Charles2222
Posts: 3993
Joined: 3/12/2001 Status: offline
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Larry Holt: quote:
If there were multiple rallys, I should see multiple messages in the message box but I only see one.
I'm not sure where you're coming from with that statement. I wonder if you're stating that it 'should' show a message for each as you would prefer it that way, or that the game is made to function that way and it does not. For me, I haven't studied rallies all that closely, but it seems to me that what MIGHT be happening, is that if the same unit rallies successfully more than once in a row, that may be where the messages aren't showing up. It may be comsidered a fluke or bug, in a sense, but I've never seen a rally just jump from 10 to 1, without it being obvious to me that more checks were going on, be it displayed or not (perhaps the mouse pointer flickers for each attempt I'm not sure how I always know there are multiple rallies going on).
Cona: I don't think there's a difference between the chances of rally success based on the suppression level. I say that, but it seems to me that rallies occur much more frequently on lower suppression levels, but I use it judiciously anyway. This is a total guess on my part, but I suspect that the unit, itself, rallying, depends not the least bit on it's suppression level, but I suspect that 'other' units being able to assist depend very heavily on 'their' suppression levels. It would be nice to know for sure.
I do recall any earlier version of this sort of game, which actually had a pool of rally orders you could view, so that you could save them up for really critical times. From what I've seen with this game, there's no pool, nor any sense in at least not trying a rally on every turn for the suppressed units, no matter how low it is. The only question would be whether you use the minimum of one attempt, before you move or fire with it, or afterwards. You might want to check the manual about rallying.
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