Raap
Posts: 404
Joined: 1/12/2011 Status: offline
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re: troops, I believe infantry units are size 100 and armored units are size 200. I'm unsure about special troops and planetary defense troops, but I assume the same as infantry. The capacity of a troop module is listed on the component. I believe the normal one starts at 100 in size, and the massive one starts at 200. I.e. you would need two normal troop modules to fit an armored unit in a ship, or a single massive one. re: docking bays, yes. re: miners, yes, more mining modules make them mine faster. I generally let them be as they are or, at most, put one additional mining unit on them along with another cargo bay. re: passenger liners, I usually just go with 5 or so. re: ship crews, they don't really 'exist', so no xp gain. re: fleets, I'm not sure. Sometimes individual ships will try to escape from a more powerful enemy though(or when shields reach a critical level), which could cause them to jump out of system. re: firepower, that goes both ways. The enemy could have carriers too. re: small vs large ships, the only conceivable advantage is being able to be at more places at the same time. Larger is usually preferred though. re: prioritizing, no, this is not possible. I believe it's first come first served.
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