Erkki
Posts: 1461
Joined: 2/17/2010 Status: offline
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quote:
ORIGINAL: Tokyo Boy Hello everyone, I previously played 4 years at HOI and I would like to know if my view and tactics can have an interest in my game on WITP AE ? In 1942 a large part of the IJN warships are already old so clearly outdated when US new units comes in the pacific. BB is in constant danger of US CV and most of them are to slow to pursue US task force. So they are limited to bombing role . New gun monster as Yamato comes too late to play its offensive role and it is just a question of time to reach the sea bottom with the others Fuel are very lmited and support the whole fleet waist it quickly without a good result so i used to disband a lot of units at the beginning to reduce my supply need reduce my fuel need to create space in my habours stop to produce CA and BB to produce fast CL with good AA capacity, Good DD and some extra carriers In WITP AE how to easily choose what I will use. How to know what kind of DD can deal with a tambor class us sub or what kind of CL has enough AA to have a small chance against us air raid ? is there a benefit of withdraw unit for japanese player ? if i stop expanding japan fleet may i relocate the Hi to produce more fighters. I m really start in witp so sorry if it s really a too simple view Compared to HOI3, even its mods, oil and fuel are MUCH more limited and a great deal of the game is about logistics and for Japan also on war economy and not the least in getting resources and the pumped oil safely first turned into fuel and then moved to factories to be turned into supplies and HI points. That said both naval and air combat are much more lethal than in HOIs and "dated" ships are more useful. Mistake or bad luck in naval war can end up in lots of unreplaceable ships, troops or even aircrew lost for good. BB may be a thing of the past times by 1942 but not because they are not effective, but because of the questionable utility compared to building, maintenance and running costs as well as logistical needs. They may be vulnerable to torpedo but even the worst BBs make excellent heavily armored floating gun batteries, often for supporting an invasion. Japan's BBs may be mostly old but remember that the US or RN ones arent any newer. Ise, Fuso, Yamashiro and Hyuga can still be useful or even very powerful in the right role, Nagato and Mutsu have heavy guns and the 4 Kongo class have the best fuel efficiency, and are very fast. As long as you dont drive them constantly in submarine infested waters or through minefields, they arent even very vulnerable, not even to aircraft. USN torpedoes have horrific dud rates early on(50% for air-dropped and 80% for most sub torps) and all the IJN BBs are more or less immune to dive bombers. They can at times shugger off even a dozen hits with just some SYS damage, that can get repaired in days at best. For Japan BBs have best AA guns, the 25 mm guns arent very lethal(short range, stupid magazine-fed weapon). Instead of looking at ship classification you should go through them class by class, because the difference within a class can be huge. A typical IJN CL is nothing like a USN one. Only IJN CL with even remotely useful anti-aircraft guns(for supporting bigger ships) is the CLAA conversion for the 2 Tenryus. Compared to HOI3 again, aircraft are MUCH more deadly and no sane commander would ever put ships in harms way just to get a shot at aircraft with AA guns(well maybe Allies in mid 1945 when theres a thousand or so of DDs to spare ). There is no benefit in intentionally sinking your ships or having your planes shot down unless you count increased difficulty as one. Dont throw away your precious assets! However you may want to decide to not build or finish some future ships such as BB Musashi or late war submarines. In expanding the air force as well as there is a limited number of air groups, (trained) aircrew , airfields, aviation support personnel and so forth. Feel free to ask more!
< Message edited by Erkki -- 5/28/2014 4:33:14 PM >
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