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RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - N... - 1/24/2015 10:21:29 PM   
Lokasenna


Posts: 9297
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline
Next steps... they should go quickly.




Goal here is to give me the option to skip Rabaul later this year or in early '44 if I want to. Planning to skip Buna for now, maybe come back for those LCU VPs later. The 18th Brit Div is at Cooktown and fully prepped for Buna, and I still have 2 USA IDs at Moresby/Owen Stanley Mtns. All of these targets are either empty or lightly defended.

197 fighters transferred to Lunga on August 31. With DTs I can assist 1 Essex and 3 CVLs in providing cover to Munda invasion, especially as I plan to transfer in 100 P-38s to provide yet more LRCAP. With that many engineers, I should vomit out a base pretty quickly.

And then it's back to Noumea/Luganville to load up and hit Shortlands, while the Milne amphibs run shuttle back to Townsville to grab the new forces for Tagula and those for Woodlark... Don't actually have much prepped for Kiriwina Island, so I'll need to fix that. It's another AF4 that he has lightly defended.

Just need to be mindful during all of this that some form of KB could show up at any point. Planning to put Cats at Munda almost immediately.

Attachment (1)

< Message edited by Lokasenna -- 1/24/2015 11:24:19 PM >

(in reply to Lokasenna)
Post #: 331
RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - N... - 1/26/2015 1:36:25 AM   
Lokasenna


Posts: 9297
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline
Oops...




http://www.matrixgames.com/forums/tm.asp?m=2885601
Per this thread, I'm waaaaay over the engineer maximum here. It is only 890. Tulagi only has 130 effective engineers at the moment, so I've begun loading some up to take across the sound...

88/90 TBFs on ASW/Nav Search from here. Planning to land at Munda this turn, and will begin using the transport groups to fly USMC paras around, scooping up the rest of the middle of the chain.

The 197 fighters are almost all on CAP. Will transfer some over to Tulagi soon, and bring in 100 P-38s to begin establishing air superiority over Shortlands

Attachment (1)

< Message edited by Lokasenna -- 1/26/2015 2:36:53 AM >

(in reply to Lokasenna)
Post #: 332
RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - N... - 1/26/2015 2:56:44 AM   
Lokasenna


Posts: 9297
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline
Otter's Ransom - September 3, 1943

The next phase of the operation: Milne Bay and Munda, which has been stepped up by 1-2 days due to the lack of DL on the Milne Bay forces. This turns out to be an unwise decision, as I don't have enough CAP available on September 4, but first September 3:




On the 3rd, Tagula continues to be pounded from the air. His units there can't have much left, several hundred casualties in the destroyed column over the past few days.

Russell Islands fortifications are dropped to 2 in a 3:1 attack by the lone USA regiment there. Bombers and bombardments have helped reduce the troops.

Speaking of the bombardment TF, BB West Virginia was hit by a submarine torpedo outside Kirakira today. Damage is moderate - I'll probably send her all the way back to Pearl. Sydney is busy enough as it is with a couple of CVEs and some slight cruiser/submarine damage (Brisbane also busy).

Milne Bay LCUs have landed completely, with 7200 supplies - more than enough to last for a few months if I need to. Which I don't. I'll withdraw the TFs to the W for now, just in case he has a bunch of bombers waiting. Also just in case he has a bunch of bombers, I'm ordering heavy night bombing on Buna along with cruiser bombardment and P-38/P-47 sweeps to follow during the day - if he makes the mistake of bringing in a huge Kate/Jill unit, or any bombers/fighters, I want to knock as many down to the ground as possible to be destroyed from the air.

Will also bombard Shortlands with my other large cruiser group south of Rossel Island - DL 1/4. 100 fighters and a few bombers/auxiliaries listed at Shortlands today. I would like to knock it back out of commission.


He hasn't detected the Munda forces at all, at one full day's movement away. Expecting Munda to be undefended, I order everybody in. I fail to set LRCAP...

Attachment (1)

< Message edited by Lokasenna -- 1/26/2015 4:01:20 AM >

(in reply to Lokasenna)
Post #: 333
RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - N... - 1/26/2015 3:06:44 AM   
Lokasenna


Posts: 9297
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline
Ah, then this happens... No turn yet, but September 4 combat text follows. Highlights:

Not enough CAP over Munda. I should have flown the P-38s to Lunga and LRCAPed. Or even with the 50 Jugs there using DTs. Only 43 of the 72 available CAP from the CV/CVLs covers Munda. I shoot down my CAP's share of planes, but they take a toll in ships. Looks like at least 4-5 APA sunk, with men on board. But there's a silver lining, right? Yep - the sunk ships were all carrying support troops, so at least I didn't lose any of my USMC or Aussie squads. Engineers, support, aviation support, etc. - all stuff that I have plenty to spare. Still, the VPs from the ships hurts, and knocking so many amphibs out of action temporarily (and sinking a handful) is not something I wanted to happen right now.

BB Oklahoma sunk as well.

I could have just taken Munda by paratrooper and flown in engineers, but I'm on a timetable here. I want to be at an established Buka or farther by the end of the year. Even with my plethora of transport aircraft, it would have taken much longer to land so many engineers at Munda. A bunch of them just drowned, but... oh well. As I said in my email in response to chastisement from my opponent, not the end of the world.


AFTER ACTION REPORTS FOR Sep 04, 43
--------------------------------------------------------------------------------
Sub attack near Perth at 45,147

Japanese Ships
SS I-37

Allied Ships
xAK Nova Scotia
xAK Clan Macnaughton

SS I-37 launches 2 torpedoes at xAK Nova Scotia
I-37 diving deep ....
Escort abandons search for sub


--------------------------------------------------------------------------------
Sub attack near Malacca at 49,82

Japanese Ships
E Susuki
xAP Ural Maru
xAP Taizan Maru
xAK Atago Maru
xAK Matsue Maru

Allied Ships
SS Swordfish

SS Swordfish launches 4 torpedoes at E Susuki
E Susuki attacking submerged sub ....
E Susuki fails to find sub, continues to search...
E Susuki fails to find sub, continues to search...
E Susuki fails to find sub, continues to search...
E Susuki fails to find sub, continues to search...
Escort abandons search for sub


--------------------------------------------------------------------------------
Sub attack near Chichi-jima at 114,78

Japanese Ships
xAK Taigen Maru
PB Takunan Maru #2
xAP Kamo Maru
xAP Kokuryu Maru
xAP Kamakura Maru
xAK Zinzan Maru
xAK Uji Maru
xAK Soyo Maru
xAK Kurohime Maru
xAK Kotobuki Maru #5
xAK Hokutatsu Maru
xAK Nikki Maru
xAK England Maru
xAK Terushima Maru
xAK Toko Maru
E Ishizaki
PB Fukuei Maru
PB Taian Maru

Allied Ships
SS Gunnel

SS Gunnel launches 2 torpedoes at xAK Taigen Maru
Gunnel diving deep ....
E Ishizaki fails to find sub and abandons search
PB Fukuei Maru fails to find sub and abandons search
PB Taian Maru fails to find sub, continues to search...
PB Taian Maru fails to find sub, continues to search...
PB Taian Maru fails to find sub, continues to search...
PB Taian Maru fails to find sub, continues to search...
PB Taian Maru fails to find sub, continues to search...
PB Taian Maru fails to find sub, continues to search...
Escort abandons search for sub


--------------------------------------------------------------------------------
Night Naval bombardment of Shortlands at 109,131

Japanese aircraft
no flights

Japanese aircraft losses
Ki-44-IIb Tojo: 34 damaged
Ki-44-IIb Tojo: 3 destroyed on ground
Ki-49-IIa Helen: 9 damaged
Ki-49-IIa Helen: 1 destroyed on ground
Ki-45 KAIa Nick: 49 damaged
Ki-45 KAIa Nick: 1 destroyed on ground
A6M5b Zero: 19 damaged
A6M5b Zero: 2 destroyed on ground
Ki-48-IIb Lily: 43 damaged
Ki-48-IIb Lily: 3 destroyed on ground
Ki-44-IIa Tojo: 59 damaged
Ki-44-IIa Tojo: 1 destroyed on ground
A6M5 Zero: 3 damaged
A6M5 Zero: 1 destroyed on ground
E13A1 Jake: 2 damaged
E13A1 Jake: 1 destroyed on ground
D4Y1-C Judy: 3 damaged
A6M2-N Rufe: 5 damaged
A6M2-N Rufe: 1 destroyed on ground

