UnfriendlyBG
Posts: 31
Joined: 1/3/2015 Status: offline
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i didn't mean i was ranting about you man, i meant i was ranting about the guy not getting around to fixing the tech or even acknowledging the bug in 6 months. I don't have a single problem with you, but stuff like that is frustrating. When I said creator I meant the creator of distant worlds. Im a software developer myself, as I think a lot of us are, I wouldn't be allowed to just not address something quick like that at my job so I hold him to the same standard. It's not like this is some giant community full of posts and people. you reasonably presented an issue and didn't get a response after asking twice. That's what I rant about and you don't have to support it, it's my own opinion. I realize the game is made by 1 person, but if you cant fix up little bugs like stuff not doubling the growth of a planet in within 6 months or even acknowledge it, then its time to take on more employees or it's time to lower the price of the game as selling for $60 has a certain connotation with it whether people want to acknowledge that or not. You (icemania) are for free making the game better, but you are hamstrung by non working things within the game. I've said my piece on that now, and I don't expect anyone agree with me here, but that is my opinion. I am sorry for cluttering up your mod thread that was just a little comment I made on the side about a tangent I went on during my let's play when I found out that those techs don't work. Anyways, I'm playing on hard difficulty with the agression bumped up one from default, but this mirrors something that actually made me stop playing a game quite a while ago. Let me see if I can dig up the post on the steam forums. Ah forget it actually I doubt there was a screenshot. But essentially the caleph get many many many times the military strength of other races because they build so many carriers/fighters/bombers. These don't acurruately reflect the actual military strength of the faction. My starbase might have 1000 firepower worth of fighters but it also dies just as easy as any other starbase when a fleet gets there. (defensive stationary numbers go into military strength btw I tested). So you're building carriers that have what 3 to 5 times the 'firepower' of a comparably sized ship? This leads to you having a HUGE lead in military firepower. However that isn't really true firepower. It might be true that that carrier has 3 to 5 x's the firepower of a comparable sized ship, but it's still just a ship and it dies like any other. In my opinion the actual representation of military strength should take into account more than just your firepower and the firepower of a carrier should not be significantly higher than that of a capital ship like it currently is. In turn this inflated firepower strength leads to the AI changing its diplomatic reactions to the caleph. They don't declare war, races that don't like them hand them money, etc. If this mod is to improve AI, I think you could improve the AI by removing the calephs because they make the AI react according to a military strength that is greatly exaggerated. I noticed this first months ago, I made a post called 'Are there just games you can't win?' On the steam forum. And it was because there was a faction that had an OBSCENE amount of military power, like more than the entire rest of the galaxy combined and it was a large game. That might have been the last game of distant worlds I played up until recently. You know what race they were? The caleph. I connected the dots when I was astounded by the military power that I had in my current game. So in actuality in my game from months ago (that again didnt have your mod), the calephs were powerful but they were no where near as powerful as the military strength indicated. They aren't OP or anything, they are strong, but the game is overvaluing their firepower due to the fighters/bombers. Not just by a little, but by a LOT. Probably 4 times if not more. I am not telling you to remove the race, but I am just letting you know that it is pretty FUBAR, in game. I'll see if I can load my game up and take some screens. Again I don't think any of this would be a problem if the other AI's (and an unknowing human) didn't react according to their obscenely overreported firepower. If I start need to the Boskarans (spelling?) you would think that would be a recipe for conflict right? The boskarans are the most evil race in the galaxy from what I was reading. Instead they never try to fight me and send me credits. The banoserits who were furious with me are sending me 10's of thousands of credits because they think I can wipe out the galaxy with 25 ships which just isnt true. Do you get what im saying? Any game the calephs are in assuming they don't get an absolutely god awful start, the AI will react inappropriately to them because they have a firepower that while technically accurate is vastly overreported and not quite the same in reality. For god sakes I had the devestator pulse technology from the beginning of my last game and I never took a firepower lead like that over the other AI's and thats a superweapon! Anyways, I wasn't trying to sound confrontational I think we have some misunderstanding here, I'm just leaving feedback from my play.
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