Symon
Posts: 1928
Joined: 11/24/2012 From: De Eye-lands, Mon Status: offline
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First off, pretty much yes to kbf and moose. The “shooting” part of the combat algorithm takes place at a minimum of the magical 200 yard paradigm. It is there to for the express purpose of “conditioning” the assaulting force before it crosses “the last 200 yards” to hard contact; which is modeled in the “assault” phase. So there are no Molotov cocktails, sticky mines, suicide dogs, or suicide Toshi’s; just as there are no grenades, trench guns, K-bars, or C-4 (except for engineers). This is an operational scale game. If one cannot deal with that on its own terms, then yes, one should go play Squad Leader or some FPS thing. AT has not evolved much since the Grigsby original in UV. It has always been a bit strained but not susceptible to code manipulation – it’s too deeply embedded. But there is a bit of light on the horizon for them that might wish to use a mod. Babes has a better Anti-Armor value for early squads predicated on the availability of AT rifles, like the Boys or the T-97. Some squads get better, over time, because of the Piat and Bazooka, other squads pretty much stay where they are. I’ll let you guess who does what. One of the first things we did was normalize AT gun penetration stats to standard ranges. The bigger guns got penn rated at 1000 yards (or meters), the smaller ones at 500 yards (or meters). I believe our data was incorporated into the last comprehensive Stock update of 1108r9, but if not, it’s in AndyMacs updates and in all Babes scenarios. But then there are the tanks themselves. GG used the largest value of frontal armor as the “armor” number for each of his AFVs. This value was propagated throughout all the subsequent versions of the game, including AE. Not all that goodnik when taken in conjunction with the 1000m/500m penn data. Mike Osterhaut (some of you may remember MO) did a nice Device file for our personal games that addresses this issue. He has a tank armor algorithm that looks at front, side, side, back and comes up with a value that has been working for us for several years. We have also been aggregating certain Lt tanks, A/Cs, and ‘other’ AFVs into pairs in the data process. We also do not use HTs, Matadors, or other things like that. Our guns have LCs that intregally include their PMs. Extraneous vehicles do nothing but add to Sup cost and soak up fire. Sorry, Andy, but useless. We could do this for the BabesLite scenarios, if you wish. What say you?
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Nous n'avons pas peur! Vive la liberté! Moi aussi je suis Charlie! Yippy Ki Yay.
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