Allied Ships
CA Wichita
CA Salt Lake City
CA Louisville
CA Northampton
CL Honolulu
CL Nashville
DD O'Bannon
DD DeHaven
DD Cony
DD Chevalier
DD Fletcher

Japanese ground losses:
648 casualties reported
Squads: 0 destroyed, 4 disabled
Non Combat: 7 destroyed, 22 disabled
Engineers: 3 destroyed, 43 disabled
Vehicles lost 3 (1 destroyed, 2 disabled)

Airbase hits 25
Airbase supply hits 3
Runway hits 90
Port hits 29
Port supply hits 3

CA Wichita firing at Shortlands
SOC-1 Seagull acting as spotter for CA Salt Lake City
CA Salt Lake City firing at Shortlands
CA Louisville firing at Shortlands
SOC-1 Seagull acting as spotter for CA Northampton
CA Northampton firing at 26th Ind.Mixed Brigade
CL Honolulu firing at Shortlands
CL Nashville firing at 26th Ind.Mixed Brigade
DD O'Bannon firing at Shortlands
DD DeHaven firing at Shortlands
DD Cony firing at Shortlands
DD Chevalier firing at Shortlands
DD Fletcher firing at Shortlands


--------------------------------------------------------------------------------
Night Naval bombardment of Buna at 99,129

Japanese aircraft
no flights

Japanese aircraft losses
E13A1 Jake: 3 damaged

Allied Ships
CA Pensacola
CA Indianapolis
CL Santa Fe
CL Cleveland
DD Tucker
DD Preston
DD Perkins
DD McCall
DD Gridley
DD Monssen
DD Gwin

Japanese ground losses:
174 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 1 destroyed, 32 disabled
Engineers: 0 destroyed, 3 disabled
Guns lost 19 (4 destroyed, 15 disabled)

Airbase hits 20
Airbase supply hits 7
Runway hits 42
Port hits 3
Port supply hits 2

SOC-1 Seagull acting as spotter for CA Pensacola
CA Pensacola firing at Buna
CA Indianapolis firing at 52nd Division
CL Santa Fe firing at 64th Division
CL Cleveland firing at 52nd Division
DD Tucker firing at 64th Division
DD Preston firing at 52nd Division
DD Perkins firing at 52nd Division
DD McCall firing at Buna
DD Gridley firing at 52nd Division
DD Monssen firing at 52nd Division
DD Gwin firing at 52nd Division


--------------------------------------------------------------------------------
Sub attack near Tandjoengbalai at 47,79

Japanese Ships
SC CHa-29, Torpedo hits 1, heavy damage
SC CHa-15

Allied Ships
SS Trident

SS Trident launches 6 torpedoes at SC CHa-29
Trident bottoming out ....
SC CHa-15 fails to find sub, continues to search...
SC CHa-15 fails to find sub, continues to search...
SC CHa-15 fails to find sub, continues to search...
SC CHa-15 fails to find sub, continues to search...
SC CHa-15 fails to find sub, continues to search...
Escort abandons search for sub


--------------------------------------------------------------------------------
ASW attack near Perth at 48,147

Japanese Ships
SS I-37

Allied Ships
xAK Clan Macnaughton

SS I-37 is sighted by escort
I-37 diving deep ....
Escort abandons search for sub


--------------------------------------------------------------------------------
Morning Air attack on Rossel Island , at 105,137

Weather in hex: Overcast

Raid detected at 47 NM, estimated altitude 29,000 feet.
Estimated time to target is 15 minutes

Japanese aircraft
J2M2 Jack x 17

Allied aircraft
Hurricane IIc Trop x 42
P-40K Warhawk x 18

Japanese aircraft losses
J2M2 Jack: 3 destroyed

Allied aircraft losses
Hurricane IIc Trop: 2 destroyed

CAP engaged:
No.898 Sqn FAA with Hurricane IIc Trop (0 airborne, 28 on standby, 0 scrambling)
14 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters between 20000 and 29000.
Time for all group planes to reach interception is 29 minutes
15th FG/47th FS with P-40K Warhawk (0 airborne, 12 on standby, 0 scrambling)
6 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters between 20000 and 28000.
Time for all group planes to reach interception is 19 minutes



--------------------------------------------------------------------------------
Morning Air attack on TF, near Munda at 111,134

Weather in hex: Clear sky

Raid detected at 76 NM, estimated altitude 25,000 feet.
Estimated time to target is 26 minutes

Japanese aircraft
G4M1 Betty x 13
Ki-43-IIb Oscar x 25

Allied aircraft
F4F-4 Wildcat x 8
F6F-3 Hellcat x 35

Japanese aircraft losses
G4M1 Betty: 2 destroyed, 1 damaged
Ki-43-IIb Oscar: 7 destroyed

Allied aircraft losses
F4F-4 Wildcat: 1 destroyed
F6F-3 Hellcat: 2 destroyed

Allied Ships
BB Oklahoma, Torpedo hits 2, on fire

Aircraft Attacking:
13 x G4M1 Betty launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo

CAP engaged:
VF-1 with F6F-3 Hellcat (8 airborne, 0 on standby, 0 scrambling)
(25 plane(s) diverted to support CAP in hex.)
8 plane(s) intercepting now.
0 plane(s) not yet engaged, 16 being recalled, 1 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 0 and 10000.
Time for all group planes to reach interception is 20 minutes
VF-22 with F6F-3 Hellcat (0 airborne, 0 on standby, 0 scrambling)
(10 plane(s) diverted to support CAP in hex.)
0 plane(s) not yet engaged, 10 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 0 and 10000.
Time for all group planes to reach interception is 11 minutes
VF-24 with F4F-4 Wildcat (6 airborne, 0 on standby, 0 scrambling)
(8 plane(s) diverted to support CAP in hex.)
6 plane(s) intercepting now.
0 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 0 and 10000.
Raid is overhead



--------------------------------------------------------------------------------
Morning Air attack on TF, near Munda at 111,134

Weather in hex: Clear sky

Raid detected at 78 NM, estimated altitude 28,000 feet.
Estimated time to target is 25 minutes

Japanese aircraft
B6N2 Jill x 46

Allied aircraft
F4F-4 Wildcat x 3
F6F-3 Hellcat x 10

Japanese aircraft losses
B6N2 Jill: 9 destroyed, 5 damaged
B6N2 Jill: 1 destroyed by flak

No Allied losses

Allied Ships
BB Oklahoma, Torpedo hits 2, on fire, heavy damage
DMS Perry
DD Endicott

Aircraft Attacking:
29 x B6N2 Jill launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo

CAP engaged:
VF-1 with F6F-3 Hellcat (0 airborne, 0 on standby, 0 scrambling)
6 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters to 19000.
Time for all group planes to reach interception is 60 minutes
VF-22 with F6F-3 Hellcat (0 airborne, 0 on standby, 0 scrambling)
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters to 19000.
Time for all group planes to reach interception is 16 minutes
VF-24 with F4F-4 Wildcat (0 airborne, 0 on standby, 0 scrambling)
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters to 33000.
Time for all group planes to reach interception is 9 minutes



--------------------------------------------------------------------------------
Morning Air attack on TF, near Munda at 111,134

Weather in hex: Clear sky

Raid detected at 92 NM, estimated altitude 22,000 feet.
Estimated time to target is 30 minutes

Japanese aircraft
B6N2 Jill x 38
P1Y1 Frances x 9

Allied aircraft
F4F-4 Wildcat x 2
F6F-3 Hellcat x 4

Japanese aircraft losses
B6N2 Jill: 4 destroyed, 2 damaged
B6N2 Jill: 1 destroyed by flak
P1Y1 Frances: 1 destroyed, 3 damaged

No Allied losses

Allied Ships
APA Wayne, Torpedo hits 3, and is sunk
APA La Salle, Torpedo hits 3, and is sunk
DD Smith
APA Sheridan, Torpedo hits 3, and is sunk
APA Fayette, Torpedo hits 1, on fire, heavy damage
DD Cassin
APA Warren, Torpedo hits 1, on fire, heavy damage

Allied ground losses:
753 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 42 destroyed, 21 disabled
Engineers: 79 destroyed, 22 disabled
Vehicles lost 34 (34 destroyed, 0 disabled)

Aircraft Attacking:
33 x B6N2 Jill launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo
9 x P1Y1 Frances launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo

CAP engaged:
VF-1 with F6F-3 Hellcat (1 airborne, 0 on standby, 0 scrambling)
1 plane(s) intercepting now.
0 plane(s) not yet engaged, 1 being recalled, 1 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters to 19000.
Time for all group planes to reach interception is 26 minutes
VF-22 with F6F-3 Hellcat (0 airborne, 0 on standby, 0 scrambling)
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters to 19000.
Time for all group planes to reach interception is 29 minutes
VF-24 with F4F-4 Wildcat (0 airborne, 0 on standby, 0 scrambling)
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters to 19000.
Time for all group planes to reach interception is 36 minutes



--------------------------------------------------------------------------------
Morning Air attack on TF, near Munda at 111,134

Weather in hex: Clear sky

Raid detected at 80 NM, estimated altitude 10,000 feet.
Estimated time to target is 40 minutes

Japanese aircraft
E13A1 Jake x 2

Japanese aircraft losses
E13A1 Jake: 1 damaged
E13A1 Jake: 1 destroyed by flak

Allied Ships
DM Sicard

Aircraft Attacking:
2 x E13A1 Jake bombing from 100 feet *
Naval Attack: 2 x 60 kg GP Bomb

Carrier support unable to supply air cover..


