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RE: New Title Announced.

 
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RE: New Title Announced. - 6/9/2014 5:31:41 PM   
Enigma6584

 

Posts: 306
Joined: 9/23/2010
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I will definitely buy anything you put out. This series is a classic IMHO. Anything I can do to help support it and assist in it's continuation I will do.

(in reply to budd)
Post #: 61
RE: New Title Announced. - 6/10/2014 1:43:30 AM   
MikeAP

 

Posts: 266
Joined: 3/7/2008
Status: offline

quote:

ORIGINAL: Capn Darwin

MikeAP, we don't know yet. It depends on some testing we will be doing after we get back from Origins this week and get 2.04 out the door.



Contract some of those artists from Lordz.

Their art team has been building some beautiful virtual worlds:
http://www.matrixgames.com/forums/tm.asp?m=3573063



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(in reply to CapnDarwin)
Post #: 62
RE: New Title Announced. - 6/10/2014 4:11:44 AM   
Mad Russian


Posts: 13256
Joined: 3/16/2008
From: Texas
Status: offline
Here's a thought for you to consider Mike. Artists don't give their work away for free. If we employ, meaning hire for pay, artists the price of the games go up.

Good Hunting.

MR

_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to MikeAP)
Post #: 63
RE: New Title Announced. - 6/11/2014 3:02:29 AM   
MikeAP

 

Posts: 266
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quote:

ORIGINAL: Mad Russian

Here's a thought for you to consider Mike. Artists don't give their work away for free.


That's why I said contract.


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Post #: 64
RE: New Title Announced. - 6/11/2014 3:30:46 AM   
CapnDarwin


Posts: 8467
Joined: 2/12/2005
From: Newark, OH
Status: offline
MikeAP, before we even worry about artists we have to have a working method to bring new art into the current mapping system. Rob and I will be chatting about that and many other items this week at the Con. Once we get a chance to code up and test a couple ideas we will have a better idea if new map art is possible for 2.1.

_____________________________

OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC

(in reply to MikeAP)
Post #: 65
RE: New Title Announced. - 6/12/2014 12:35:05 AM   
MikeAP

 

Posts: 266
Joined: 3/7/2008
Status: offline

quote:

ORIGINAL: Capn Darwin

MikeAP, before we even worry about artists we have to have a working method to bring new art into the current mapping system. Rob and I will be chatting about that and many other items this week at the Con. Once we get a chance to code up and test a couple ideas we will have a better idea if new map art is possible for 2.1.


I don't think HexDraw is a good program. Is just so limited with what it can do. Photoshop is just more flexible, and easier to work with.

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Post #: 66
RE: New Title Announced. - 6/12/2014 1:04:03 AM   
cbelva


Posts: 1843
Joined: 3/26/2005
Status: offline
Mike, You don't have to use Hexdraw to make a map. You can use Photoshop or any program you want to. You can scan maps or hand draw them. That's the flexibility of the map editor. Capn D and MR decided to use Hexdraw when MR started designing maps for his scenarios. Hexdraw just makes the skin for the maps. The actual coding of the map and the hexes is done within the program. The skin you use does not matter. They can be coded either automatically by the program or by hand. Right now the program is limited by the number of colors per hex it can detect to automatically code the map. Rob and Jim are working on expanding the ability of the program to scan and recognize multiple colors in a hex. The question is whether they can complete that in time to use new and expanded artwork for 2.1.

(in reply to MikeAP)
Post #: 67
RE: New Title Announced. - 6/12/2014 2:04:29 PM   
Mad Russian


Posts: 13256
Joined: 3/16/2008
From: Texas
Status: offline
AND Hexdraw has a much lower learning curve than the main line photo editing programs.

Good Hunting.

MR

_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to cbelva)
Post #: 68
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