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RE: Updated manual - 6/15/2014 6:13:13 AM   
morphin

 

Posts: 572
Joined: 4/26/2002
From: Switzerland
Status: offline
Try and error is not an approach that i would like to do. First i have no time and second i'm a scientific that would like to understand. So i can use the items in the best way.

I don't want to have the excact formula. This is not necessary. It is also often a secrect of the developper that i understand very well. But i have an demand that a little bit more information should be given to the gamer. I would also be willing to pay.

Point 2 and 3 should be easy to add and point 1 could be documentet in the way of detailed articles (similar baloogan did in his excelent videos) but i prefer written. One first step would be to summarize the information in the videos.

I have hardly time to see every video from him, but read 50 pages is far more affordable (at least for me)

Andy

(in reply to thewood1)
Post #: 91
RE: Updated manual - 6/15/2014 7:10:33 AM   
Pergite!

 

Posts: 546
Joined: 6/7/2006
From: The temperate climate zone
Status: offline
I believe we some time ago discussed the usefulness of some in depth number-crunching and illustrates examples explaining the electronic warfare aspect of the game. The battle on the electromagnetic spectrum is not visible for the player, but it it is still very much present. It governs when an how you detect an enemy radar, when you in turn get detected by it and the efficiency of flight profiles as well as impact of own and enemy jamming. I believe some context would add a lot in terms of understanding for all parameters in the DB.

Vacation is coming up, so I will see if I can put something together

< Message edited by Pergite! -- 6/15/2014 1:15:32 PM >

(in reply to morphin)
Post #: 92
RE: Updated manual - 5/4/2015 6:05:41 PM   
mikmykWS

 

Posts: 11524
Joined: 3/22/2005
Status: offline
Maybe some day. Wish we had more time but at this point we have to focus on some other things.

Mike

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(in reply to Pergite!)
Post #: 93
RE: Updated manual - 5/14/2015 5:48:15 PM   
StellarRat

 

Posts: 188
Joined: 9/14/2009
Status: offline
I think half or more of the fun of a new game is learning how and why things work the way they do. If you complain that the game is too complicated or whatever, to me that indicates that you don't want to invest the time to learn about the subject of the game. That makes me think, "Well why are you playing in the first place?".

Complaining about not being able to understand the interface is another matter though. That does require some manuals, online help, tooltips, etc... However, in any piece of software that is rapidly evolving constant updates to a printed manual are time consuming, expensive, and IMO fairly stupid in this modern age of easy to access online information. If you complain about your printed manual not being up to date on a fairly inexpensive piece of software than IMO your basically complaining that the game is being improved. You really can't have both at the same time.

(in reply to thewood1)
Post #: 94
RE: Updated manual - 6/6/2015 4:39:18 AM   
JRyan


Posts: 555
Joined: 3/29/2005
Status: offline
I read this entire thread and had flashbacks from years ago. DO NOT LET IT HAPPEN!!!!

(in reply to StellarRat)
Post #: 95
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