Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Auto Planner?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Tech Support >> Auto Planner? Page: [1]
Login
Message << Older Topic   Newer Topic >>
Auto Planner? - 5/11/2014 10:30:48 PM   
hzarr6901


Posts: 58
Joined: 3/27/2014
Status: offline

Still new to the game, Noticed a box labeled "Use Auto Planner" in Mission Editer when using it for Strike Mission, what is it and whats it used for? Can't find any ref. of it in the manual unless I over looked something. Any help would be appreciated.
Post #: 1
RE: Auto Planner? - 5/11/2014 10:54:02 PM   
mikkey


Posts: 3142
Joined: 2/10/2008
From: Slovakia
Status: offline
"Use Auto Planner" is new option available in public Build 517.
quote:

* New strike mission option (checkbox on mission editor): "Use auto-planner". When checked, the aircraft assigned to a strike mission will use the new flight planner functionality (off-axis ingress & egress, profile-driven throttle/altitude etc.). When disabled, the aircraft will use the conventional "down the throat" approach.
This option allows authors of both existing & new scenarios to selectively make use of the new functionality without having to re-test all their work for possible problems. (It is also handy for those situations where a "straight axis" attack profile is preferred.)

* New significant AI/AirOps feature: Automatic generation of flight plan for strike missions.
While taking off, the strike group lead (or individual aircraft, if not in a group) plots a reasonable flight profile for the airstrike, consisting of initial form-up (marshal) point, IP, split-point (where aircraft actually commence their attack runs), rejoin point and return. The throttle & altitude presets for each point are provided by the loadout mission profile. The ingress (IP -> split) and egress (target -> rejoin) legs of the flight plan are deliberately placed in offset from the base-to-target axis in order to make the ingress & egress paths unpredictable.
The player can modify any of these points in order to customize the strike plan.

(in reply to hzarr6901)
Post #: 2
RE: Auto Planner? - 5/12/2014 5:41:33 PM   
hzarr6901


Posts: 58
Joined: 3/27/2014
Status: offline
Thank-you, mikkey thats helpful.

(in reply to mikkey)
Post #: 3
RE: Auto Planner? - 5/13/2014 6:48:39 AM   
mikkey


Posts: 3142
Joined: 2/10/2008
From: Slovakia
Status: offline
You're welcome

(in reply to hzarr6901)
Post #: 4
RE: Auto Planner? - 9/27/2014 12:52:28 AM   
mllange

 

Posts: 527
Joined: 2/5/2005
Status: offline
How do you edit the 'auto-planned' waypoints and route?

_____________________________

There's a simple answer to every complex question - and it's wrong.
-Umberto Eco

(in reply to mikkey)
Post #: 5
RE: Auto Planner? - 9/27/2014 12:59:23 AM   
mikmykWS

 

Posts: 11524
Joined: 3/22/2005
Status: offline
When the aircraft launches and the path is drawn select the aircraft. You can then manipulate the path using any of the plotting functions.

Mike

_____________________________


(in reply to mllange)
Post #: 6
RE: Auto Planner? - 9/27/2014 2:06:01 AM   
mllange

 

Posts: 527
Joined: 2/5/2005
Status: offline
Thanks Mike. Terrific work as always and the best support in the business.

_____________________________

There's a simple answer to every complex question - and it's wrong.
-Umberto Eco

(in reply to mikmykWS)
Post #: 7
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Tech Support >> Auto Planner? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.219