dave sindel
Posts: 488
Joined: 3/13/2006 From: Millersburg, OH Status: offline
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ORIGINAL: Lokasenna quote:
ORIGINAL: dave sindel quote:
ORIGINAL: Lokasenna Speeding right along... October 19, 1944 Corral In my previous post mentioning Jolo, I forgot that I'd taken it via SST as it was undefended. Japan recaptured it, but that won't last. We'll get it back soon. Otherwise, this short operation is almost concluded. The objective is accomplished - the entire north coast of Borneo is denied to Japan as a base of operations. Just waiting on troop movements and attacks to kill off some IJA. Gibbet The march is stalled, somewhat as expected. We'll send the 5th Indian, one of the bigger divisions, down to Djambi. It'll take a while to get there, but I suspect we won't encounter much resistance along the way. We'll also start flipping some hex sides and try to force him to move that way. Hangman Pockets of IJA remain around Cam Ranh Bay, and he retook the coastline of Indochina as units marched north towards Vinh. Not much I could do about it, but not all that much made it out - except for a large stack of artillery, which could vex me later. Otherwise, we are prepping to evict him from Vinh when the forces are right. Still 2 IJA divisions outside Tavoy, but they'll be wiped out soon enough. Timor We're shuttling more troops to Lautem, and eventually we'll capture it. The IJA is out of supplies, so far as I can tell. Using proper amphibs cuts down on losses on the beach. Once I get enough support in the hex, I will attack. Ambon is captured, and we begin work on dot bases between Ambon and Manado. Other stuff In general, Singapore is a hotbed of activity - both logistics and hostile. Occasionally, Frank-r's try a sweep. I assume this is to attrit my pools, but we'll be alright. Our pilots are getting better. Praboem and PBang are major IJ airbases, and I haven't wanted to lose a bunch of planes shutting them down yet. We will do so eventually, though. I do send DDs and sometimes cruisers to bombard Palembang, but mines are an issue. There are sometimes new minefields there or in the hex just outside of it. DMS will need to be added. I'm also getting lots of SIGINT hits on units moving around. I will try to post about that later. There are implications for future targets. Oh yeah, we also took Ponape on October 10 and the Marshalls will be entirely in Allied hands soon - opening up easier SLOC to Sorong/Hollandia. CV Wasp completes repairs at Gove on October 13 .
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We'll also start flipping some hex sides and try to force him to move that way. Loka - you mentioned hex sides a couple of times in your recent updates. Can you explain to a newbie how / why you focus on doing so ? I'm really struggling with land combat in this game. Hex sides are important for LCU movement, which is of course integral to any offensive as the whole point is to move forward. It's basically about flanking. In-game, you should press 'W' to bring them up, which is what I've done for the screenshot here. It can also clue you in on nearby enemy units that you don't actually see by giving away that your opponent controls a "wilderness" hex right next to your units. The hexes I'm talking about in this case are the two that are just north of Padang. You can see that I marched into them from the NW and the NE respectively. When I get to reporting on the point in the game where I'm marching by, I will try to highlight what happened. I need to remember when that occurred in the game, though... sometime in December. In the screenshot above, though, you can see my initial moves. Since I got stalled by 2 roughly equally sized stacks, against which neither of my two stacks of units could win on their own, my first order of business was opening the road between the two hexes. That's why I have units marching due east from that next just north of the contested NW hex, as well as SW from the hex west of Bengkalis. The Australian (dark green/teal) unit is combat engineers heading for that dot base. After I have that road open, with the NE and NW hexsides flipped from red (Japan) to green (Allies) so that I can more easily move units between if I want to. The reasoning behind this is that even if I'm unable to dislodge him in an attack, it may "force" him into moving units around, which is good for me. He could make a mistake, and at the very least the units that begin movement will lose any and all of their field fortifications. Hex sides also control supply flow. In the screenshot above, no supplies can flow directly from Sawahloento (that dot base I control) to my NW contested hex through the intervening road hex, because my opponent currently controls the hex side in question. Does that make sense? I can draw up a more detailed screenshot if necessary. Yes, what you've written makes sense - but leads to a couple of follow-up questions. a) you can't move to open the road hexsides between the "original" two hexes because of the presence of IJA forces in those hexes, and in effect your forces are pinned? Is my understanding of that correct? b) Couldnt supply flow from the dot base 1 hex NW, then 1 hex W, then 1 hex SW ? Or does the road not being present on that complete route eliminate that routing? Thank you for taking the time to write the above explanation.
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