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1.9.5.3 - Immortal Sand Slug

 
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1.9.5.3 - Immortal Sand Slug - 6/16/2014 1:47:07 AM   
unclean

 

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Save game on the ftp: 1.9.5.3 - immortal sand slug.dwg

Every few months on Varunat a sand slug spawns on top of the planet, even though it's colonized.

I've probably killed this thing a dozen times. This save is pretty early in the game, when it first appeared.

e: never mind, see below. I was hoping for retribution for the four space ports this thing ate, but this is pretty cool.

< Message edited by unclean -- 6/18/2014 7:50:49 AM >
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RE: 1.9.5.3 - Immortal Sand Slug - 6/16/2014 2:12:37 AM   
FingNewGuy


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I simply cannot overlook the irony given your Forum username.

(in reply to unclean)
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RE: 1.9.5.3 - Immortal Sand Slug - 6/16/2014 3:08:11 AM   
ehsumrell1


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quote:

ORIGINAL: unclean

Save game on the ftp: 1.9.5.3 - immortal sand slug.dwg

Every few months on Varunat a sand slug spawns on top of the planet, even though it's colonized.

I've probably killed this thing a dozen times. This save is pretty early in the game, when it first appeared.

Willing to bet that the planet has the Korrabian Spice resource and it's a Desert Planet. If so,
it's working as designed. The Spice (as ala Dune) produces the Sand Slug on a periodic basis. Best
to keep a Cruiser or Destroyer on patrol in orbit to eradicate it when they appear.

_____________________________

Shields are useless in "The Briar Patch"...

(in reply to unclean)
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RE: 1.9.5.3 - Immortal Sand Slug - 6/16/2014 3:10:23 AM   
FingNewGuy


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That is incredibly helpful to know! And very cool.

(in reply to ehsumrell1)
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RE: 1.9.5.3 - Immortal Sand Slug - 6/16/2014 3:43:34 AM   
ehsumrell1


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From: The Briar Patch Nebula
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Yeah...I think Elliot was programming the game and watching Dune one night and....
well the rest one can figure out!


_____________________________

Shields are useless in "The Briar Patch"...

(in reply to FingNewGuy)
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RE: 1.9.5.3 - Immortal Sand Slug - 6/16/2014 4:02:13 AM   
FingNewGuy


Posts: 183
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Duncan Idaho Lives!!!

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RE: 1.9.5.3 - Immortal Sand Slug - 6/16/2014 6:18:52 AM   
pycco

 

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quote:

ORIGINAL: ehsumrell1

Yeah...I think Elliot was programming the game and watching Dune one night and....
well the rest one can figure out!




LMAO

< Message edited by pycco -- 6/16/2014 7:19:57 AM >

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RE: 1.9.5.3 - Immortal Sand Slug - 6/16/2014 10:23:54 PM   
ldog

 

Posts: 90
Joined: 6/3/2014
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It's cute at first but it gets old fast.
Still, even a stock SSP will take care of it, and considering that there are 0 (if you are very unlucky) - 2 (if you are very lucky) planets in a given game with Korrabian spice on them spaceport should be a priority for it.

(in reply to pycco)
Post #: 8
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