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SPM v. 0.7.17 is now available

 
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SPM v. 0.7.17 is now available - 5/10/2014 2:05:26 PM   
Nacho84

 

Posts: 706
Joined: 2/7/2013
From: Brighton, UK
Status: offline
Hello all,

The latest update for SPM is now available! Please download it directly from the Matrix FTP at ftp://beta.matrixgames.com . When prompted, please specify the following username and password: SPMBetaTester/SpmBeta1114. I strongly recommend you to download the file using filezilla.

Inside the FTP you will find an installer file named SPM-Windows-Slitherine-0-7-17.exe, just download it and run it. Notice that you need to have your installation updated to SPM v. 0.7.15.1 first in order for it to work properly, so please make sure you update your installation to that version first.

This update features both new gameplay mechanics and content, such as the new NASA and Soviet space agency sandbox modes (each one with its own unique space complex!), lots of balancing and tweaking to the game scripts and database, new robotic soviet programs (Korabl-Sputnik 2, Mars M69 and Luna 3), support for any 16:9 resolution, new badges and much, much more! Make sure you check the full changelog here to get a complete overview of the new version.

Notice that the savefiles from 0.7.16 are no longer valid for 0.7.17 because of all the new information that is now required to run the game, so you will need to start a new game from scratch.

Looking forward to hear your feedback!

Cheers,

< Message edited by Nacho84 -- 5/20/2014 12:45:03 PM >


_____________________________

Ignacio Liverotti
Lead Developer of Buzz Aldrin's Space Program Manager
Polar Motion

www.polar-motion.com
spm.slitherine.com
Twitter: https://twitter.com/PolarMotion
Post #: 1
RE: SPM v. 0.7.17 is now available - 5/10/2014 2:13:20 PM   
wolf14455


Posts: 1196
Joined: 1/29/2006
Status: offline
Great news. Now please take a well earned rest.

_____________________________

SwedeWolf

I was called Lill Sputnik (Little sputnik) as a baby in 58-59

(in reply to Nacho84)
Post #: 2
RE: SPM v. 0.7.17 is now available - 5/10/2014 3:04:27 PM   
wolf14455


Posts: 1196
Joined: 1/29/2006
Status: offline
Downloaded, installed and its running now. Started the Soviet sandbox. Looks very nice. Cant wait to start playing.
good job

< Message edited by Swedewolf -- 5/10/2014 4:04:47 PM >


_____________________________

SwedeWolf

I was called Lill Sputnik (Little sputnik) as a baby in 58-59

(in reply to wolf14455)
Post #: 3
RE: SPM v. 0.7.17 is now available - 5/10/2014 3:45:17 PM   
kokubokan25


Posts: 1252
Joined: 7/19/2004
From: Iliaca, Spain
Status: offline
Great news, thanks! Just a question: Why the 0.7.15.1 version needed ist'n present in the FTP folder?
I see the O.7.15 and after the 0.7.16...

< Message edited by fremen -- 5/10/2014 4:45:22 PM >

(in reply to wolf14455)
Post #: 4
RE: SPM v. 0.7.17 is now available - 5/10/2014 4:04:05 PM   
Nacho84

 

Posts: 706
Joined: 2/7/2013
From: Brighton, UK
Status: offline

quote:

ORIGINAL: fremen

Great news, thanks! Just a question: Why the 0.7.15.1 version needed ist'n present in the FTP folder?
I see the O.7.15 and after the 0.7.16...


Because 0.7.15.1 is a small patch that was released via the auto-updater tool. We didn't provide a file to install it manually since you were going to be able to grab it from the game's launcher.

Cheers,

_____________________________

Ignacio Liverotti
Lead Developer of Buzz Aldrin's Space Program Manager
Polar Motion

www.polar-motion.com
spm.slitherine.com
Twitter: https://twitter.com/PolarMotion

(in reply to kokubokan25)
Post #: 5
RE: SPM v. 0.7.17 is now available - 5/14/2014 1:17:48 AM   
Nikolai

 

Posts: 22
Joined: 6/5/2013
Status: offline
My apologies -- I'm not sure I understand. I have version 0.7.16 installed, and I think it was the first version I installed. Should I uninstall it, install 0.7.15, and somehow update it to 0.7.15.1 before attempting to upgrade to 0.7.17?

Thanks for any clarification you can provide -- and my deepest thanks for all the effort you continue to put into improving and deepening this game!

(in reply to Nacho84)
Post #: 6
RE: SPM v. 0.7.17 is now available - 5/14/2014 9:05:09 AM   
nats


Posts: 80
Joined: 5/28/2009
From: York
Status: offline
quote:

ORIGINAL: Nikolai

My apologies -- I'm not sure I understand. I have version 0.7.16 installed, and I think it was the first version I installed. Should I uninstall it, install 0.7.15, and somehow update it to 0.7.15.1 before attempting to upgrade to 0.7.17?

Thanks for any clarification you can provide -- and my deepest thanks for all the effort you continue to put into improving and deepening this game!


It means you need to have it updated to AT LEAST version 0.7.15.1 for the patch to work.

Ooof! ... >25 minute download with a 15Mb/sec DSL line! Thats one large download.

< Message edited by nats -- 5/14/2014 10:12:04 AM >


_____________________________

"Its life Jim, but not as we know it"

(in reply to Nikolai)
Post #: 7
RE: SPM v. 0.7.17 is now available - 5/14/2014 12:05:02 PM   
Nikolai

 

Posts: 22
Joined: 6/5/2013
Status: offline
Thanks! I ran it with 0.7.16 installed, and things seem to be working well. Again, my gratitude for all the hard work on this game!

(in reply to nats)
Post #: 8
RE: SPM v. 0.7.17 is now available - 5/18/2014 7:58:08 AM   
histgamer

 

Posts: 1455
Joined: 11/30/2006
Status: offline
Getting a CRC error... says I need to reinstall. Do I need Plimus to get the full version again?

(in reply to Nikolai)
Post #: 9
RE: SPM v. 0.7.17 is now available - 5/18/2014 9:20:30 AM   
Nacho84

 

Posts: 706
Joined: 2/7/2013
From: Brighton, UK
Status: offline

quote:

ORIGINAL: flanyboy

Getting a CRC error... says I need to reinstall. Do I need Plimus to get the full version again?


Hello flanyboy,

No, don't think it's necessary to contact plimus in this situation. Please contact support at slitherine.co.uk.

Cheers,

_____________________________

Ignacio Liverotti
Lead Developer of Buzz Aldrin's Space Program Manager
Polar Motion

www.polar-motion.com
spm.slitherine.com
Twitter: https://twitter.com/PolarMotion

(in reply to histgamer)
Post #: 10
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