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RE: SPWaW vs winSPWW2

 
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RE: SPWaW vs winSPWW2 - 11/30/2014 9:02:02 PM   
The Almighty Turtle

 

Posts: 64
Joined: 11/15/2006
Status: offline
Pardon my delay. And I forgot to say that I hope you've all had good THanksgivings.

And yes, the Artillery v. Soft/Armor preferences were what I was referring to. Thank you Major Mess.

That allows you far more leeway and I believe accuracy in simulating the effects I mentioned than what Shrapnel has to offer.

(in reply to Major_Mess)
Post #: 31
RE: SPWaW vs winSPWW2 - 12/2/2014 4:15:53 AM   
JEB Davis


Posts: 443
Joined: 12/27/2005
From: Michigan, U.T.B.
Status: offline

quote:

ORIGINAL: dlazov66

quote:

SPWAW actually allows you to set artillery values differently for both sides.


What exactly does this mean?

In Shrapnel's you can for OBA set specific gun tubes on/off. So for example if you have a OBA of 4x 105s you can turn tubes 1 and 3 off or on and same with 2 or 4 or all on or off. Or are you talking about the specific ammunition?

I don't quite understand what your meaning with artillery values for both sides.


I just wanted to clarify 2 things in this thread for the record:

1. The screen resolution is 800 x 600 rather than 640 x 400.

2. For OBA in SPWAW, you can turn off any 1, 2, 3, or 4 tubes of a battery just the same as you mention, so no advantage for Shrapnel there. You can turn off any given weapon (or all of them) in any unit in SPWAW.

_____________________________

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(in reply to Zovs)
Post #: 32
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