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RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - N... - 2/24/2016 10:49:48 PM   
Lokasenna


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Burma - April 30, 1944

I debated censoring these theater images so as not to include the areas in the east, but decided to risk it.

I realize that those troops are relying on supply coming overland on extremely difficult supply routes, as well as what little I may be able to drop by air, but my opponent won't know their supply status when I eventually reveal their presence, and it won't matter if he has nothing to oppose them.

Other than the general, slow IJA withdrawal, not a whole lot is happening here. I check movements every turn, but after failing to take advantage of my hex side control outside of Ramree it's mostly just recovering morale/supplies before I push onward.




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RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - N... - 2/24/2016 10:54:01 PM   
Lokasenna


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From: Iowan in MD/DC
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Score - April 30, 1944

Allied VPs are +1250, IJ VPs are about +750. Progress towards a 1:1 ratio, but not really making progress to the necessary 2:1 Allied ratio yet. Ratio now at 1.298:1 against, a change of +.021.

His air losses are about 690 to my 340.

We lost some ships in this period, but so did he... eventually anything around a 1:1 trade for me is a good strategic trade, as I will eventually be causing critical levels of attrition in his navy.

At some point during the spring of 1944, I decided to create a spreadsheet of all IJN ships of CL size and larger, to track what I could be facing at any given time (basically what's still alive). Coming up next...




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RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - N... - 2/24/2016 11:03:50 PM   
Lokasenna


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I don't have time to post the final sets of theater pictures and summaries before I need to head out, but I do have time to fire this off about "capital ship" developments.

By spring of 1944, with acceleration, it is possible to have built every single IJN ship of CL size and larger (well, other than CVL Ibuki really). Since their numbers are limited, I decided to track them by keeping a spreadsheet and using my notes (I typically note when a ship is definitely or probably sunk). Also, since I was doing these longer term updates, some of the day to day actions have larger implications. Here's the list of wanted suspects.

CV/CVL/CVE
CV Shokaku - sunk by submarine on January 10, 1944
The rest - at large, for now...

BB
BB Yamashiro - sunk by surface action on March 24, 1942
BB Hyuga - sunk by aerial forces on April 12, 1944
BB Yamato - sunk by successive submarine attacks on February 13, 1944
BB Ise - possibly sunk in April, 1944, but probably still at large
BB Nagato - damaged until 1945

At large: Fuso, Mutsu, Kongo, Hiei, Kirishima, Haruna, Musashi

CA
CA Aoba - sunk on December 14, 1943
CA Myoko - sunk on January 2, 1944
CA Maya - sunk on August 26, 1942
CA Kako - sunk on April 12, 1944
CA Chokai - sunk on November 22, 1943
CA Takao - sunk on November 22, 1943
CA Kinugasa - sunk on January 11, 1943
CA Kumano - sunk on March 16, 1942

CA Haguro - possibly sunk on May 1, 1944
CA Mikuma, CA Suzuya - crippled at some point, but possibly alive

At large - Atago, Tone, Chikuma, Mogami, Ashigara, Furutaka, Nachi (7-10 left!)

CL
This one is easier to just list those not sunk:

Abukuma, Kushida, Ninaru, Rishiri, Sakawa, Tama, Teshio, Tokachi (8, 5 of which are modern Agano-class)

CL Oi and CL Nagara may not have been sunk. The other 19 are confirmed sunk through June 8, 1944.



In summary, the IJN cruiser forces are severely diminished. The carriers, as of May 1, 1944, are mostly untouched... the battleships are still around, and he uses them. Burns fuel.

< Message edited by Lokasenna -- 2/24/2016 11:08:03 PM >

(in reply to Lokasenna)
Post #: 543
RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - N... - 2/24/2016 11:23:35 PM   
BBfanboy


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Classic amphib bypass and isolate strategy in the DEI/PNG theatres! Well done!
Looking forward to seeing where you go from here.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to Lokasenna)
Post #: 544
RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - N... - 2/25/2016 12:20:49 PM   
obvert


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quote:

ORIGINAL: Lokasenna

Score - April 30, 1944

Allied VPs are +1250, IJ VPs are about +750. Progress towards a 1:1 ratio, but not really making progress to the necessary 2:1 Allied ratio yet. Ratio now at 1.298:1 against, a change of +.021.

His air losses are about 690 to my 340.

