and downloadable Mods - 4/22/2014 2:27:56 AM   
usgrandprix

 

Posts: 97
Joined: 3/21/2014
From: Indianapolis
Status: offline
Some updates:

Heroes of the Gap mod requires 1.09 now.

Chef du Pont (part of 82nd Airborne mod) requires 1.09 now.

Added Clearing the Way to my 82nd Airborne mod.

Removed 72 IS GREATER THAN 88 (unless someone requests it again).

(in reply to maitrebongo)
Post #: 33
RE: Functional and downloadable Mods - 4/22/2014 5:44:54 AM   
jonj01

 

Posts: 233
Joined: 2/21/2014
Status: offline
Jack
I tried to make a comprehensive unit.csv, sprite.csv for WWII. I was pretty sure I didn't overwrite any of your unit ID #'s from hell.

But Hell came out a very long time ago. Its units were the first to go on these csvs. I got your update for HotB. I would place all of these in unique unit ID's but then that would make a problem for my scenarios, laskas, and Usgrandprix scenarios.

I'll take a look at your unit csv for HotB tonight. How many scenarios have you made using these specific unit IDs.
I can find a spot for all your units..so at least all the WWII stuff comes from one master counter csv.

I can even go back and re put the units on "hell" so its the same units and all the WWII units are unique.

Let me know what you want to do.

(in reply to jcrohio)
Post #: 34
RE: Functional and downloadable Mods - 4/22/2014 10:00:09 AM   
maitrebongo


Posts: 298
Joined: 3/18/2014
Status: offline

quote:

ORIGINAL: usgrandprix

Some updates:

Heroes of the Gap mod requires 1.09 now.

Chef du Pont (part of 82nd Airborne mod) requires 1.09 now.

Added Clearing the Way to my 82nd Airborne mod.

Removed 72 IS GREATER THAN 88 (unless someone requests it again).


Done

_____________________________

"Impossible is not French" Napoleon Bonaparte

(in reply to jonj01)
Post #: 35
RE: Functional and downloadable Mods - 4/22/2014 12:30:24 PM   
usgrandprix

 

Posts: 97
Joined: 3/21/2014
From: Indianapolis
Status: offline
Thank you for updating it.

(in reply to maitrebongo)
Post #: 36
RE: Functional and downloadable Mods - 5/12/2014 8:34:35 AM   
maitrebongo


Posts: 298
Joined: 3/18/2014
Status: offline
Updated the link for Klapperbruck scenario updated file from Mark H. Walker

_____________________________

"Impossible is not French" Napoleon Bonaparte

(in reply to usgrandprix)
Post #: 37
RE: Functional and downloadable Mods - 5/12/2014 9:10:43 AM   
maitrebongo


Posts: 298
Joined: 3/18/2014
Status: offline
Added the 101st airborn mod from Usgrandprix

_____________________________

"Impossible is not French" Napoleon Bonaparte

(in reply to maitrebongo)
Post #: 38
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