Justtheguybob
Posts: 27
Joined: 6/1/2014 Status: offline
|
Default theme , after 4 hours of 4x speed gameplay I left running over night to see if the default crashes I loaded up the last save and tried to see if I could replicate but I could not. Attached is a dxdiag Distant Worlds - Crash Dump - 1.9.5.1 4:45:27 AM Friday, June 06, 2014 System.InvalidOperationException: Object is currently in use elsewhere. at System.Drawing.Image.get_RawFormat() at System.Drawing.Graphics.IgnoreMetafileErrors(Image image, Int32& errorStatus) at System.Drawing.Graphics.DrawImage(Image image, RectangleF destRect, RectangleF srcRect, GraphicsUnit srcUnit) at DistantWorlds.Controls.MainView.CVx2BFfm9IxqymEnTT4U(Object , Object , RectangleF , RectangleF , GraphicsUnit ) at DistantWorlds.Controls.MainView.PrepareGalaxyBackdrop() at DistantWorlds.Controls.MainView.rXIhcoHW8QE(Graphics , SpriteBatch , Texture2D ) at DistantWorlds.Controls.MainView.DrawMainViewXna() at DistantWorlds.Main.ProgramLoop() --- COMPLETE --- While trying another test leaving it on for roughly 2 hours at 4x speed I encountered this error GXBO (Again This is with default theme no modding at all) --------------------------- Error --------------------------- An error has occurred. Distant Worlds will now exit. Details of the error are below: Error Code: GxBO System.NullReferenceException: Object reference not set to an instance of an object. at DistantWorlds.Types.ConstructionQueue.ProcessSingleConstructionYard(ConstructionYard constructionYard, TimeSpan timePassed, Galaxy galaxy, BuiltObjectList completedBuiltObjects) at DistantWorlds.Types.ConstructionQueue.DoConstruction(Galaxy galaxy, DateTime tempNow) at DistantWorlds.Types.BuiltObject.IndustrialProcessing(Double timePassed, Galaxy galaxy, DateTime time) at DistantWorlds.Types.BuiltObject.DoTasks(DateTime time, Int64 starDate, Boolean inView) at DistantWorlds.Main.KxUKNt8LSqlc5g53w9o(Object , DateTime , Int64 , Boolean ) at DistantWorlds.Main.itXiV17f8y(DateTime , Int64 , BuiltObjectList , Boolean ) at DistantWorlds.Main.ProgramLoop() --------------------------- OK ---------------------------
Attachment (1)
< Message edited by Justtheguybob -- 6/6/2014 1:49:40 PM >
|