We lost some ships in this period, but so did he... eventually anything around a 1:1 trade for me is a good strategic trade, as I will eventually be causing critical levels of attrition in his navy.

At some point during the spring of 1944, I decided to create a spreadsheet of all IJN ships of CL size and larger, to track what I could be facing at any given time (basically what's still alive). Coming up next...



You look to be on track for VPs.

As you move forward I find that Allied AA gets so good that you actually want to encourage some continued aggression on the part of the Japanese. The more you can place your fast DD especially in areas that they'll get some CAP coverage and are open to attack by Japanese forces, the better for you. I find in the endgame that the massive losses of Japanese planes and pilots both give you a great source of VPs, but also increase your pilot quality enormously. If you don't have a positive disparity in pilot quality, especially in fighter pilots, the endgame can be tough as 3rd gen IJ fighters take over.

_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to Lokasenna)
Post #: 545
RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - N... - 2/25/2016 4:32:36 PM   
Lokasenna


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quote:

ORIGINAL: obvert


quote:

ORIGINAL: Lokasenna

Score - April 30, 1944

Allied VPs are +1250, IJ VPs are about +750. Progress towards a 1:1 ratio, but not really making progress to the necessary 2:1 Allied ratio yet. Ratio now at 1.298:1 against, a change of +.021.

His air losses are about 690 to my 340.

We lost some ships in this period, but so did he... eventually anything around a 1:1 trade for me is a good strategic trade, as I will eventually be causing critical levels of attrition in his navy.

At some point during the spring of 1944, I decided to create a spreadsheet of all IJN ships of CL size and larger, to track what I could be facing at any given time (basically what's still alive). Coming up next...



You look to be on track for VPs.

As you move forward I find that Allied AA gets so good that you actually want to encourage some continued aggression on the part of the Japanese. The more you can place your fast DD especially in areas that they'll get some CAP coverage and are open to attack by Japanese forces, the better for you. I find in the endgame that the massive losses of Japanese planes and pilots both give you a great source of VPs, but also increase your pilot quality enormously. If you don't have a positive disparity in pilot quality, especially in fighter pilots, the endgame can be tough as 3rd gen IJ fighters take over.


I'm on track for a marginal victory, yes, but I don't think there's any way I'm making 2:1 before September 1, 1945. I did not realize there was a mid-year cutoff on the decisive victory. The most probable result to me from where I sit now is an early January 1946 AV - enough time for the Soviets to really squeeze Japan, and if I can get supply there (or it has enough on its own) I may need to use their bases for strategic bombing with B-29s (which I assume is possible from 9/1/45 onwards).

In any case, I think I am already noticing pilot disparity. Sometimes he will get good results on a sweep, or my P-47s will not perform very well, but in most cases I am looking at good trades. The only reason plane VPs haven't been slanted more than 2:1 in my favor recently is that sometimes I lose a few dozen bombers (B-25s, or more often TBFs/TBMs from 90-plane squadrons).

(in reply to obvert)
Post #: 546
RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - N... - 2/25/2016 4:36:54 PM   
Lowpe


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quote:

ORIGINAL: Lokasenna
I may need to use their bases for strategic bombing with B-29s (which I assume is possible from 9/1/45 onwards).



I believe you need to capture bases with a different country identifier. Alfred has a definitive thread on this somewhere.


< Message edited by Lowpe -- 2/25/2016 4:38:34 PM >

(in reply to Lokasenna)
Post #: 547
RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - N... - 2/25/2016 5:04:31 PM   
obvert


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From: PDX (and now) London, UK
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quote:

ORIGINAL: Lokasenna


quote:

ORIGINAL: obvert


quote:

ORIGINAL: Lokasenna

Score - April 30, 1944

Allied VPs are +1250, IJ VPs are about +750. Progress towards a 1:1 ratio, but not really making progress to the necessary 2:1 Allied ratio yet. Ratio now at 1.298:1 against, a change of +.021.

His air losses are about 690 to my 340.

We lost some ships in this period, but so did he... eventually anything around a 1:1 trade for me is a good strategic trade, as I will eventually be causing critical levels of attrition in his navy.

At some point during the spring of 1944, I decided to create a spreadsheet of all IJN ships of CL size and larger, to track what I could be facing at any given time (basically what's still alive). Coming up next...



You look to be on track for VPs.

