Icemania
Posts: 1847
Joined: 6/5/2013 From: Australia Status: offline
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quote:
ORIGINAL: NZFade Hey Icemania, Thanks for this mod, it is great, using the one that also includes DW:U extended. One thing I have noticed as an avid thief of tech from other races, is that the Banoserit do not actually research their Far Sight Sensors. Not sure if that has been noted before, but looking at your included excel file they research sensors (research #198) as their 23rd Hi Tech project but at no time does Research project #391 appear. Given the good balance you already have with the races and research can you suggest the placement for these techs? or just a 1 for 1 replacement with normal long range sensor tech? Best possible outcome for me will be if you just post an amended race file :D but that is only because I am lazy. Thanks again for the work to date on this mod, really hope that you are able to work with/advise Osito on his Research Unleashed mod as well to bring the customised research orders. Currently playing on 280k research costs to drag it out a bit more, but more tech would also be pretty cool. Edit : I have not read any form of bug tracker or in detail on this thread so you may already be aware of the issue, in which case I shall apologise and slink into a corner and wait for an update like everyone else. Regards. Quite right, I completely missed that, cheers! I have a 1.05 release but the changelog is very small at this point so you've just helped me add an item. Hopefully Larry Monte will continue his Let's Play series because the plan was to use that to keep an eye out for other changes. In the meantime here is the proposed research order to put in the Banoserit race file: HighTechResearchProjectOrder ; 212,249,253,227,254,282,219,235,225,224,220,182,188,204,391,245,255,236,223,239,398,394,395,392,183,189,205,213,228,262,256,284,251,184,190,250,263,264,265,185,191,186,192,187,193,266,267,243,198,199,205,206,207,214,222,397,221,396,226,399 I'll definitely comment on Osito's mod at some point.
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