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RE: I give up

 
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RE: I give up - 7/25/2014 5:48:33 PM   
Moltke71


Posts: 1253
Joined: 9/23/2000
Status: offline
A couple of things:

1. Save the game after Grant wins.
2. Check Grant's stats and see why he doesn't move.
3. Don't worry about synch; the first tutorial has almost no new info after you move the forces down river to McNary.

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Jim Cobb

(in reply to johng5155)
Post #: 31
RE: I give up - 7/25/2014 9:06:08 PM   
johng5155


Posts: 48
Joined: 12/3/2007
From: Kentucky
Status: offline
Thanks - I will give it a try. What would cause him not to move? I figured in a tutorial, things would unfold as given in the text.

(in reply to Moltke71)
Post #: 32
RE: I give up - 7/25/2014 9:17:10 PM   
Moltke71


Posts: 1253
Joined: 9/23/2000
Status: offline
Not necessarily in this case. I've even lost or got a stalemate with the first battle. Lots of things go on under the hood with AGEOD games; might as well get used to it early. Remember to save often.

Oh, what was Grant's stance? He might have been resting after the battle.

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Jim Cobb

(in reply to johng5155)
Post #: 33
RE: I give up - 9/4/2014 10:46:14 AM   
ReviewGameX27

 

Posts: 17
Joined: 5/26/2014
Status: offline
I find the process of buying units no fun at all. Too much searching for the right city/unit combinations. There are many ways to improve on that (e.x. waypoints for new units, a strategic unit pool where all newly bought units are in and can then be deployed easily on the map ect.).

Also this forming Corps is not good at all. There is no real strategic or tactical depth to a system where I simply add all infantry to a commander and click and click and click. A good example for a smart and tactical hierachy building is in hearts of iron 3.

(in reply to johng5155)
Post #: 34
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