--------------------------------------------------------------------------------
Morning Air attack on TF, near Munda at 111,134

Weather in hex: Clear sky

Raid detected at 119 NM, estimated altitude 31,000 feet.
Estimated time to target is 35 minutes

Japanese aircraft
N1K1-J George x 10
P1Y1 Frances x 9

Allied aircraft
no flights

Japanese aircraft losses
P1Y1 Frances: 1 damaged

Allied aircraft losses
OS2U-3 Kingfisher: 1 destroyed

Allied Ships
BB Oklahoma, Torpedo hits 1, and is sunk
APA Heywood
DE Pope

Aircraft Attacking:
9 x P1Y1 Frances launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo

Carrier support unable to supply air cover..


--------------------------------------------------------------------------------
Morning Air attack on Rossel Island , at 105,137

Weather in hex: Overcast

Raid detected at 191 NM, estimated altitude 28,000 feet.
Estimated time to target is 62 minutes

Japanese aircraft
J2M2 Jack x 2

Allied aircraft
Hurricane IIc Trop x 26
P-40K Warhawk x 13

No Japanese losses

No Allied losses

CAP engaged:
No.898 Sqn FAA with Hurricane IIc Trop (0 airborne, 0 on standby, 0 scrambling)
24 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters between 16000 and 26000.
Time for all group planes to reach interception is 61 minutes
15th FG/47th FS with P-40K Warhawk (0 airborne, 0 on standby, 0 scrambling)
13 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters between 23000 and 27000.
Time for all group planes to reach interception is 43 minutes



--------------------------------------------------------------------------------
Morning Air attack on TF, near Munda at 111,134

Weather in hex: Clear sky

Raid detected at 109 NM, estimated altitude 20,000 feet.
Estimated time to target is 32 minutes

Japanese aircraft
Ki-43-IIb Oscar x 29
Ki-48-IIb Lily x 26

Japanese aircraft losses
Ki-48-IIb Lily: 7 damaged

Allied Ships
LSI(L) Dunedin Star, Bomb hits 1, on fire
APA J. Franklin Bell, Bomb hits 3, on fire
AM Strahan, Bomb hits 1, heavy fires, heavy damage
APA American Legion, Bomb hits 3, on fire
DD Endicott
APA Heywood, Bomb hits 4, on fire, heavy damage
APA George F. Elliot, Bomb hits 3, heavy fires

Allied ground losses:
106 casualties reported
Squads: 1 destroyed, 2 disabled
Non Combat: 2 destroyed, 9 disabled
Engineers: 1 destroyed, 2 disabled

Aircraft Attacking:
1 x Ki-48-IIb Lily releasing from 1000'
Naval Attack: 2 x 100 kg SAP Bomb
10 x Ki-48-IIb Lily releasing from 3000'
Naval Attack: 2 x 100 kg SAP Bomb
15 x Ki-48-IIb Lily releasing from 2000'
Naval Attack: 2 x 100 kg SAP Bomb

Carrier support unable to supply air cover..
Heavy smoke from fires obscuring APA Heywood
Heavy smoke from fires obscuring APA George F. Elliot


--------------------------------------------------------------------------------
Morning Air attack on TF, near Munda at 111,134

Weather in hex: Clear sky

Raid detected at 62 NM, estimated altitude 19,000 feet.
Estimated time to target is 18 minutes

Japanese aircraft
Ki-48-IIb Lily x 20

Japanese aircraft losses
Ki-48-IIb Lily: 8 damaged
Ki-48-IIb Lily: 1 destroyed by flak

Allied Ships
APA Fayette, on fire, heavy damage
APA Callaway, Bomb hits 4, heavy fires
APA Bolivar, Bomb hits 4, on fire
APA Cambria, Bomb hits 2, on fire
APA Warren, Bomb hits 2, heavy fires, heavy damage

Allied ground losses:
168 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 16 disabled
Engineers: 2 destroyed, 9 disabled

Aircraft Attacking:
5 x Ki-48-IIb Lily releasing from 1000'
Naval Attack: 2 x 100 kg SAP Bomb
6 x Ki-48-IIb Lily releasing from 3000'
Naval Attack: 2 x 100 kg SAP Bomb
8 x Ki-48-IIb Lily releasing from 2000'
Naval Attack: 2 x 100 kg SAP Bomb

Carrier support unable to supply air cover..
Heavy smoke from fires obscuring APA Callaway
Heavy smoke from fires obscuring APA Cambria
Heavy smoke from fires obscuring APA Warren


--------------------------------------------------------------------------------
Morning Air attack on 18th Naval Guard Unit, at 113,136 (Russell Islands)

Weather in hex: Moderate rain

Raid detected at 39 NM, estimated altitude 6,000 feet.
Estimated time to target is 15 minutes

Allied aircraft
B-17F Fortress x 6
B-24D1 Liberator x 15
PB4Y-1 Liberator x 7
PV-1 Ventura x 21

No Allied losses

Japanese ground losses:
15 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

Aircraft Attacking:
9 x PV-1 Ventura bombing from 2000 feet *
Ground Attack: 3 x 500 lb GP Bomb
7 x PB4Y-1 Liberator bombing from 2000 feet
Ground Attack: 10 x 500 lb GP Bomb
12 x PV-1 Ventura bombing from 2000 feet *
Ground Attack: 3 x 500 lb GP Bomb
6 x B-17F Fortress bombing from 2000 feet
Ground Attack: 8 x 500 lb GP Bomb
6 x B-24D1 Liberator bombing from 2000 feet
Ground Attack: 10 x 500 lb GP Bomb
6 x B-24D1 Liberator bombing from 2000 feet
Ground Attack: 10 x 500 lb GP Bomb
3 x B-24D1 Liberator bombing from 2000 feet
Ground Attack: 10 x 500 lb GP Bomb

Also attacking 38th JAAF AF Bn ...
Also attacking 1st Raiding Rgt /2 ...
Also attacking 26th JAAF AF Bn ...
Also attacking 18th Naval Guard Unit ...
Also attacking 9th Field AF Construction Battalion ...
Also attacking 18th Naval Guard Unit ...
Also attacking 38th JAAF AF Bn ...


--------------------------------------------------------------------------------
Morning Air attack on 39th JAAF AF Bn , at 101,133 (Milne Bay)

Weather in hex: Severe storms

Raid detected at 32 NM, estimated altitude 3,000 feet.
Estimated time to target is 10 minutes

Japanese aircraft
A6M5 Zero x 6

Allied aircraft
PB4Y-1 Liberator x 7

No Japanese losses

No Allied losses

Japanese ground losses:
6 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

Aircraft Attacking:
7 x PB4Y-1 Liberator bombing from 2000 feet
Ground Attack: 10 x 500 lb GP Bomb

CAP engaged:
204 Ku S-1/C with A6M5 Zero (2 airborne, 0 on standby, 0 scrambling)
2 plane(s) intercepting now.
Group patrol altitude is 20000 , scrambling fighters between 0 and 20000.
Raid is overhead
802 Ku S-1/B with A6M5 Zero (2 airborne, 0 on standby, 0 scrambling)
2 plane(s) intercepting now.
Group patrol altitude is 20000 , scrambling fighters between 0 and 20000.
Raid is overhead
802 Ku S-1/C with A6M5 Zero (2 airborne, 0 on standby, 0 scrambling)
2 plane(s) intercepting now.
Group patrol altitude is 20000 , scrambling fighters between 0 and 20000.
Raid is overhead

Also attacking Maizuru 1st SNLF ...


