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Giving every station 50 of all resources leads to shortages.

 
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All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Giving every station 50 of all resources leads to shortages. Page: [1]
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Giving every station 50 of all resources leads to short... - 6/12/2014 1:54:48 AM   
Lonck

 

Posts: 106
Joined: 11/23/2010
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Its a really bad design to give all stations 50 of each resource. I can't build more than two mining stations before getting shortages. Why cant freighters give stations resource when they upgrade instead of giving them 50 of each it makes no sense.

< Message edited by Lonck -- 6/12/2014 2:59:48 AM >
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RE: Giving eve mining station 50 of all resources leads... - 6/12/2014 2:02:29 AM   
Bebop Cola

 

Posts: 250
Joined: 5/9/2012
Status: offline
Stations didn't used to have additional resources deposited when constructed, and people still reported encountering resource shortages. I suspect that resource shortages likely have more to do with the efficiency and prioritization of the private sector AI, and the rate of expansion at either the player or automation's hand, than the deposit of resources for retrofitting when a station is constructed.

If my suspicion is correct, relying on freighters to supply resources to stations at the time they queue an upgrade will simply move the "resource shortage" to that point. This would mean all station upgrades would stall, and the resource flow would encounter a sudden choke point as freighters are queued to move resources to stations. This would be especially pronounced if an empire has a great number of stations and rolls out a new station design. Especially if stations are set to retrofit automatically.

(in reply to Lonck)
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RE: Giving eve mining station 50 of all resources leads... - 6/12/2014 5:24:23 AM   
Spidey


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Joined: 12/8/2013
Status: offline
Your starting stockpile of resources should be high enough that if you can't build more than two stations before running dry then the issue is how you design them rather than the 50 of each resource that gets stored at each station. I can't recall a game where I didn't have well over a thousand of each strategic resource. I think it's worth it to keep early mining station designs relatively simple. Don't bother with the "weapons" you've got early game or early game armor or shields or anything else that isn't vital to its function. Same thing with your ships, by the way. Focus on their function and keep it at that.

And don't build early combat ships. They're a waste of resources as anything worth killing tends to wipe the floor with them. If you've got critters in your system then build a single fast ship with the starting missile weapon and let it kill the critters before being retired. Also don't bother building the regular "large space port" design, which is possibly the worst design in the game. Your early space port can't fight anything off no matter what you do so don't bother. Just make it an orbital construction yard and retrofit the funny party tricks on later.

And yes, you can run into resource shortage problems if you try to build too many things at the same time or before you've got a steady supply of the resources needed to build things. That's quite realistic too, as it happens. That's why it should be a priority to make sure you've got at least one reliable source of each strategic resource early in the game.

(in reply to Bebop Cola)
Post #: 3
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