Jeeves
Posts: 940
Joined: 9/28/2010 From: Arlington TN U.S.A Status: offline
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quote:
One last comment ... only Very Hard Difficulty! C'mon Jeeves go Extreme! I assume it' also Shadows Age with Max Pirates, Expensive Research, other Empires more advanced, no technology trading, no exploits? Then you will have my full attention because it will force compromises in your favourite strategies ... Nope, it's a classic game difficulty hard scaling as victory approaches, currently at very hard, but expected to be extreme before much longer. Max pirates at average distance yes, currently paying 88k per year to 68 gangs. Tech cheap rather than expensive, otherwise I would be uncomfortable selling to the AI at 30% of market value or more, my rule of thumb for this game. All empires started with the same initial conditions, size starting, tech starting, excellent home, and distant. Technology trading permitted, and in the past year I got 5 million from selling tech. The only exploit I've done is reloading when I got lousy tech off a base, in the case of the technology archive, 100 tries for the tech I accepted. The state miners and mining star bases rather than mines I don't consider an exploit, though some may. Map is 1400 star 15x15 galaxy spiral, abundant colonies, teeming independents,, no colonization range limit. Story lines and racial events are enabled, no disaster or race victory conditions. Victory at 75% of 75 GDP, 75 population, 75 territory, after 13 years. Lonnie Courtney Clay
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Live long and prosper! Lonnie Courtney Clay
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