--------------------------------------------------------------------------------
Morning Air attack on 1st Raiding Regiment, at 113,136 (Russell Islands)

Weather in hex: Moderate rain

Raid detected at 39 NM, estimated altitude 8,000 feet.
Estimated time to target is 13 minutes

Allied aircraft
B-17E Fortress x 6
B-17F Fortress x 6
B-24D1 Liberator x 12
B-25D1 Mitchell x 15

No Allied losses

Japanese ground losses:
8 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 1 disabled

Aircraft Attacking:
6 x B-17F Fortress bombing from 2000 feet
Ground Attack: 8 x 500 lb GP Bomb
6 x B-17E Fortress bombing from 2000 feet
Ground Attack: 8 x 500 lb GP Bomb
12 x B-25D1 Mitchell bombing and strafing from low level
Ground Attack: 6 x 500 lb GP Bomb
6 x B-24D1 Liberator bombing from 2000 feet
Ground Attack: 10 x 500 lb GP Bomb
6 x B-24D1 Liberator bombing from 2000 feet
Ground Attack: 10 x 500 lb GP Bomb
3 x B-25D1 Mitchell bombing and strafing from low level
Ground Attack: 6 x 500 lb GP Bomb

Also attacking 18th Naval Guard Unit ...
Also attacking 1st Raiding Rgt /2 ...
Also attacking 18th Naval Guard Unit ...
Also attacking 1st Raiding Rgt /2 ...
Also attacking 18th Naval Guard Unit ...


--------------------------------------------------------------------------------
Morning Air attack on 60th Division, at 113,137 (Tassafaronga)

Weather in hex: Partial cloud

Raid detected at 30 NM, estimated altitude 4,000 feet.
Estimated time to target is 9 minutes

Allied aircraft
Hudson III (LR) x 6

Allied aircraft losses
Hudson III (LR): 3 damaged

Aircraft Attacking:
6 x Hudson III (LR) bombing from 2000 feet *
Ground Attack: 2 x 250 lb GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on 110th Division, at 55,45 , near Akyab

Weather in hex: Overcast

Raid spotted at 18 NM, estimated altitude 9,000 feet.
Estimated time to target is 5 minutes

Allied aircraft
Hudson IIIa x 14
Liberator B.III x 2
Liberator GR.III x 12
B-24D1 Liberator x 24
B-25C Mitchell x 28

No Allied losses

Japanese ground losses:
22 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 4 disabled
Engineers: 0 destroyed, 0 disabled

Aircraft Attacking:
14 x Hudson IIIa bombing from 8000 feet
Ground Attack: 4 x 250 lb GP Bomb
12 x Liberator GR.III bombing from 8000 feet
Ground Attack: 8 x 250 lb GP Bomb
2 x Liberator B.III bombing from 8000 feet
Ground Attack: 10 x 500 lb GP Bomb
12 x B-25C Mitchell bombing from 8000 feet
Ground Attack: 6 x 500 lb GP Bomb
12 x B-24D1 Liberator bombing from 8000 feet
Ground Attack: 10 x 500 lb GP Bomb
16 x B-25C Mitchell bombing from 8000 feet
Ground Attack: 6 x 500 lb GP Bomb
12 x B-24D1 Liberator bombing from 8000 feet
Ground Attack: 10 x 500 lb GP Bomb

Also attacking 16th Division ...
Also attacking 55th Division ...
Also attacking 33rd Division ...
Also attacking 13th Army ...
Also attacking 110th Division ...
Also attacking 16th Division ...
Also attacking 55th Division ...
Also attacking 33rd Division ...
Also attacking 13th Army ...
Also attacking 33rd Division ...
Also attacking 110th Division ...
Also attacking 16th Division ...
Also attacking 55th Division ...
Also attacking 33rd Division ...
Also attacking 13th Army ...
Also attacking 110th Division ...
Also attacking 16th Division ...
Also attacking 55th Division ...
Also attacking 33rd Division ...
Also attacking 13th Army ...
Also attacking 33rd Division ...


--------------------------------------------------------------------------------
Morning Air attack on 110th Division, at 55,45 , near Akyab

Weather in hex: Overcast

Raid spotted at 20 NM, estimated altitude 12,000 feet.
Estimated time to target is 7 minutes

Allied aircraft
Liberator II x 12

No Allied losses

Japanese ground losses:
12 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled

Aircraft Attacking:
12 x Liberator II bombing from 8000 feet
Ground Attack: 8 x 500 lb GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on 55th Division, at 55,45 , near Akyab

Weather in hex: Overcast

Raid spotted at 14 NM, estimated altitude 8,000 feet.
Estimated time to target is 4 minutes

Allied aircraft
B-25C Mitchell x 15

No Allied losses

Japanese ground losses:
18 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

Aircraft Attacking:
15 x B-25C Mitchell bombing from 8000 feet
Ground Attack: 6 x 500 lb GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on 26th JAAF AF Bn , at 113,136 (Russell Islands)

Weather in hex: Moderate rain

Raid detected at 38 NM, estimated altitude 7,000 feet.
Estimated time to target is 11 minutes

Allied aircraft
B-17E Fortress x 6
B-25D1 Mitchell x 3

Allied aircraft losses
B-25D1 Mitchell: 1 damaged

Aircraft Attacking:
6 x B-17E Fortress bombing from 2000 feet
Ground Attack: 8 x 500 lb GP Bomb
3 x B-25D1 Mitchell bombing and strafing from low level
Ground Attack: 6 x 500 lb GP Bomb

Also attacking 18th Naval Guard Unit ...
Also attacking 26th JAAF AF Bn ...


--------------------------------------------------------------------------------
Morning Air attack on 18th Naval Guard Unit, at 113,136 (Russell Islands)

Weather in hex: Moderate rain

Raid detected at 26 NM, estimated altitude 5,000 feet.
Estimated time to target is 7 minutes

Allied aircraft
B-25D1 Mitchell x 8

Allied aircraft losses
B-25D1 Mitchell: 3 damaged

Japanese ground losses:
6 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

Aircraft Attacking:
8 x B-25D1 Mitchell bombing and strafing from low level
Ground Attack: 6 x 500 lb GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on 18th Naval Guard Unit, at 113,136 (Russell Islands)

Weather in hex: Moderate rain

Raid detected at 20 NM, estimated altitude 3,000 feet.
Estimated time to target is 6 minutes

Allied aircraft
B-24D1 Liberator x 6

No Allied losses

Aircraft Attacking:
6 x B-24D1 Liberator bombing from 2000 feet
Ground Attack: 10 x 500 lb GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on 18th Naval Guard Unit, at 113,136 (Russell Islands)

Weather in hex: Moderate rain

Raid detected at 32 NM, estimated altitude 3,000 feet.
Estimated time to target is 10 minutes

Allied aircraft
B-24D1 Liberator x 6

No Allied losses

Aircraft Attacking:
6 x B-24D1 Liberator bombing from 2000 feet
Ground Attack: 10 x 500 lb GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on 18th Naval Guard Unit, at 113,136 (Russell Islands)

Weather in hex: Moderate rain

Raid detected at 18 NM, estimated altitude 5,000 feet.
Estimated time to target is 6 minutes

Allied aircraft
B-24D1 Liberator x 6

No Allied losses

Aircraft Attacking:
6 x B-24D1 Liberator bombing from 2000 feet
Ground Attack: 10 x 500 lb GP Bomb



--------------------------------------------------------------------------------
Afternoon Air attack on Mandalay , at 59,46

Weather in hex: Heavy cloud

Raid detected at 27 NM, estimated altitude 43,000 feet.
Estimated time to target is 6 minutes

Allied aircraft
P-38E Lightning x 19

No Allied losses

Aircraft Attacking:
19 x P-38E Lightning sweeping at 39000 feet



--------------------------------------------------------------------------------
Afternoon Air attack on Mandalay , at 59,46

Weather in hex: Heavy cloud

Raid detected at 19 NM, estimated altitude 43,000 feet.
Estimated time to target is 4 minutes

Allied aircraft
P-38F Lightning x 25

No Allied losses

Aircraft Attacking:
25 x P-38F Lightning sweeping at 39000 feet *



--------------------------------------------------------------------------------
Afternoon Air attack on Buna , at 99,129

Weather in hex: Heavy rain

Raid detected at 42 NM, estimated altitude 47,000 feet.
Estimated time to target is 12 minutes

Allied aircraft
P-47D2 Thunderbolt x 22

No Allied losses

Aircraft Attacking:
22 x P-47D2 Thunderbolt sweeping at 42000 feet



--------------------------------------------------------------------------------
Afternoon Air attack on Buna , at 99,129

