Shaun Wallace
Posts: 819
Joined: 3/23/2001 From: UK Status: offline
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Latest - Updated CC & Site News- Update - June-28-2014 Hi All, 28 / JUNE / 2014 Two Panthers in the Fog Mods Uploaded: Download Close Combat CC PITF-Tom_v10_339 Mod README This mod was not designed to be something I thought was cool, though I really do think its badass. It was designed to be historically accurate. I haven't added bigger teams or anything because that is outside the tactical scope of the game itself. The game was designed to operate under a by platoon command strucutre. I haven't added embedded weapons teams because realistically those weapons were alwasy drawn from a given company's weapons platoon. The weapon chosen was on a situational basis. If you think about it, commanding individual fireteams and weapons is an excellent tactical depth. It gives you the ability to not only be the company commander in the battle, but also the platoon leader and, for the most part, the NCO(s) commanding the fireteams. You have more tactical freedom to conduct tactical decisions, one of them being a much better simulation of fire and maneuver. In this case fire and maneuver, at the squad level, was the two fireteams leapfrogging under fire. One lays down suppression while the other advances. Again, this mod was not designed with bigger teams in mind. It was designed for historical accurracy, while staying within the design concepts of the developers. Besides, I've come to like the way they did it. BELOW IS MY LIST OF CHANGES, AND WHY I MADE THEM. ENJOY! Misc. --I used the Increased Infantry Survivability Mod as a base. I like my soldiers to be able to survive. --I DID NOT make all slots available. The battles that have limited use of slots is because that battle group in the game is not the whole company or unit. It may only feature that single platoon, but not the whole company. Win with what you get. AlsTeams --Rifle Team and BAR Team are now broken down into two even teams: Alpha Team (Commanded by the Leader) and Bravo Team (Commanded by the Assistant Leader). -On paper, the rifle squad was assigned only one BAR, and was split into three elements: the Recon Element, the Base of Fire, and the Maneuvering Element. -In practice, squad leaders found it more advantageous to split the team into two halves, one commanded by himself and the other the assistant squad leader. Squads were also partial to carrying two BAR's into the field, one for each team. These modifications made tactical maneuvers, like Fire and Maneuver, more effective and easier to conduct. -The same modifications have been made to the Armored Infantry. They are renamed from Armored Infantry to Mech. (for Mechanized) Infantry. AxsTeams --German Rifle Squads are now broken into two teams: the LMG Team and the Rifle Team -German squads, contrary to what the game will portray, did not carry two MG42s. The squad was very reliant on the LMG's rate of fire for suppression, and almost every man would carry an extra barrel with him at all times to keep the gun going. They were outfitted with a single LMG, and the gun was crewed by 3 men. The other 6 men were a maneuvering element that moved while the LMG kept heads down. UnitStructure --The Armored Infantry Platoon has been changed to include 2 rifle squads (Aplha, Bravo Teams), a 60mm mortar, and a MMG. -This reflects a typical Armore Infantry Platoon's field deployment. Apparently, they didn't draw the mortar or MG from a weapons platoon. CC: Close Combat CC: PITF North Korea Incursion - Download Added several new CC Modern Tactics Mods The Following: Grenada_1983_plugin CCMT ARMY Upgrade v1.0_plugin CCMT CC2Redux v2.0 CCMT_Marines_ccm CCMT_USMCUpgrade_v1.0_plugin - CCMT_Vietcong_v1.0. Added: Close Combat CCIII - Gallipoli 1918 Mod [Beta] Download And Maps Cheers - Sulla
< Message edited by Shaun Wallace -- 6/28/2014 2:59:48 AM >
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