Nanaki
Posts: 306
Joined: 6/4/2014 Status: offline
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OP is suprisingly on the mark. As for Ketarov, I think Ketarov are fine, Intelligence missions are incredibly powerful if you know how to use them and the Ketarov are absolutly amazing at it, unfortunately the AI is really, really bad at managing intelligence agents. I would rather fix the AI than buff the Ketarov. I have been working on a mod that would address the worst balance issues, as well as make some of the less interesting races more interesting to play. I also did the same with governments. The only thing is that there are a number of races that I have not really figured out what to do with yet. Here is the full WIP Changelog. I could release as is if there is enough interest: Races Race Families: - Renamed Rodent to Mammalian Ackdarian: - No Change Atuuk: - Added 70% Troop maintenance savings - Changed native to Marshy Swamp Boskara: - No change Dhayut: - Added 15% Research Gizurean: - Removed permanent leaders - Increased Admiral chance to 130% - Replaced 'Keep Leader Alive' VC with 'Hold Homeworld' VC - Changed Starting character to Colony Governor Haakonish: - No Change Human: - Added 10% Trade - Added 10% Tourism Ikkuro: - No change Ketarov: - No change Kiadian: - Added 20% Lower War Weariness - Added 10% Military Ship Size Mortalen: - No change Naxxilian: - No change Quameno: - Reduced Research by 10% Securan: - Added 10% Espionage - Added 1 Extra Intelligence Agent Shandar: - Permanent leaders added - Added 'Keep Leader Alive' VC - Changed starting character to Faction Leader Sluken: - No change Teekan: - Removed military ship size penalty Ugnari: - Added 15% Espionage - Added 1 Extra Intelligence Agent - Added 10% Colony Income - Removed 20% Resource Extraction Wekkarus: - No change Zenox: - Permanent leaders added - Replaced 'Fewest troops lost' VC with 'Keep Leader Alive' VC - Changed starting character to Faction Leader Governments All Governments: - Research moved 10% towards the center (25% > 15%, -25% > -15%) - Approval ratings inverted between Autocracies and Democracies Republic: - Research decreased by 20% (25%>5%) Technocracy: - Research decreased by 25% (50%>25%) Utopian Paradise: - War Weariness decreased by 25% - Maintenance costs decreased by 25% Corporate Nationalism: - Temporarily disabled until AI bugs are fixed Research - Superweapons now stealable by espionage quote:
ORIGINAL: Retreat1970 I disagree with the Quameno being overpowered. Their 14% growth rate is a problem. The problem is independants. Quameno's 110% tech rate (Ultra Genius Researcher + 40% Racial + 50% Technocracy) means it will get into space long before any other race. After all, Zenox can only muster 50%, Kaidian 45%, Humans 40%, Ackdarians 35%, and everyone else 25%. Quameno will into space long before any other race intos space, and once they do they will be able to claim a disproportionate amount of independants, ruins, and derelicts, which will give them a very, very large, potentially unsurmountable (depending on what the Quameno find) early game advantage. Even late game, under perfect circumstances (Ultra Genius + Way of the Ancients), Kaidian can only muster 90%, Humans 85%, Ackdarians 80%, and Zenox 70%. quote:
Some forms of government are in fact far, far superior to others. While this can be disputed, it is not the time or place to do so. This is a game and as a result gameplay always takes precedence above realism, and this is ultimately a gameplay issue. Especially since, functionally, all governments presently do is weaken the AI because it is too stupid to pick the 'correct' government. I went with interverting the approval rating. Generally, the reasoning is that democratic governments are not able to get away with diverting as large a % of GDP to military affairs as autocratic, and thus the lower approval rating represents the need for lower taxes. Autocrats on the other hand can divert far greater % of GDP into the state coffers, and presumably use this to construct a larger military. I also substantially reduced the % research bonuses and penalties from all government. Standard governments will only vary between 15% and -15%, Technocracy only gets 25%, Way of Darkness only 20%, and Way of the Ancients only 40%.
< Message edited by Nanaki -- 7/16/2014 2:46:13 AM >
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I ate the batter of the bulge at Hans' Haus of Luftwaffles
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