As you move forward I find that Allied AA gets so good that you actually want to encourage some continued aggression on the part of the Japanese. The more you can place your fast DD especially in areas that they'll get some CAP coverage and are open to attack by Japanese forces, the better for you. I find in the endgame that the massive losses of Japanese planes and pilots both give you a great source of VPs, but also increase your pilot quality enormously. If you don't have a positive disparity in pilot quality, especially in fighter pilots, the endgame can be tough as 3rd gen IJ fighters take over.


I'm on track for a marginal victory, yes, but I don't think there's any way I'm making 2:1 before September 1, 1945. I did not realize there was a mid-year cutoff on the decisive victory. The most probable result to me from where I sit now is an early January 1946 AV - enough time for the Soviets to really squeeze Japan, and if I can get supply there (or it has enough on its own) I may need to use their bases for strategic bombing with B-29s (which I assume is possible from 9/1/45 onwards).

In any case, I think I am already noticing pilot disparity. Sometimes he will get good results on a sweep, or my P-47s will not perform very well, but in most cases I am looking at good trades. The only reason plane VPs haven't been slanted more than 2:1 in my favor recently is that sometimes I lose a few dozen bombers (B-25s, or more often TBFs/TBMs from 90-plane squadrons).


You're definitely in territory to achieve 2:1 by mid-July 1945, IMHO.

I've done some endgame study, and in my game with Jocke he was basically even around the turn of 45 and pulled to a 2:1 area by mid summer. Things go a lot faster after about mid-44.

_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to Lokasenna)
Post #: 548
RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - N... - 2/25/2016 5:26:45 PM   
Lokasenna


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From: Iowan in MD/DC
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quote:

ORIGINAL: obvert


quote:

ORIGINAL: Lokasenna


quote:

ORIGINAL: obvert


quote:

ORIGINAL: Lokasenna

Score - April 30, 1944

Allied VPs are +1250, IJ VPs are about +750. Progress towards a 1:1 ratio, but not really making progress to the necessary 2:1 Allied ratio yet. Ratio now at 1.298:1 against, a change of +.021.

His air losses are about 690 to my 340.

We lost some ships in this period, but so did he... eventually anything around a 1:1 trade for me is a good strategic trade, as I will eventually be causing critical levels of attrition in his navy.

At some point during the spring of 1944, I decided to create a spreadsheet of all IJN ships of CL size and larger, to track what I could be facing at any given time (basically what's still alive). Coming up next...



You look to be on track for VPs.

As you move forward I find that Allied AA gets so good that you actually want to encourage some continued aggression on the part of the Japanese. The more you can place your fast DD especially in areas that they'll get some CAP coverage and are open to attack by Japanese forces, the better for you. I find in the endgame that the massive losses of Japanese planes and pilots both give you a great source of VPs, but also increase your pilot quality enormously. If you don't have a positive disparity in pilot quality, especially in fighter pilots, the endgame can be tough as 3rd gen IJ fighters take over.


I'm on track for a marginal victory, yes, but I don't think there's any way I'm making 2:1 before September 1, 1945. I did not realize there was a mid-year cutoff on the decisive victory. The most probable result to me from where I sit now is an early January 1946 AV - enough time for the Soviets to really squeeze Japan, and if I can get supply there (or it has enough on its own) I may need to use their bases for strategic bombing with B-29s (which I assume is possible from 9/1/45 onwards).

In any case, I think I am already noticing pilot disparity. Sometimes he will get good results on a sweep, or my P-47s will not perform very well, but in most cases I am looking at good trades. The only reason plane VPs haven't been slanted more than 2:1 in my favor recently is that sometimes I lose a few dozen bombers (B-25s, or more often TBFs/TBMs from 90-plane squadrons).


You're definitely in territory to achieve 2:1 by mid-July 1945, IMHO.

I've done some endgame study, and in my game with Jocke he was basically even around the turn of 45 and pulled to a 2:1 area by mid summer. Things go a lot faster after about mid-44.


Maybe my points of reference are off. There are lots of little bits that I haven't posted here (the SIGINT on units in the Marianas, for example). But my other game is in December 1944 and I'm at 1.5:1, with the IJ "permanent" VPs lower than in this game - no China capture in that game, so a few thousand LCU VPs there. In that game, everything SW of Luzon is in Allied hands. Even with Manila, Hong Kong, and Shanghai, I'm going to have to bomb the home islands to get over the top.

