Keston
Posts: 300
Joined: 5/7/2010 Status: offline
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If the planet rebels or is provoked to rebel, that helps train up troops to veteran so I ship in inexperienced troops to learn. Veteran troops cost the same maintenance as Green troops but in my for Keskudons can get to double attack and defend power. This makes veterans a cost-effective garrison. Recruiting locally can be useful depending on troop cost and fighting qualities, which vary a lot. My best Keskudon and Sluken veteran infantry right now get to 30K attack or defense and cost 343 and 392 maintenance. Ketarov and Ritzoh raised in emergencies to help provide a token delaying garrison against unrest seem to start in the 8K range, which is probably the low end in general. They will probably be used up in suicide missions or disbanded when shipping is available to deliver a better garrison - but meanwhile will provide time for reinforcement if an enemy lands. Please note that the Sluken planetary defense units, recruited at Experienced, are 10400 Att 13900 Def and a painful 1568 maintenance cost (pirate protection may be cheaper). These numbers are to damage troops as they land. Once they land, infantry is good at defense and cheap as teh primary defenders. PDUs also take up 4 spaces on transports, another reason for my recommending 8-space assault transports with good speed and heavy protection as PDUs are good against a counter-invasion. I saw no reason for battle bots for Keskkudons other than providing emergency reinforcements at the factory planet, but I'd look at that as an option for empires with less formidable infantry (once it is clear how the bots will work and be costed). Regarding space defense, bases are the standard point defense. If you go with minimum-necessary utility starports to save money, but want to be able to cover a planet defensively on a temporary basis, you don't need fast ships. In my current Keskudon game the concussion missiles have been well developed and I am using missile cruisers and fighter/bombers more heavily. Taking out all but one engine and one thruster plus a big portion of the fuel cells creates a "monitor" that can be stationed at a base or planet to provide half again more firepower than the original missile cruiser can deliver because it does not need to be tactically mobile. It is essentially a mobile defensive base that can relocate as needed for defense, or hyper into an offensive battle at a planet.
< Message edited by Keston -- 7/7/2014 9:21:06 AM >
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