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Pirate Resource Purchase Problem?

 
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Pirate Resource Purchase Problem? - 6/11/2014 1:03:35 AM   
Ceorl

 

Posts: 20
Joined: 6/11/2014
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Recently bought DWU and have spent a # of hours with zero pirate success and I think I've found the problem. Namely, the automated and opaque resource purchase system (can’t tell if the same system exists for the empires as its not reported). As near as I can tell the AI wants to stock each space station with a set amount of "cargo" and will use any spare cash to purchase the supplies. Worse if said cargo is depleted by either smuggling missions or “mining sales” the AI will promptly repurchase the supplies in order to stock the station’s cargo.

This is crippling my early game expansion, particularly with regard to hidden pirate bases as I can't hold a cash reserve, and I appear to have no way to stop it. Anyone know what can be done about the “resource purchase” expense?

Fyi, I searched before posting and was only able to find a single post in the bug forum related to my issue but I can't post the link due to link restriction rules.
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RE: Pirate Resource Purchase Problem? - 6/11/2014 1:43:00 AM   
Nanaki

 

Posts: 306
Joined: 6/4/2014
Status: offline
I find that you really want to build starbases as little as possible. Your first priority should be finding planets to control and raid, and then building hidden pirate bases on them. Then find a good one that you really like, then throw a criminal network on it which makes it yours and gives you a fair amount of income and a place to set up a larger starbase, as well as a place to get colonization ships and additional constructors. Unfortunately, though, even extremely successful pirates will not be able to achieve the level of research capacity and income that empires can get, as they get less research capacity and income per planet (even those they own) than empires, and on top of that they do not benefit from any research bonus nor do they benefit from most racial bonuses. Pirates are definatly an early-game empire, either you win early or you are in for a lot of pain and suffering.

Even worse is that the AI generally treats you in a state of war unless you sign a protection agreement with them, and they will religiously hunt down your starports for no better reason than that they can. Your best chance of survival is to mark all the derelict fleets than fix as many of them as possible. The advanced ships give you a fairly decent chance of survival. Also, you should heavily use espionage to steal techs.

Overall though, it seems like the pirates could use some tweaking.

_____________________________

I ate the batter of the bulge at Hans' Haus of Luftwaffles

(in reply to Ceorl)
Post #: 2
RE: Pirate Resource Purchase Problem? - 6/11/2014 2:37:39 AM   
Ceorl

 

Posts: 20
Joined: 6/11/2014
Status: offline
Oh I agree they could some tweaking, the problem is part the hideous vulnerability of the "hidden" pirate bases that the enemy pirate AI will attack viciously and you really can't leave unprotected at all(meanwhile I think there is a bug where you're own fleet thinks enemy pirates bases are your own and refuse to destroy them). Starbases should be a counter but beyond not being able to build them in orbit, this apparent resource purchase bug is what makes them totally impractical.

I would love for a way to remove AI control from resource purchases, for example the starbases are flagged as being under AI control but with no way to remove it, and/or scale down the purchases so I don't find myself losing 30-70k a turn depending on my income for that year.

(in reply to Nanaki)
Post #: 3
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