Strat bombing in this particular game is so very far off, and the level of resistance in the air is enormous. At some point I'm going to be seeing 81-plane IJNAF night fighter groups (put A6M5d-s on Akagi, resize...maybe split into 27's if he feels like it) which will interfere with my B-29s.

Once I get caught up to the current date (still at least another page of posts to go, starting in a few minutes), I'll look at some bigger picture things like aircraft pools, my available shipping/LCUs, maybe some of my plans, and some VP calculus.

quote:

ORIGINAL: Lowpe

quote:

ORIGINAL: Lokasenna
I may need to use their bases for strategic bombing with B-29s (which I assume is possible from 9/1/45 onwards).



I believe you need to capture bases with a different country identifier. Alfred has a definitive thread on this somewhere.



I tried searching before, but came up empty. I've looked in the manual, and the manual just says you can't before Soviet activation. It says nothing either way for after activation. It would be nice to know beforehand, but I'll find out for sure on 9/1/45 when I try to transfer B-29s from the Aleutians .

(in reply to obvert)
Post #: 549
RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - N... - 2/25/2016 5:31:28 PM   
Lokasenna


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From: Iowan in MD/DC
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quote:

ORIGINAL: Lowpe

quote:

ORIGINAL: Lokasenna
I may need to use their bases for strategic bombing with B-29s (which I assume is possible from 9/1/45 onwards).



I believe you need to capture bases with a different country identifier. Alfred has a definitive thread on this somewhere.



Ah, another thought.

I suppose at the very least, I could change the command of some Soviet units before they march into Manchuria and then I could change the HQ of bases if necessary.

(in reply to Lowpe)
Post #: 550
RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - N... - 2/25/2016 5:39:58 PM   
Lokasenna


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Burma - May 15, 1944

Biggest change here in these 2 weeks is that I have Prome and Toungoo. The vast bulk of my army is back outside Ramree - I decided to wait until they could be all together again, as I wasn't going to catch him leaving Rangoon in any case (the most forward elements are at Prome - he may have railed out to Pegu). I'm also landing at Port Blair on this day with relatively minimal forces. I have a handful of LSI(L), APA, and AP ships based out of Colombo for these small ops in the Andamans.

His Chinese Mountain forces are still just sitting around at Paoshan and Tsuyung. My Chinese berets, who have fantasies of liberating their homeland, don't appear to have been spotted.

I have reconned Kunming in the past. It is more lightly defended than either Paoshan or Tsuyung. I imagine all 3 places have plenty of forts, and so aren't worth trying to bash through IMO.




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RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - N... - 2/25/2016 5:43:18 PM   
Lokasenna


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New Guinea - May 15, 1944

Not much change here either. Just progress. Nibbling here and there. The units that were holding Hollandia and then Vanimo were not suitable trashed when they retreated, so I am pursuing them into the jungle. I know this will take relative ages just to march back and forth, so don't plan to pursue more than one hex. I'll go in, trash them for real, and then leave so that I only need to leave a regiment behind at each base while I move forward. His troops can then starve in the jungle, where I'll eventually get VPs for them dying and he can't buy them back so soon.

I should mention that he has been suiciding units against my forces quite often, especially outside of Lae and Rabaul, and over at Saumlaki. I assume this is with the intent to rebuild them. Whatever costs him more supplies...




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RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - N... - 2/25/2016 5:44:15 PM   
Lowpe


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It is country code,and you cannot change it by any means short of hacking the editor.

You cannot transfer Allied non-Soviet air units to a Soviet base.

Alfred

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Post #: 553
RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - N... - 2/25/2016 6:04:24 PM   
BBfanboy


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quote:

Lokasenna:
I tried searching before, but came up empty. I've looked in the manual, and the manual just says you can't before Soviet activation. It says nothing either way for after activation. It would be nice to know beforehand, but I'll find out for sure on 9/1/45 when I try to transfer B-29s from the Aleutians .


In my game I got the Soviets activated early. I cannot transfer any non-Soviet planes to actual Russian nationality bases, but no problem to transfer them to bases captured by the Russians. Look at Rashin and Seishin a couple of hexes west of Vladivostok.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to Lokasenna)
Post #: 554
RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - N... - 2/25/2016 6:08:40 PM   
BBfanboy


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quote:

ORIGINAL: Lokasenna

His Chinese Mountain forces are still just sitting around at Paoshan and Tsuyung. My Chinese berets, who have fantasies of liberating their homeland, don't appear to have been spotted.


