Nanaki
Posts: 306
Joined: 6/4/2014 Status: offline
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I find that you really want to build starbases as little as possible. Your first priority should be finding planets to control and raid, and then building hidden pirate bases on them. Then find a good one that you really like, then throw a criminal network on it which makes it yours and gives you a fair amount of income and a place to set up a larger starbase, as well as a place to get colonization ships and additional constructors. Unfortunately, though, even extremely successful pirates will not be able to achieve the level of research capacity and income that empires can get, as they get less research capacity and income per planet (even those they own) than empires, and on top of that they do not benefit from any research bonus nor do they benefit from most racial bonuses. Pirates are definatly an early-game empire, either you win early or you are in for a lot of pain and suffering. Even worse is that the AI generally treats you in a state of war unless you sign a protection agreement with them, and they will religiously hunt down your starports for no better reason than that they can. Your best chance of survival is to mark all the derelict fleets than fix as many of them as possible. The advanced ships give you a fairly decent chance of survival. Also, you should heavily use espionage to steal techs. Overall though, it seems like the pirates could use some tweaking.
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I ate the batter of the bulge at Hans' Haus of Luftwaffles
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