Weather in hex: Heavy rain

Raid detected at 32 NM, estimated altitude 44,000 feet.
Estimated time to target is 9 minutes

Allied aircraft
P-47D2 Thunderbolt x 22

No Allied losses

Aircraft Attacking:
22 x P-47D2 Thunderbolt sweeping at 42000 feet



--------------------------------------------------------------------------------
Afternoon Air attack on Buna , at 99,129

Weather in hex: Heavy rain

Raid spotted at 19 NM, estimated altitude 41,000 feet.
Estimated time to target is 3 minutes

Allied aircraft
P-38H Lightning x 21

No Allied losses

Aircraft Attacking:
21 x P-38H Lightning sweeping at 40000 feet



--------------------------------------------------------------------------------
Afternoon Air attack on Buna , at 99,129

Weather in hex: Heavy rain

Raid detected at 44 NM, estimated altitude 42,000 feet.
Estimated time to target is 10 minutes

Allied aircraft
P-38E Lightning x 17

No Allied losses

Aircraft Attacking:
17 x P-38E Lightning sweeping at 39000 feet



--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Munda at 111,134

Weather in hex: Partial cloud

Raid detected at 78 NM, estimated altitude 28,000 feet.
Estimated time to target is 27 minutes

Japanese aircraft
G4M1 Betty x 13
N1K1-J George x 9
Ki-43-IIb Oscar x 29

Allied aircraft
F4F-4 Wildcat x 5
F6F-3 Hellcat x 22

Japanese aircraft losses
G4M1 Betty: 2 damaged
N1K1-J George: 1 destroyed
Ki-43-IIb Oscar: 1 destroyed

Allied aircraft losses
F4F-4 Wildcat: 2 destroyed
F6F-3 Hellcat: 2 destroyed

Allied Ships
APA Heywood, on fire, heavy damage
DMS Perry
DE Pope
APA U.S. Grant

Allied ground losses:
8 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 1 disabled

Aircraft Attacking:
13 x G4M1 Betty launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo

CAP engaged:
VF-1 with F6F-3 Hellcat (0 airborne, 0 on standby, 0 scrambling)
(18 plane(s) diverted to support CAP in hex.)
0 plane(s) not yet engaged, 18 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 0 and 10000.
Time for all group planes to reach interception is 10 minutes
VF-22 with F6F-3 Hellcat (1 airborne, 0 on standby, 0 scrambling)
(4 plane(s) diverted to support CAP in hex.)
1 plane(s) intercepting now.
0 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 0 and 10000.
Time for all group planes to reach interception is 2 minutes
VF-24 with F4F-4 Wildcat (0 airborne, 0 on standby, 0 scrambling)
(5 plane(s) diverted to support CAP in hex.)
0 plane(s) not yet engaged, 5 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 0 and 10000.
Time for all group planes to reach interception is 13 minutes



--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Munda at 111,134

Weather in hex: Partial cloud

Raid detected at 75 NM, estimated altitude 23,000 feet.
Estimated time to target is 24 minutes

Japanese aircraft
B6N2 Jill x 27
Ki-43-IIb Oscar x 10

Allied aircraft
F4F-4 Wildcat x 2
F6F-3 Hellcat x 6

Japanese aircraft losses
B6N2 Jill: 1 destroyed, 5 damaged
Ki-43-IIb Oscar: 1 destroyed

No Allied losses

Allied Ships
DD Cassin
LSD Carter Hall
APA Elmore, Torpedo hits 1, heavy damage
APA Cambria, Torpedo hits 4, and is sunk
APA Callaway, Torpedo hits 1, on fire, heavy damage

Allied ground losses:
654 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 16 destroyed, 12 disabled
Engineers: 24 destroyed, 16 disabled
Vehicles lost 20 (18 destroyed, 2 disabled)

Aircraft Attacking:
25 x B6N2 Jill launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo

CAP engaged:
VF-22 with F6F-3 Hellcat (0 airborne, 0 on standby, 0 scrambling)
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 32000 and 33000.
Time for all group planes to reach interception is 51 minutes
2 planes vectored on to bombers
VF-1 with F6F-3 Hellcat (0 airborne, 0 on standby, 0 scrambling)
4 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 28000 and 35000.
Time for all group planes to reach interception is 54 minutes
VF-24 with F4F-4 Wildcat (0 airborne, 0 on standby, 0 scrambling)
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters to 34000.
Time for all group planes to reach interception is 38 minutes



--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Munda at 111,134

Weather in hex: Partial cloud

Raid detected at 76 NM, estimated altitude 26,000 feet.
Estimated time to target is 25 minutes

Japanese aircraft
B6N2 Jill x 23

Allied aircraft
F6F-3 Hellcat x 4

Japanese aircraft losses
B6N2 Jill: 2 destroyed, 1 damaged

No Allied losses

Allied Ships
DM Sicard
DD Conyngham
AKA Virgo

Aircraft Attacking:
9 x B6N2 Jill launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo

CAP engaged:
VF-22 with F6F-3 Hellcat (0 airborne, 0 on standby, 0 scrambling)
1 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters to 13000.
Time for all group planes to reach interception is 17 minutes
VF-1 with F6F-3 Hellcat (0 airborne, 0 on standby, 0 scrambling)
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 21000 and 22000.
Time for all group planes to reach interception is 17 minutes



--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Munda at 111,134

Weather in hex: Partial cloud

Raid detected at 52 NM, estimated altitude 26,000 feet.
Estimated time to target is 15 minutes

Japanese aircraft
P1Y1 Frances x 9

Allied aircraft
F6F-3 Hellcat x 1

No Japanese losses

No Allied losses

Allied Ships
DD Endicott
AM Wallaroo
APA Hunter Liggett, Torpedo hits 1, heavy damage

Allied ground losses:
24 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 2 destroyed, 0 disabled
Engineers: 0 destroyed, 1 disabled

Aircraft Attacking:
9 x P1Y1 Frances launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo

CAP engaged:
VF-22 with F6F-3 Hellcat (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 1 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters to 13000.
Time for all group planes to reach interception is 14 minutes



--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Munda at 111,134

Weather in hex: Partial cloud

Raid detected at 61 NM, estimated altitude 18,000 feet.
Estimated time to target is 18 minutes

Japanese aircraft
Ki-48-IIb Lily x 23

Japanese aircraft losses
Ki-48-IIb Lily: 6 damaged
Ki-48-IIb Lily: 1 destroyed by flak

Allied Ships
DMS Dorsey
APA Hunter Liggett, heavy damage
DE Pope, Bomb hits 1, on fire
AM Wagga, Bomb hits 3, and is sunk
AM Wallaroo, Bomb hits 4, heavy fires, heavy damage
APA Leonard Wood, Bomb hits 3, on fire
LSI(L) Dunedin Star, Bomb hits 3, heavy fires

Allied ground losses:
42 casualties reported
Squads: 0 destroyed, 4 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled

Aircraft Attacking:
1 x Ki-48-IIb Lily releasing from 10000'
Naval Attack: 2 x 100 kg SAP Bomb
8 x Ki-48-IIb Lily releasing from 2000'
Naval Attack: 2 x 100 kg SAP Bomb
14 x Ki-48-IIb Lily releasing from 3000'
Naval Attack: 2 x 100 kg SAP Bomb

Carrier support unable to supply air cover..
Heavy smoke from fires obscuring AM Wagga
Heavy smoke from fires obscuring LSI(L) Dunedin Star


--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Munda at 111,134

Weather in hex: Partial cloud

Raid detected at 76 NM, estimated altitude 18,000 feet.
Estimated time to target is 22 minutes

Japanese aircraft
Ki-48-IIb Lily x 17

Japanese aircraft losses
Ki-48-IIb Lily: 10 damaged
Ki-48-IIb Lily: 1 destroyed by flak

Allied Ships
APA John Penn, Bomb hits 3, heavy fires
DD McCook
APA George F. Elliot, on fire
APA Heywood, Bomb hits 2, heavy fires, heavy damage
DD Endicott

Allied ground losses:
42 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 5 disabled
Engineers: 0 destroyed, 3 disabled
Guns lost 4 (2 destroyed, 2 disabled)

Aircraft Attacking:
13 x Ki-48-IIb Lily releasing from 3000'
Naval Attack: 2 x 100 kg SAP Bomb
4 x Ki-48-IIb Lily releasing from 1000'
Naval Attack: 2 x 100 kg SAP Bomb

Carrier support unable to supply air cover..