You realize that Chinese troops crossing into Vietnam will trigger the Viet Minh reinforcements, right. The start out pretty weak but gather squads pretty quickly.



_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to Lokasenna)
Post #: 555
RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - N... - 2/25/2016 6:11:56 PM   
witpqs


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quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: Lokasenna

His Chinese Mountain forces are still just sitting around at Paoshan and Tsuyung. My Chinese berets, who have fantasies of liberating their homeland, don't appear to have been spotted.


You realize that Chinese troops crossing into Vietnam will trigger the Viet Minh reinforcements, right. The start out pretty weak but gather squads pretty quickly.



Isn't there some kind of date - like a withdrawal date - after which they do not appear or something?

_____________________________


(in reply to BBfanboy)
Post #: 556
RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - N... - 2/25/2016 6:12:36 PM   
Lowpe


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quote:

ORIGINAL: Lokasenna

Burma - May 15, 1944






Can you pull off a Jocke, and invade at Tavoy or below. What is in Ayuthia?

(in reply to Lokasenna)
Post #: 557
RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - N... - 2/25/2016 6:14:35 PM   
Lowpe


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quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: Lokasenna

His Chinese Mountain forces are still just sitting around at Paoshan and Tsuyung. My Chinese berets, who have fantasies of liberating their homeland, don't appear to have been spotted.


You realize that Chinese troops crossing into Vietnam will trigger the Viet Minh reinforcements, right. The start out pretty weak but gather squads pretty quickly.




They are weak militia. No TOE, but they are static which is a nice little benefit.

(in reply to BBfanboy)
Post #: 558
RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - N... - 2/25/2016 6:14:51 PM   
Lokasenna


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Setting: The blue waters of the Timor Sea
Date: early May, 1944
Protagonists: the Big Blue Fleet






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RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - N... - 2/25/2016 6:15:40 PM   
Lokasenna


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quote:

ORIGINAL: witpqs


quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: Lokasenna

His Chinese Mountain forces are still just sitting around at Paoshan and Tsuyung. My Chinese berets, who have fantasies of liberating their homeland, don't appear to have been spotted.


You realize that Chinese troops crossing into Vietnam will trigger the Viet Minh reinforcements, right. The start out pretty weak but gather squads pretty quickly.



Isn't there some kind of date - like a withdrawal date - after which they do not appear or something?


It's in 1943, I think. I'm OK at this point.


quote:

ORIGINAL: Lowpe

It is country code,and you cannot change it by any means short of hacking the editor.

You cannot transfer Allied non-Soviet air units to a Soviet base.

Alfred



Thanks!

(in reply to witpqs)
Post #: 560
RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - N... - 2/25/2016 6:18:55 PM   
Lokasenna


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From: Iowan in MD/DC
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quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: Lokasenna

Burma - May 15, 1944






Can you pull off a Jocke, and invade at Tavoy or below. What is in Ayuthia?


If I had the shipping in the theater, I could. I've got bigger plans for them, though. Since February, I've been conducting a major realignment of my resources for a surprise - it's why I'm mostly using xAPs, LSTs, and barges for New Guinea, and why my supplies in the Banda Sea have been relying entirely on LRCAP. I do have my fleet carriers and fast BBs near Darwin for a few months here, but they can move more quickly to another theater than a few hundred LCUs and APAs/AKAs can.

Every single xAP I have is at sea every single day. It's been a real chore .

These developments in lower Burma may actually be throwing a spanner in the works. We'll see.

Ayuthia was reconned in early June. It was empty.

(in reply to Lowpe)
Post #: 561
RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - N... - 2/25/2016 6:20:02 PM   
BBfanboy


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quote:

ORIGINAL: witpqs


quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: Lokasenna

His Chinese Mountain forces are still just sitting around at Paoshan and Tsuyung. My Chinese berets, who have fantasies of liberating their homeland, don't appear to have been spotted.


You realize that Chinese troops crossing into Vietnam will trigger the Viet Minh reinforcements, right. The start out pretty weak but gather squads pretty quickly.



Isn't there some kind of date - like a withdrawal date - after which they do not appear or something?

