Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Silly question from an old vet

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Steel Panthers World At War & Mega Campaigns >> Silly question from an old vet Page: [1]
Login
Message << Older Topic   Newer Topic >>
Silly question from an old vet - 3/15/2001 4:10:00 AM   
Warrior


Posts: 1808
Joined: 11/2/2000
From: West Palm Beach, FL USA
Status: offline
To take advantage of the cover afforded by a stone wall, should the unit be placed right in the stone wall hex or directly behind it (Infantry or guns only, of course)? I've been wondering about this for ages.

_____________________________

Retreat is NOT an option.


Post #: 1
- 3/15/2001 4:42:00 AM   
zombie

 

Posts: 53
Joined: 5/20/2000
From: Canada
Status: offline
At a guess, since hexs are, what 50 yards, I`d say in the hex.

_____________________________


(in reply to Warrior)
Post #: 2
- 3/15/2001 6:03:00 AM   
Wild Bill

 

Posts: 6821
Joined: 4/7/2000
From: Smyrna, Ga, 30080
Status: offline
On the wall. Behind it is only a los hindrance....WB

_____________________________


In Arduis Fidelis
Wild Bill Wilder
Independent Game Consultant

(in reply to Warrior)
Post #: 3
- 3/15/2001 6:16:00 AM   
MindSpy


Posts: 272
Joined: 5/13/2000
From: Canada
Status: offline
quote:

Originally posted by REMF: To take advantage of the cover afforded by a stone wall, should the unit be placed right in the stone wall hex or directly behind it (Infantry or guns only, of course)? I've been wondering about this for ages.
MINDSPY On the wall too! (hahahahahahaah) Of course since dominant terrain type determines cost of the hex then dominant terrain type would determine the defense value of the hex as well! So on the wall is safest. MINDSPY

_____________________________


(in reply to Warrior)
Post #: 4
- 3/16/2001 12:01:00 AM   
RockinHarry


Posts: 2963
Joined: 1/18/2001
From: Germany
Status: offline
...would also be nice for vehicle type units! (hull down) But it´s probably too difficult to "fix" this. :( ____________ RockinHarry

_____________________________

RockinHarry in the web:

https://www.facebook.com/harry.zann

(in reply to Warrior)
Post #: 5
- 3/16/2001 1:15:00 AM   
Warrior


Posts: 1808
Joined: 11/2/2000
From: West Palm Beach, FL USA
Status: offline
Thanks all. Funny how you can put infantry or a gun in the same hex as the wall, but if attempting that with a vehicle they ALWAYS manage to hit the wall and become immobilized. You'd think with 50 yards to maneuver they could miss the darn thing once and awhile! Go figure. Thanks again.

_____________________________

Retreat is NOT an option.



(in reply to Warrior)
Post #: 6
- 3/16/2001 3:06:00 AM   
Rhodan

 

Posts: 214
Joined: 2/24/2001
From: Netherlands
Status: offline
On a somewhat related matter, why oh why does the AI always pick the one route to travel a certain distance that goes -right- through the -only- building within a kilometer's radius? What are those driver's thinking, that they are in a demolition derby? ;)

_____________________________


[img]http://www.geocities.com/katzzuck/VCFIREFLY.txt[/img]

(in reply to Warrior)
Post #: 7
- 3/16/2001 4:09:00 AM   
G Van Horne

 

Posts: 39
Joined: 3/25/2000
From: Souris, Manitoba, Canada
Status: offline
Rhodan, I noticed this happens to me a sometimes. Especially when I use the maps I made. I would put a house near the junction and make a trail from the building to the road (to look like a path) and another from the back of the house to the other road. When I moved the vehicle it always took the short cut through the house. It saw the shortest route, but not the house. Garth

_____________________________

What's the weight of a pull-thru?

(in reply to Warrior)
Post #: 8
- 3/16/2001 4:10:00 AM   
Warrior


Posts: 1808
Joined: 11/2/2000
From: West Palm Beach, FL USA
Status: offline
quote:

Originally posted by Rhodan: On a somewhat related matter, why oh why does the AI always pick the one route to travel a certain distance that goes -right- through the -only- building within a kilometer's radius? What are those driver's thinking, that they are ina demolition deby? ;)
I have had this happen so often I couldn't count the times. There's no a driver in the universe that would knowingly drive through a building (or wall) when a clear route was available. I try to "scan" my routes in advance to be sure they are clear, but I also save my game "in progress" frequently." If the AI does something really stupid like drive through a wall or building when I obviously had a clear route it could have gone, I just end the game, reload from the in-progress save, and do it the way a real driver would - take the clear route planned.

_____________________________

Retreat is NOT an option.



(in reply to Warrior)
Post #: 9
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Steel Panthers World At War & Mega Campaigns >> Silly question from an old vet Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.000