Lokasenna
Posts: 9297
Joined: 3/3/2012 From: Iowan in MD/DC Status: offline
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quote:
ORIGINAL: Spidery For land units in malaria zone, if they don't need to be in combat mode (e.g., not working engineers, nor protecting against a cross river attack or air assault) consider putting them in rest/training mode if there is low likelihood or air or naval attack. With planes, don't just look at the pilot fatigue. Select "PLANES" at the bottom of the air group display and look at plane fatigue. If you allow this to get high, ops losses will increase significantly. My rough guide is not to fly planes where it is above 30 and for general usage to keep it so about half the aircraft are in single figures. It particularly goes up for long transfer flights, for long range bombing, for patrol craft that are run at too high a rate. I try to keep mine under 20. If I'm considering a sweep and plane fatigue is in the 20s or higher for most of the airframes, I call it off. I don't want to lose pilots because a plane is getting run down. On CAP, I have a higher tolerance as I'm less likely to lose the pilot over my own base. I run CAP higher than 30%, also. If I only flew 30% CAP with my air units and flew in more units if I needed more CAP... I would quickly run out of fighter units. I prefer to have dedicated CAP and dedicated escort squadrons if possible, rather than having one unit fulfill both roles. If I do only have one unit available, I will split it into thirds so that I can have dedicated CAP and escort sub-units. This helps me better manage pilot and airframe fatigue, as well as choosing less experienced pilots for Ablative Escort Duty while my highly experienced pilots remain on CAP (if I want to do it that way).
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