I believe that applies to the Thai forces, and perhaps the Viet Minh if only British and US troops are in country, but I was told the Chinese are ancient enemies and the Viet Minh will not trust them to relinquish any territory they conquer (not that the US/French did either, but they did promise they would and Ho-Chi Minh believed them). I am not certain the programmers included a special trigger for a Chinese incursion but that was my understanding.



_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to witpqs)
Post #: 562
RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - N... - 2/25/2016 6:29:10 PM   
Lokasenna


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quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: witpqs


quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: Lokasenna

His Chinese Mountain forces are still just sitting around at Paoshan and Tsuyung. My Chinese berets, who have fantasies of liberating their homeland, don't appear to have been spotted.


You realize that Chinese troops crossing into Vietnam will trigger the Viet Minh reinforcements, right. The start out pretty weak but gather squads pretty quickly.



Isn't there some kind of date - like a withdrawal date - after which they do not appear or something?

I believe that applies to the Thai forces, and perhaps the Viet Minh if only British and US troops are in country, but I was told the Chinese are ancient enemies and the Viet Minh will not trust them to relinquish any territory they conquer (not that the US/French did either, but they did promise they would and Ho-Chi Minh believed them). I am not certain the programmers included a special trigger for a Chinese incursion but that was my understanding.




From the manual:

quote:

Each time an Allied unit moves into Indo-China, the Japanese will receive a Japanese (representing Vietnamese/Vichy French forces) militia division (up to a maximum of 4). Thus, if 2 ground units move into Indo-China, and then 1 unit moves from one border hex to another, 3 militia divisions will be formed. These militia divisions will be formed in Hanoi, Haiphong, Luang Prabang, and Hue in that order, and they will be formed at 1/3 strength.


After I moved all those units in, I did some recon on Luang Prabang. It was empty. So unless they moved out... I don't think they spawned at all. I think it is after their withdraw date. I remember seeing something about this waaaaaay back in 2011 when I started playing against the AI, and invaded Indochina from the Nanning area with Chinese, which caused militia forces to spawn in 1942.

In either case, I don't think my opponent has noticed.

(in reply to BBfanboy)
Post #: 563
RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - N... - 2/25/2016 6:30:24 PM   
Lokasenna


Posts: 9297
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline
From a 2010 thread:
http://www.matrixgames.com/forums/tm.asp?m=2549889

quote:

ORIGINAL: Alfred

Rainer 79,

In classical WITP, the Viet Minh militia divisions only activated if the invasion occurred in 1942. When Canoerebel invaded Vietnam with a Chinese Army in 1943, there was no activation. Maybe this has been carried over into AE.

Alfred


And a thread in 2012, another quote from Alfred.
http://www.matrixgames.com/forums/tm.asp?m=3153240

quote:

ORIGINAL: Alfred

In classical WITP they would not appear if you crossed the border in 1943. No reason to not expect that feature was not carried over into AE.

Alfred



< Message edited by Lokasenna -- 2/25/2016 6:32:23 PM >

(in reply to Lokasenna)
Post #: 564
RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - N... - 2/25/2016 6:32:01 PM   
obvert


Posts: 14050
Joined: 1/17/2011
From: PDX (and now) London, UK
Status: offline
quote:

Maybe my points of reference are off. There are lots of little bits that I haven't posted here (the SIGINT on units in the Marianas, for example). But my other game is in December 1944 and I'm at 1.5:1, with the IJ "permanent" VPs lower than in this game - no China capture in that game, so a few thousand LCU VPs there. In that game, everything SW of Luzon is in Allied hands. Even with Manila, Hong Kong, and Shanghai, I'm going to have to bomb the home islands to get over the top.

Strat bombing in this particular game is so very far off, and the level of resistance in the air is enormous. At some point I'm going to be seeing 81-plane IJNAF night fighter groups (put A6M5d-s on Akagi, resize...maybe split into 27's if he feels like it) which will interfere with my B-29s.

Once I get caught up to the current date (still at least another page of posts to go, starting in a few minutes), I'll look at some bigger picture things like aircraft pools, my available shipping/LCUs, maybe some of my plans, and some VP calculus.


You may not need to work at predictions. Knowing that once B-29s come online you'll have a whole lot of strat bombing options that are already in range. You may have some now even with the 4Es available.

