Bingeling
Posts: 5186
Joined: 8/12/2010 Status: offline
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That a ship has finished its mission is important. Ships have low visibility. Fleets have high visibility unless in a system with other fleets. The "finished" mission message is nice when I build ships non-automated, and use for instance automated constructors. And when I sometimes interfere and give manual orders to otherwise automated ships. For fleets, I either have them sitting around as small system defense units, or they are major players. There are not that many major players and I have reasonably good control of where they are. I have never missed "fleet has completed its mission", since my fleets usually have no mission. For instance, in a war with another empire, I may have 7 big fleets. 4-5 of them defends important colonies judged to be "at danger" of attack. 2-3 are used as offensive tools. Add maybe a few smaller fleets that run around busting mines, and it is about 5 units to keep track of, plus a troop transport fleet. I manage that just fine. Keeping track of the important fleets, is also easy because I bind them to the number letters, so checking their whereabouts is easily done. I have also read this forum on and off for years, and never seen anyone miss it. That may be why it is not included. People don't feel they need it, the developer included :)
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