rjord2021
Posts: 1992
Joined: 6/14/2013 From: Sydney, Australia Status: offline
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quote:
ORIGINAL: EliphasTheInheritor quote:
ORIGINAL: rjord1 quote:
ORIGINAL: Hattori Hanzo played a whole game with no issue at all. Thanks for that...... will let you know when next update is pending. Yes, the game is working fine. I have a few suggestions, maybe some will like them, some will not: -a TOTAL rework of troop images (since you got great photoshop skills), and their names, maybe even replace some troops. For example, Ancient Guardians having "Calixus assassins"? There is no such thing as "Calixus", maybe "Culexus" or "Callidus". There is a big need for a total rework regarding troops. -increasing the cost of some things because it's way too easier for player and AI alike to build very very big fleets in a short amount of time, and I don't know about other players that play this mod, but some races expand way too fast, build too many ships too fast, and it shouldn't be that way in early game (just my opinion) -maybe separate the Imperium of Man in two factions, Space Marines and Imperial Guard -chaos space marines, period, they are essential to warhammer 40k but limiting them only to shakturi race is not a good idea, since chaos space marines legions launch raids from time to time, not only in black crusades -separating chaos faction into 5 factions: 1.Chaos undivided 2.Followers of Nurgle 3. Followers of Slaanesh 4.Followers of Khorne 5.Followers of Tzeentch -focusing more on the actual 40k races, not the ones like Laer which are gone or megarachnid or interex....maybe some should be removed -Tau Empire -getting rid of the Emperor and other characters alike that are old because it's 40k, not the period when the Emperor was leading the Great Crusade, otherwise the mod should be renamed Warhammer 31k or something. Thanks for the list you have added above...... - Troop images will be getting a facelift as well as characters and races - I am looking at fixing how long it takes to build big fleets and this will be done with changes to research, components and resources. - Space Marines and Imperial Guard will be on the list to be added in. - I will look at your point re chaos space marines..... I will be removing the Shakturi completely as they are vanilla game not W40K. -The banner graphics I saw for the mod seem to suggest the mod was being built for Warhammer 31k originally but was then changed to 40K. There is work to be done to fix this. - Other points you mentioned will also be looked at.
< Message edited by rjord1 -- 6/22/2019 6:58:12 AM >
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