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RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...

 
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RE: Research Reloaded - [DWU] [WIP] New huge research t... - 2/19/2015 12:32:03 AM   
Tikigit

 

Posts: 8
Joined: 10/18/2014
Status: offline
quote:

ORIGINAL: Unforeseen

Perhaps if I sacrifice a goat Lurchi will come back. (It's really too bad he's gone, I just read that the last patch actually did what he needed and increased the tech limit to 1500 :\)


At which point I think he started thinking of new things to add to the tech tree and expand the scope of the mod yet again. :p

< Message edited by Tikigit -- 2/19/2015 1:32:24 AM >

(in reply to Unforeseen)
Post #: 571
RE: Research Reloaded - [DWU] [WIP] New huge research t... - 2/19/2015 1:42:56 PM   
CyclopsSlayer


Posts: 583
Joined: 2/11/2012
Status: offline

quote:

ORIGINAL: Tikigit

quote:

ORIGINAL: Unforeseen

Perhaps if I sacrifice a goat Lurchi will come back. (It's really too bad he's gone, I just read that the last patch actually did what he needed and increased the tech limit to 1500 :\)


At which point I think he started thinking of new things to add to the tech tree and expand the scope of the mod yet again. :p

Probably he had soo many ideas all at once his brain exploded... :)

(in reply to Tikigit)
Post #: 572
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All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Design and Modding >> RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything... Page: <<   < prev  16 17 18 19 [20]
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