--------------------------------------------------------------------------------
Afternoon Air attack on 3rd Tank Division, at 59,46 (Mandalay)

Weather in hex: Heavy cloud

Raid detected at 79 NM, estimated altitude 10,000 feet.
Estimated time to target is 29 minutes

Allied aircraft
Liberator II x 16
Wellington Ic x 16

No Allied losses

Japanese ground losses:
43 casualties reported
Squads: 0 destroyed, 4 disabled
Non Combat: 1 destroyed, 15 disabled
Engineers: 0 destroyed, 1 disabled
Vehicles lost 13 (1 destroyed, 12 disabled)

Aircraft Attacking:
16 x Liberator II bombing from 8000 feet
Ground Attack: 8 x 500 lb GP Bomb
16 x Wellington Ic bombing from 8000 feet
Ground Attack: 8 x 500 lb GP Bomb



--------------------------------------------------------------------------------
Afternoon Air attack on Buna , at 99,129

Weather in hex: Heavy rain

Raid spotted at 40 NM, estimated altitude 44,000 feet.
Estimated time to target is 11 minutes

Allied aircraft
P-47D2 Thunderbolt x 22

No Allied losses

Aircraft Attacking:
22 x P-47D2 Thunderbolt sweeping at 42000 feet



--------------------------------------------------------------------------------
Amphibious Assault at Munda (111,134)

TF 95 troops unloading over beach at Munda, 111,134



--------------------------------------------------------------------------------
Amphibious Assault at Munda (111,134)

TF 243 troops unloading over beach at Munda, 111,134

Allied ground losses:
Guns lost 2 (0 destroyed, 2 disabled)
Vehicles lost 3 (0 destroyed, 3 disabled)



--------------------------------------------------------------------------------
Amphibious Assault at Munda (111,134)

TF 323 troops unloading over beach at Munda, 111,134

Allied ground losses:
42 casualties reported
Squads: 0 destroyed, 7 disabled
Non Combat: 0 destroyed, 33 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 6 (0 destroyed, 6 disabled)
Vehicles lost 1 (0 destroyed, 1 disabled)



--------------------------------------------------------------------------------

Ground combat at Russell Islands (113,136)

Allied Deliberate attack

Attacking force 3783 troops, 64 guns, 95 vehicles, Assault Value = 118

Defending force 3341 troops, 23 guns, 6 vehicles, Assault Value = 41

Allied adjusted assault: 52

Japanese adjusted defense: 15

Allied assault odds: 3 to 1 (fort level 2)

Allied Assault reduces fortifications to 1

Combat modifiers
Defender: terrain(+), forts(+), disruption(-), preparation(-)
fatigue(-), experience(-), supply(-)
Attacker: leaders(-)

Japanese ground losses:
93 casualties reported
Squads: 2 destroyed, 6 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 1 (1 destroyed, 0 disabled)

Allied ground losses:
14 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

Assaulting units:
35th Infantry Regiment

Defending units:
18th Naval Guard Unit
1st Raiding Rgt /2
26th JAAF AF Bn
9th Field AF Construction Battalion
38th JAAF AF Bn


--------------------------------------------------------------------------------

Ground combat at Milne Bay (101,133)

Allied Deliberate attack

Attacking force 11742 troops, 130 guns, 147 vehicles, Assault Value = 339

Defending force 5295 troops, 67 guns, 15 vehicles, Assault Value = 75

Allied adjusted assault: 251

Japanese adjusted defense: 61

Allied assault odds: 4 to 1 (fort level 4)

Allied Assault reduces fortifications to 3

Combat modifiers
Defender: terrain(+), experience(-), supply(-)
Attacker:

Japanese ground losses:
264 casualties reported
Squads: 3 destroyed, 10 disabled
Non Combat: 1 destroyed, 2 disabled
Engineers: 0 destroyed, 13 disabled
Guns lost 8 (2 destroyed, 6 disabled)

Allied ground losses:
75 casualties reported
Squads: 0 destroyed, 6 disabled
Non Combat: 0 destroyed, 3 disabled
Engineers: 0 destroyed, 3 disabled

Assaulting units:
1st Australian Division
2/1st Heavy AA Regiment
25th USN Naval Construction Battalion
72nd RAAF Wing
8th RAN Base Force

Defending units:
Maizuru 1st SNLF
111th Naval Construction Battalion
31st Fld AA Gun Co
45th JNAF AF Unit
39th JAAF AF Bn



(in reply to Lokasenna)
Post #: 334
RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - N... - 1/26/2015 10:03:39 AM   
obvert


Posts: 14050
Joined: 1/17/2011
From: PDX (and now) London, UK
Status: offline
Ouch!

Something to consider in this area is using a bunch of landing craft at 3-4 hex distance and never putting big ships at risk in these tight quarters close to the enemy. Sure, he could send in surface forces, but even risking DDs with your fleets around could be good for you. I think it's also tougher for the Japanese to guess what's coming if you're using small craft that can be disbanded anywhere, filed and moving out in a day, and covered by PTs and Fletchers. I've done this extensively, sometimes also adding in some of the smaller xAKL with troop hauling ability (out of the Philipenes) and the one time he tried to go for them he lost 6-8 older DDs for a few 2 point xAKLs and two AMs. Your risk vs reward is much better this way.

< Message edited by obvert -- 1/26/2015 11:04:40 AM >


_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to Lokasenna)
Post #: 335
RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - N... - 1/26/2015 4:07:55 PM   
Lokasenna


Posts: 9297
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline
It takes too long to do that. It's my plan for the little dot bases, but I want(ed) Munda up and running very quickly. I still may be able to do that. We'll see. Going south of Rabaul is already a bad idea for his ships, although he could bring KB if he wanted to and timed it right.

The one thing I could have changed here is not had my CVEs all back at Sydney. I didn't need to have 6-7 of them escorting one damaged hull to the shipyard. These ships were available and not being used. I should have used them. Another 150 planes of CAP may have made all the difference.

Still haven't got the turn, so I haven't loaded into Tracker and don't know the actual results. We know 4 APAs are sunk for sure from the combat report, and I imagine another few will sink from damage sustained. I'm not too torn up about the Oklahoma. I didn't need her in the TF given what I knew about Munda, but she's also not the most important ship right now. Losing her may bring me up to historical loss numbers for USN pre-war BBs (5). VP-wise, the Seabees are going to give him a couple hundred as well, I think.

(in reply to obvert)
Post #: 336
RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - N... - 1/26/2015 4:18:48 PM   
obvert


Posts: 14050
Joined: 1/17/2011
From: PDX (and now) London, UK
Status: offline
I get it. If you want/need to speed up the process there are risks, and that's something we all decide as we go. I've just made a similar choice in Cent Pac and don't know the results yet!

You can also look at this as a prep for next time. I know we all get trigger happy, so when you can there is also the possibility he'll go all in for another of these medium sized invasions and you can either heavily CAP it or pull it back and use that aggressiveness against him. Jocke started to do that in 44 really well against me, and I had to adjust to change my practices too! Always a cat and mouse.

_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to Lokasenna)
Post #: 337
RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - N... - 1/26/2015 4:23:08 PM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline
If its any consolation I highly doubt more CAP would have changed much.

(in reply to obvert)
Post #: 338
RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - N... - 1/26/2015 6:14:39 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Tough blow!

Here is my two bit commentary take it for what it is worth. It is sept 43, in a no rules game, where your Japan has maxed the sizes of his navy squadrons making them very formidable, indeed!

You should not be in a hurry, doing multi pronged assaults. You should be attacking serially. First this, then that, each with heavy protection especially where you decide to commit very valuable APAs! Even then, those supersized squadrons will get thru.

In addition you should take pressure off your front lines by taking some of those dot bases around Green Island, and Ontong. Why even fight him bayonet to bayonet. Take the dots, build them and punish him by air.

But then I think I was advocating a fast grab on Umboi a while back when your recon showed it was next to empty. Would have corked him up good!

Back seat driver mode off!

On a totally different topic, when do you get aerial mines?





(in reply to JocMeister)
Post #: 339
RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - N... - 1/26/2015 8:57:45 PM   
Lokasenna


Posts: 9297
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline

quote:

ORIGINAL: obvert

I get it. If you want/need to speed up the process there are risks, and that's something we all decide as we go. I've just made a similar choice in Cent Pac and don't know the results yet!

You can also look at this as a prep for next time. I know we all get trigger happy, so when you can there is also the possibility he'll go all in for another of these medium sized invasions and you can either heavily CAP it or pull it back and use that aggressiveness against him. Jocke started to do that in 44 really well against me, and I had to adjust to change my practices too! Always a cat and mouse.



quote:

ORIGINAL: JocMeister

If its any consolation I highly doubt more CAP would have changed much.


