Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

[1.9.5.5] Destroyed Base Cleanup

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Tech Support >> [1.9.5.5] Destroyed Base Cleanup Page: [1]
Login
Message << Older Topic   Newer Topic >>
[1.9.5.5] Destroyed Base Cleanup - 7/15/2014 12:21:27 AM   
Nanaki

 

Posts: 306
Joined: 6/4/2014
Status: offline
So, I just had a pirate game where I decided to try resort bases for the first time. They are flagged as smuggler, so I figured they would be pretty safe... except an empire colonized a system where one was at, discovered my base and destroyed it. However, the base is still listed as active in the ships/bases list and it is costing me a nasty 2K credits/month. I even went into galaxy editor and checked where I built it just to make sure it was actually destroyed and not disabled, and sure enough it was not there.

Edit: Resort base was destroyed by sabotage. Also got no notification that it even happened, it just spontaneously explodes.

< Message edited by Nanaki -- 7/15/2014 1:49:40 AM >


_____________________________

I ate the batter of the bulge at Hans' Haus of Luftwaffles
Post #: 1
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Tech Support >> [1.9.5.5] Destroyed Base Cleanup Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.609