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A new map for WitP/AE

 
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A new map for WitP/AE - 5/28/2014 10:21:09 PM   
Rainer

 

Posts: 1210
Joined: 11/21/2000
From: Neuching, Bavaria, Germany
Status: offline
Deleted at the author's request.

< Message edited by Rainer -- 5/31/2014 4:12:04 PM >


_____________________________

WitP/AE
1.7.11.26b
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid

WitW / Torch
1.01.37 - 1.01.44 beta
Post #: 1
RE: A new map for WitP/AE - 5/28/2014 10:30:00 PM   
Jones944

 

Posts: 153
Joined: 3/3/2008
Status: offline
When I checked that map recently it was missing some key terrain indicators in the rendering, forcing me to use the '1' hotkey to determine the terrain of a hex, such as urban and also shallow vs. deep sea depth. Have these issues been remedied yet?

It's very pretty, but not yet ready for full time use in my opinion.

< Message edited by Jones944 -- 5/28/2014 11:32:02 PM >

(in reply to Rainer)
Post #: 2
RE: A new map for WitP/AE - 5/30/2014 9:40:40 PM   
Rainer

 

Posts: 1210
Joined: 11/21/2000
From: Neuching, Bavaria, Germany
Status: offline
Deleted at the author's request.

< Message edited by Rainer -- 5/31/2014 4:12:31 PM >


_____________________________

WitP/AE
1.7.11.26b
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid

WitW / Torch
1.01.37 - 1.01.44 beta

(in reply to Jones944)
Post #: 3
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