I could have done more to mitigate them. Should have. I have 100x P-38s at Ndeni that I could have moved to Lunga for LRCAP, and I could have had my CVEs in-hex. The strike packages weren't that big - no "super groups". I kinda did this one to myself. Next time...


quote:

ORIGINAL: Lowpe

Tough blow!

Here is my two bit commentary take it for what it is worth. It is sept 43, in a no rules game, where your Japan has maxed the sizes of his navy squadrons making them very formidable, indeed!

You should not be in a hurry, doing multi pronged assaults. You should be attacking serially. First this, then that, each with heavy protection especially where you decide to commit very valuable APAs! Even then, those supersized squadrons will get thru.

In addition you should take pressure off your front lines by taking some of those dot bases around Green Island, and Ontong. Why even fight him bayonet to bayonet. Take the dots, build them and punish him by air.

But then I think I was advocating a fast grab on Umboi a while back when your recon showed it was next to empty. Would have corked him up good!

Back seat driver mode off!

On a totally different topic, when do you get aerial mines?



Have had mines for a while, but haven't been using them much. I've used them here and there, as well as sub mines, to keep him honest with AMc's and whatnot.

I have super groups of my own. Just a few, but they exist. I have deep TBF (later TBM) and F6F/F4F pools. Yes, the Wildcat is obsolete, but I need to be protecting bases as far out as 23 hexes or I might suffer a Nell port strike at any point. 90-plane F4F units split into 30-plane units can perform rear area CAP while my good planes are up front. Or I can upgrade to 90 Corsairs if I want to. It's getting to the point where I can combat the super units with my own ones, if I pick the time/place.

This was/is an effort to take a dot base, in this case a good one that he had neglected. My stuff was completely undetected 6 hexes out and I got complacent. Won't happen next time. I didn't need to land on this day, I could have waited. until all of my CVs were back on the eastern side of the Coral Sea.



Almost to the point where I can conduct 2 operations, although losing some APAs is obviously going to set me back there. But I could conduct landings as well as raids or undertake more ambitious actions (such as going for Tabiteuea, finally).

(in reply to obvert)
Post #: 340
RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - N... - 1/26/2015 8:59:49 PM   
Lokasenna


Posts: 9297
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline

quote:

ORIGINAL: obvert

I get it. If you want/need to speed up the process there are risks, and that's something we all decide as we go. I've just made a similar choice in Cent Pac and don't know the results yet!

You can also look at this as a prep for next time. I know we all get trigger happy, so when you can there is also the possibility he'll go all in for another of these medium sized invasions and you can either heavily CAP it or pull it back and use that aggressiveness against him. Jocke started to do that in 44 really well against me, and I had to adjust to change my practices too! Always a cat and mouse.


Ah, another thought:

It's why I hit Buna during the night/day, and left it untouched over the past few days while I pounded Kiriwina, Milna, and Tagula. I was supposed to have all of my level bombers at Portland Roads hit Buna during the night but it looks like they didn't fly. I was wondering if he was going to bring in his 90-plane Kate units to Buna, along with some good fighters for escorts, and was hoping to trap them damaged on the ground where I could murder them at will.

(in reply to obvert)
Post #: 341
RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - N... - 1/27/2015 1:07:44 AM   
Lokasenna


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I get my first AGC in a few days. Am I correct in thinking that people only use these things for the really big invasions?

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Post #: 342
RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - N... - 1/27/2015 1:40:35 AM   
BBfanboy


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quote:

ORIGINAL: Lokasenna

I get my first AGC in a few days. Am I correct in thinking that people only use these things for the really big invasions?

You only get a couple of Amphibious Force HQs (which coordinate landings to lessen disruption to troops and, I think, speed up unloading by keeping beaches from being congested). I think each one will fit on two AGCs. They won't contribute that much on a small invasion but you could use them to build their experience for the big ones.

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(in reply to Lokasenna)
Post #: 343
RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - N... - 1/27/2015 7:50:08 AM   
CaptBeefheart


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Each Amph Force HQ fits on one AGC. An empty AGC will help unload your troops quicker, one with Amph Force HQ even quicker, and one with an Amph Force HQ 100% prepped the quickest.

To me, AGCs and APAs are best used in atoll attacks, but I could see the value of using one in SoPac/SWPac for a large invasion to make it go quicker.

Cheers,
CC

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RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - N... - 1/27/2015 1:24:37 PM   
Lokasenna


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quote:

ORIGINAL: Commander Cody

Each Amph Force HQ fits on one AGC. An empty AGC will help unload your troops quicker, one with Amph Force HQ even quicker, and one with an Amph Force HQ 100% prepped the quickest.

To me, AGCs and APAs are best used in atoll attacks, but I could see the value of using one in SoPac/SWPac for a large invasion to make it go quicker.

Cheers,
CC


That makes sense. I knew what they did, I just haven't actually seen anybody use them.

I'll see if I can figure out a good way... I have the LCU already, sitting at Pearl and waiting for its ride. Does anyone know the following?

1) Does the Amphib HQ have to be prepped for the same location? I thought it did, and 100% to get a bonus? Or is it as Commander Cody says - bonus just for presence, extra bonus for being prepped?

2) How much is the bonus? Does it effectively "upgrade" APs to APAs, xAPs to APs, etc? With my APA losses and plethora of converted xAPs, I'm considering options...

(in reply to CaptBeefheart)
Post #: 345
RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - N... - 1/27/2015 4:22:23 PM   
witpqs


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I never heard about an empty AGC helping. Are you sure about that one?

The Amphib Force HQ does have to be prepared, although I don't know how much the HQ helps or if it helps at all below 30% preparation (which is the minimum for preparation to help in combat so it might pertain here too).



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RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - N... - 1/27/2015 4:48:46 PM   
JocMeister

 

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quote:

ORIGINAL: Lokasenna
I could have done more to mitigate them. Should have. I have 100x P-38s at Ndeni that I could have moved to Lunga for LRCAP, and I could have had my CVEs in-hex. The strike packages weren't that big - no "super groups". I kinda did this one to myself. Next time...


Learning by doing...

(in reply to Lokasenna)
Post #: 347
RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - N... - 1/27/2015 5:25:41 PM   
Lokasenna


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quote:

ORIGINAL: JocMeister

quote:

ORIGINAL: Lokasenna
I could have done more to mitigate them. Should have. I have 100x P-38s at Ndeni that I could have moved to Lunga for LRCAP, and I could have had my CVEs in-hex. The strike packages weren't that big - no "super groups". I kinda did this one to myself. Next time...


Learning by doing...


Yeah, I could stand to stop learning at this point.

(in reply to JocMeister)
Post #: 348
RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - N... - 1/27/2015 5:30:28 PM   
Lokasenna


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quote:

ORIGINAL: witpqs

I never heard about an empty AGC helping. Are you sure about that one?

The Amphib Force HQ does have to be prepared, although I don't know how much the HQ helps or if it helps at all below 30% preparation (which is the minimum for preparation to help in combat so it might pertain here too).




The manual doesn't say anything about the HQ, really. It does just say that it helps you suffer fewer losses when landing... which prep also does. Granted I haven't really had a contested landing yet, but with 100% prep I am suffering barely any losses on the beach.

So it doesn't help with unload rates, just with losses... I guess that's great if you don't have time to wait for your prep to go from 25% or 33% to 100%... which can take ~50-60 days if you're in rest mode the whole time.

Manual also doesn't say anything about the AGC providing a bonus in itself.

(in reply to witpqs)
Post #: 349
RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - N... - 1/27/2015 5:32:03 PM   
JocMeister

 

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quote:

ORIGINAL: Lokasenna


quote:

ORIGINAL: JocMeister

quote:

ORIGINAL: Lokasenna
I could have done more to mitigate them. Should have. I have 100x P-38s at Ndeni that I could have moved to Lunga for LRCAP, and I could have had my CVEs in-hex. The strike packages weren't that big - no "super groups". I kinda did this one to myself. Next time...


Learning by doing...


Yeah, I could stand to stop learning at this point.


In the overall scheme of things this is just a small speed bump. The only thing important lost is the APAs. As long as you don´t lose any more of them it shouldn´t effect you too much.

(in reply to Lokasenna)
Post #: 350
RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - N... - 1/27/2015 5:38:12 PM   
witpqs


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quote:

ORIGINAL: Lokasenna


quote:

ORIGINAL: witpqs

I never heard about an empty AGC helping. Are you sure about that one?

