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GxEMP Crash Screenshot

 
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GxEMP Crash Screenshot - 6/3/2014 4:31:40 PM   
Stopple

 

Posts: 15
Joined: 6/3/2014
Status: offline
Because of some absurd rule in place regarding not being able to post hyperlinks, here is the best I could do to reference the crash I'm receiving

mma.stopple.com/images/DWCrash.jpg

Edit: warzer's suggestion (also uploaded the save file to the FTP)

Distant Worlds - Crash Dump - 1.9.5.1
12:18:26 PM Tuesday, June 03, 2014
System.NullReferenceException: Object reference not set to an instance of an object.
at DistantWorlds.Types.Creature.CheckFixNotInSystem()
at DistantWorlds.Types.Creature.DoTasks(DateTime time)
at DistantWorlds.Controls.MainView.K7Dcrjf8XZ6aj9NYugUC(Object , DateTime )
at DistantWorlds.Controls.MainView.shehAkWtitr()
at DistantWorlds.Controls.MainView.DrawMainViewXna()
at DistantWorlds.Main.ProgramLoop()



< Message edited by Stopple -- 6/3/2014 6:08:36 PM >
Post #: 1
RE: GxEMP Crash Screenshot - 6/3/2014 4:59:49 PM   
warzer

 

Posts: 43
Joined: 5/28/2014
Status: offline
I would suggest that when you have the popup error you can Ctrl+C then paste into notepad or the forum post.
or
go to C:\Users\<user>\AppData\Roaming\Code Force Limited\Distant Worlds\<version>\DW_CrashDump.txt and copy the contents to the post.

(in reply to Stopple)
Post #: 2
RE: GxEMP Crash Screenshot - 6/4/2014 2:34:15 AM   
Stopple

 

Posts: 15
Joined: 6/3/2014
Status: offline
It's worth noting that in a completely new game, I experienced another crash at this specific special event. Apparently the scorpions in the warp zone = crash on my system

(in reply to warzer)
Post #: 3
RE: GxEMP Crash Screenshot - 6/4/2014 8:05:17 AM   
Yograin

 

Posts: 1
Joined: 6/4/2014
Status: offline
You can get around this crash if you do not zoom into the affected area.

Send a fleet there and wait for it to kill all the Scorpions (Kalthors?) you must not look or it crashes! When you think fight might be over, save the game, pause it and check / zoom. Worked for me.

(in reply to Stopple)
Post #: 4
RE: GxEMP Crash Screenshot - 6/4/2014 11:09:30 AM   
anthonykevinluke

 

Posts: 276
Joined: 8/31/2001
Status: offline
Yep, getting the same thing in my game. Please fix this.

Sincerely,

AKL

(in reply to Yograin)
Post #: 5
RE: GxEMP Crash Screenshot - 6/5/2014 10:18:55 PM   
DancingWind

 

Posts: 3
Joined: 6/5/2014
Status: offline

quote:

ORIGINAL: Stopple

Because of some absurd rule in place regarding not being able to post hyperlinks, here is the best I could do to reference the crash I'm receiving

mma.stopple.com/images/DWCrash.jpg

Edit: warzer's suggestion (also uploaded the save file to the FTP)

Distant Worlds - Crash Dump - 1.9.5.1
12:18:26 PM Tuesday, June 03, 2014
System.NullReferenceException: Object reference not set to an instance of an object.
at DistantWorlds.Types.Creature.CheckFixNotInSystem()
at DistantWorlds.Types.Creature.DoTasks(DateTime time)
at DistantWorlds.Controls.MainView.K7Dcrjf8XZ6aj9NYugUC(Object , DateTime )
at DistantWorlds.Controls.MainView.shehAkWtitr()
at DistantWorlds.Controls.MainView.DrawMainViewXna()
at DistantWorlds.Main.ProgramLoop()




Same here ;)

Distant Worlds - Crash Dump - 1.9.5.1

01:05:01 2014 m. birželio 6 d.


System.NullReferenceException: Object reference not set to an instance of an object.
at DistantWorlds.Types.Creature.CheckFixNotInSystem()
at DistantWorlds.Types.Creature.DoTasks(DateTime time)
at DistantWorlds.Controls.MainView.K7Dcrjf8XZ6aj9NYugUC(Object , DateTime )
at DistantWorlds.Controls.MainView.shehAkWtitr()
at DistantWorlds.Controls.MainView.DrawMainViewXna()
at DistantWorlds.Main.ProgramLoop()


--- COMPLETE ---

This happenes only when you zoom in? thsi tiem I zoomed in and bam - ctd.
But ... all the games I played so far I get very simillar error once my civ get really rolling. and of course my autosave was always set to 30 min...

(in reply to Stopple)
Post #: 6
RE: GxEMP Crash Screenshot - 6/5/2014 10:40:30 PM   
Retreat1970


Posts: 948
Joined: 11/6/2013
From: Wisconsin
Status: offline
1.9.5.2 patch

CRASH FIXES
- fixed crash when drawing space monsters ("CheckFixNotInSystem")


(in reply to DancingWind)
Post #: 7
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