Strat bombing is the key, but also, as mentioned above, letting him bludgeon against CAP with masses of his oversized groups will earn a good number of points late. There are a LOT of planes in 45 for Japan, and judging by plane loss numbers over 20k so far, he's likely to want to use them. So just make those favorable to you. Even if you lose ships, as you know well, the VP count is what matters.

Japanese army troop losses will also start to pile up faster and faster. Territorial gains are worth more to you and he loses more as you get targets closer to the HI. It may be a bloodbath, but it'll most likely gain you a lot of points to move forward aggressively.

_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to BBfanboy)
Post #: 565
RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - N... - 2/25/2016 6:42:44 PM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline

quote:

ORIGINAL: Lokasenna

From a 2010 thread:
http://www.matrixgames.com/forums/tm.asp?m=2549889

quote:

ORIGINAL: Alfred

Rainer 79,

In classical WITP, the Viet Minh militia divisions only activated if the invasion occurred in 1942. When Canoerebel invaded Vietnam with a Chinese Army in 1943, there was no activation. Maybe this has been carried over into AE.

Alfred


And a thread in 2012, another quote from Alfred.
http://www.matrixgames.com/forums/tm.asp?m=3153240

quote:

ORIGINAL: Alfred

In classical WITP they would not appear if you crossed the border in 1943. No reason to not expect that feature was not carried over into AE.

Alfred



Thanks for getting the right answer on that one. It amazes me how you guys can research stuff so quickly. When I try I cannot even find WITP-AE in the list of forums to search! (tiny box window, long list, difficult scrolling control)

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to Lokasenna)
Post #: 566
RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - N... - 2/25/2016 6:54:17 PM   
Lokasenna


Posts: 9297
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline
May 9, 1944

quote:


Sub attack near Djailolo at 78,100

Japanese Ships
CVL Ryujo, Torpedo hits 1
CL Nagara
CS Nisshin
DD Hayashimo
DD Hayanami
DD Fujinami
DD Tamanami

Allied Ships
SS Finback, hits 1


I sent Fletchers from Taberfane to Boela, where he had a SCTF made up of CL Oi, CL Abukuma, DD Hibiki, DD Shirakumo, DD Oboro, DD Mikazuki, and E Kasasagi. He has been using these to bombard Taberfane and Manokwari at intervals. In combats throughout the day, the IJN DDs are mostly crippled but the CLs go relatively untouched. These are then targeted by KB from outside Biak:




A single search hit on our fast BBs outside Gove.

Attachment (1)

< Message edited by Lokasenna -- 2/25/2016 6:55:21 PM >

(in reply to Lokasenna)
Post #: 567
RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - N... - 2/25/2016 6:54:35 PM   
Lokasenna


Posts: 9297
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline

quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: Lokasenna

From a 2010 thread:
http://www.matrixgames.com/forums/tm.asp?m=2549889

quote:

ORIGINAL: Alfred

Rainer 79,

In classical WITP, the Viet Minh militia divisions only activated if the invasion occurred in 1942. When Canoerebel invaded Vietnam with a Chinese Army in 1943, there was no activation. Maybe this has been carried over into AE.

Alfred


And a thread in 2012, another quote from Alfred.
http://www.matrixgames.com/forums/tm.asp?m=3153240

quote:

ORIGINAL: Alfred

In classical WITP they would not appear if you crossed the border in 1943. No reason to not expect that feature was not carried over into AE.

Alfred



Thanks for getting the right answer on that one. It amazes me how you guys can research stuff so quickly. When I try I cannot even find WITP-AE in the list of forums to search! (tiny box window, long list, difficult scrolling control)


Google

(in reply to BBfanboy)
Post #: 568
RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - N... - 2/25/2016 6:57:08 PM   
Lokasenna


Posts: 9297
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline
Excuse the large areas of white space.

With KB on the other side of New Guinea, I've decided to go fishing at Timor, with bonus points if MKB is coming to play.




Attachment (1)

(in reply to Lokasenna)
Post #: 569
RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - N... - 2/25/2016 7:11:49 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline

quote:

ORIGINAL: Lokasenna

Excuse the large areas of white space.

With KB on the other side of New Guinea, I've decided to go fishing at Timor, with bonus points if MKB is coming to play.



Use the paint bucket to make them off white...gray or something a little less harsh on the eyes.

It is neat catching up on your AAR...thanks for doing it.

(in reply to Lokasenna)
Post #: 570
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