The Amphib Force HQ does have to be prepared, although I don't know how much the HQ helps or if it helps at all below 30% preparation (which is the minimum for preparation to help in combat so it might pertain here too).




The manual doesn't say anything about the HQ, really. It does just say that it helps you suffer fewer losses when landing... which prep also does. Granted I haven't really had a contested landing yet, but with 100% prep I am suffering barely any losses on the beach.

So it doesn't help with unload rates, just with losses... I guess that's great if you don't have time to wait for your prep to go from 25% or 33% to 100%... which can take ~50-60 days if you're in rest mode the whole time.

Manual also doesn't say anything about the AGC providing a bonus in itself.

I'm not sure about that. IIRC Amphib Force HQs help with unloading, that being less disruption, perhaps fewer losses during unloading. I do not believe that they help directly with land combat, but obviously less disruption and more troops safely making it to the beaches will help indirectly with combat. I'm not sure about unload rates per se - maybe, maybe not. Someone who knows might chime in. I do know it was recently confirmed that an Amphib Force HQ in and AGC will assist unloading in the whole hex, it does not need to be in the same TF.

Basically prepare them 100% like any troops for the invasion, when time allows. Hope this helps.

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RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - N... - 1/29/2015 7:34:39 PM   
obvert


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I used the Marine Amphib HQ on APs at Mili just now, but I'm not sure what it did for me to be honest. Maybe the troops landed fine, but they still failed to take the base. If it's a shock island, and atoll or small one, maybe it's also good to bring another HQ that does help with land combat?

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Post #: 352
RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - N... - 1/29/2015 8:02:00 PM   
Lokasenna


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Yeah. I've got some prepped for a couple of locations. Although I've never, ever seen the "hq (+)" bonus, or whatever it looks like.

Got some updates coming in a bit, after I take care of some chores...

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RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - N... - 1/29/2015 10:06:28 PM   
BBfanboy


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quote:

ORIGINAL: obvert

I used the Marine Amphib HQ on APs at Mili just now, but I'm not sure what it did for me to be honest. Maybe the troops landed fine, but they still failed to take the base. If it's a shock island, and atoll or small one, maybe it's also good to bring another HQ that does help with land combat?

Are you referring to the Amphibious CORPS HQs? Those are normal Corps HQs, like the army ones and do not help with landing. They also have to be put ashore to do their work. Only the Amphib FORCE HQs act as landing bonus.

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(in reply to obvert)
Post #: 354
RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - N... - 1/29/2015 10:36:28 PM   
obvert


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Ahhhh. Well. Glad I exposed my ignorance. Damn, and here I thought I was progressing as an Allied commander.


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RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - N... - 1/30/2015 2:33:17 AM   
BBfanboy


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quote:

ORIGINAL: obvert

Ahhhh. Well. Glad I exposed my ignorance. Damn, and here I thought I was progressing as an Allied commander.



I only know the difference because I also exposed my ignorance to the forum - and I had been playing the Allies for a couple of years!
Thank the gods for the really knowledgeable players!

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No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

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RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - N... - 1/30/2015 2:44:14 AM   
Lokasenna


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Otter's Ransom - September 10, 1943

Here's how things stand now.




I ended up having to scuttle APA Fuller at Munda as she just wouldn't move, and Flt eventually crept up to 97. I couldn't disband her into the size 0 "port" (and then build port to 1 for repair points) because she had Seabees on board. They transferred to another scuttle-zone APA and are on their way to Tulagi. They might make it... Sys in the 50s, Flt in the 80s.

I've been creating and disbanding barge TFs (I'm out of fuel at Lunga already ). Fuel is also low in Australia, but another 150K unloads there in 3-4 days. Fuel low at Noumea, but 70K unloading there now. Luganville has plenty.

Yorktown is still sailing around with her torpedo wound, which I will repair in the near future. Another Essex-class (also named CV Lexington ) arrived at Luganville today and will resize a former-CVE Hellcat unit to size 90, which will begin to operate out of the Solomons.

Shortlands is pretty well suppressed. Torokina has a large fighter Sentai (suspected J2M2 Jacks), but that's it.

I'm using a couple of paratrooper units and USMC transport planes to take the dot bases with the big USN 4E patrol plane to pick them back up. I'm going to wait just a little bit on Woodlark, because I plan to also shunt some large engineer/base force units there - it's a potential AF 8, and port 5. It will be a major factor if/when I decide to shut down Rabaul.

His Naval Search and Recon has really sloughed off lately. And not just in this sector of the map - everywhere. I wonder what's up with that?

Next stop: Nauru... I expected him to stand with more there, but it's almost deserted. Everything I have prepped won't fit in one screen in the game, and it's overkill.

Attachment (1)

< Message edited by Lokasenna -- 1/30/2015 3:50:25 AM >

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RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - N... - 1/30/2015 3:00:44 AM   
Lokasenna


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Operation To Be Titled...




I don't need all the units I have prepped for Nauru, so I'll begin prepping some for other places.

While I don't really want to go to the Gilberts and invest there, given that I've already got stuff happening in the Solomons... I need Tabiteuea if I want to be able to stop having to set waypoints for my convoys from Pearl/CONUS . Also, I'd like the LCU VPs! I have 1 USMC division fully prepped, and I think maybe a second with the parts all heading to Noumea. I had intended to invade the Gilberts from the SE, but given that he can't reach as far with his naval search now and his neglect of Nauru, I can get all the way to Ndeni without being sighted (save by subs).

So, Nauru first. Then Tabiteuea.

I have a full 9 USN CVs now, even though 1 is Wasp. Yorktown will need about 2 weeks at Sydney to get repaired, and will do that after stopping off at Luganville to reorganize my TFs.

Some auxiliary units for Nauru are strat moving to Townsville, where my APAs/AKAs/LSIs/LSDs are waiting for them. They'll then head to Noumea where I'll reload more tactically, and then head on up to invade. If patterns hold, he won't detect me until maybe the day before. I'm only going to show my CVEs if possible, but have my CVs just behind them in case he's got a KB in the area and wants to pounce.

However, it is noteworthy that he only has a modicum of air power at Tabiteuea and none elsewhere. Presumably, Roi-Namur still has some or plenty, but the rest seem empty... I wonder if this is an opportunity cost for his extremely heavy concentration near Rabaul/New Guinea. I've got eyes on Truk and it has a number of planes similar to Tabiteuea, so he doesn't have much within a day's flight of here either. If his aerial weakness here is a result of his concentration at the Rabaul area, then he'll either have to leave this area to get pummeled without putting up a fight or weaken his defenses in SWPAC. Win-win for me.

The long term goal here is to take Nauru, Tabiteuea, and Kusaie, and then Eniwetok and Roi-Namur in the north with a subsequent operation - cutting off the rest of the Marshalls if I do it properly. I can then decide if I want to invade the rest, or just bomb them to dust. Probably a mixture of the two - I need good pilots, after all.

Attachment (1)

< Message edited by Lokasenna -- 1/30/2015 4:08:49 AM >

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RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - N... - 1/30/2015 3:19:20 AM   
Lokasenna


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Trying something here...




This is about half of my Chinese army in exile. All 1943 squads. 2 Commonwealth units mixed in.

List below is drawn from SIGINT and bombing results. I suspect it's 2-3 HQ, 4 IDs, 2 Tank Rgts, and the rest artillery. We'll see if my forced shock can smash them... it's only a +2 hex, but about half of the units have been dug in for a while. One or two of the divisions are recent arrivals, however.

Attack will occur on September 14. I've been bombing for about a week to wear down enemy supply. Supply for my guys isn't great, but at least it's not in the red.

Known/suspected enemy:
13th Army
14th Army
15th Army

110th Division
55th Division
16th Division
33rd Division

12th Tank Regiment

10th Med FA Rgt
14th Med FA Rgt
3rd Mortar Bn
15th Ind Med FA Rgt
6th Med FA Rgt
2nd Ind Art Mortar Bn
3rd Ind Mtn Gun Rgt
21st Med FA Bn
5th Mortar Bn
Tonei Heavy Gun Rgt

Attachment (1)

< Message edited by Lokasenna -- 1/30/2015 4:19:46 AM >

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RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - N... - 1/30/2015 3:27:38 AM   
Lokasenna


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Victory Points

As you can see, despite the boo-boo at Munda, we've each gained ~500 VPs in the last week. He's helping my pilots out a lot with all those planes of his that are dying, although Pappy Boyington (my top ace with 14 kills) did get WIA on the 7th. His Exp dropped to 66 . It was at least 86 before.




Attachment (1)

< Message edited by Lokasenna -- 1/30/2015 4:28:07 AM >

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