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RE: Distant Worlds v1.9.5.6 Public Beta - 2 Update Available!

 
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RE: Distant Worlds v1.9.5.6 Public Beta - 2 Update Avai... - 7/25/2014 2:02:23 AM   
Haree78


Posts: 1269
Joined: 5/18/2010
Status: offline

quote:

ORIGINAL: Erik Rutins
- now allow per-race modding for user interface in a theme (add subfolders named by race under images\ui\chrome folder to mod most chrome images, e.g. customization\THEMENAME\images\ui\chrome\human)


Wonderful!

Looking at you Blackstork, get all the races done!

_____________________________


(in reply to Erik Rutins)
Post #: 31
RE: Distant Worlds v1.9.5.6 Public Beta - 2 Update Avai... - 7/25/2014 3:48:43 AM   
Tcby


Posts: 342
Joined: 12/16/2013
From: Australia
Status: offline
I'm running a game with Icemania's excellent AI improvement mod and Blackstork's custom shandar UI. 8 Years in and no cashes so far

< Message edited by Tcby -- 7/25/2014 4:48:59 AM >

(in reply to Haree78)
Post #: 32
RE: Distant Worlds v1.9.5.6 Public Beta - 2 Update Avai... - 7/25/2014 6:01:24 AM   
Blackstork


Posts: 802
Joined: 7/7/2014
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quote:

ORIGINAL: Tcby

I'm running a game with Icemania's excellent AI improvement mod and Blackstork's custom shandar UI. 8 Years in and no cashes so far

Why no cashes? Shandar love cashes!



quote:

ORIGINAL: Tcby


quote:

ORIGINAL: Blackstork


quote:

ORIGINAL: Tcby

Blackstork you can opt into the beta on steam.

Elliot + Erik: thank you for being so responsive to both bug reports and modders requests. Much appreciated!

how? i dunno, i canrfind where i can get it thru steam


Right click on DW in your steam library, select properties, then click on the Beta tab. Opt in from there.



its simpley not working, there none of betas shown, none aviable

< Message edited by Blackstork -- 7/25/2014 7:03:06 AM >


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Post #: 33
RE: Distant Worlds v1.9.5.6 Public Beta Update Available! - 7/25/2014 10:44:10 AM   
muzzlehead

 

Posts: 15
Joined: 5/20/2000
Status: offline
Version 1 of the beta crashed about 6 times during game play, until I got fed up with it and stepped down to the old stable version.

This version has not crashed at all, after 4 hours game play. Nice work on squashing those bugs!

(in reply to Tcby)
Post #: 34
RE: Distant Worlds v1.9.5.6 Public Beta Update Available! - 7/25/2014 11:42:21 AM   
Icemania


Posts: 1847
Joined: 6/5/2013
From: Australia
Status: offline
quote:

ORIGINAL: Icemania
Military Ships were all built with weapons except in one case ... the Securan Cruiser (again Fighter Bays only) which was built at Size 300 with no Fighter Bays. The AI built 6 of these with zero weapons in the test.

Still the same issue with 1.9.5.6 Beta for Fighter focused Cruisers in the AI Improvement Mod, but the other Military Shrinkages look good.

(in reply to Icemania)
Post #: 35
RE: Distant Worlds v1.9.5.6 Public Beta Update Available! - 7/25/2014 2:01:34 PM   
tjhkkr


Posts: 2428
Joined: 6/3/2010
Status: offline
Thank you on the Espionage...
My spies were worthless...

_____________________________

Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to Tcby)
Post #: 36
RE: Distant Worlds v1.9.5.6 Public Beta Update Available! - 7/25/2014 6:26:37 PM   
ehsumrell1


Posts: 2529
Joined: 8/17/2010
From: The Briar Patch Nebula
Status: offline

quote:

ORIGINAL: tjhkkr

Thank you on the Espionage...
My spies were worthless...


Rumor has it they still are...when it comes down to detecting certain Android Ale thefts!








_____________________________

Shields are useless in "The Briar Patch"...

(in reply to tjhkkr)
Post #: 37
RE: Distant Worlds v1.9.5.6 Public Beta Update Available! - 7/26/2014 2:18:12 PM   
Strat_84

 

Posts: 84
Joined: 12/8/2011
Status: offline
Has anything been done about the cargo storage bug ? It simply ruins the purpose of cargo components upgrades on stations, and maybe disturbs the ressource pricing system as well.

(in reply to ehsumrell1)
Post #: 38
RE: Distant Worlds v1.9.5.6 Public Beta - 2 Update Avai... - 7/28/2014 1:44:55 PM   
Icemania


Posts: 1847
Joined: 6/5/2013
From: Australia
Status: offline
quote:

ORIGINAL: Erik Rutins
SHIP DESIGN
- further optimized AI ship design process to allow shrinking designs with maximum construction size while still ensuring critical components are present (e.g. weapons on military ships)

This was a great change for Military Ships.

It looks like it also changed the way Troop Transports are shrunk ... ? The AI Improvement Mod used that shrinkage for Troop Transports so that the AI's were not stuck with small designs all game. Can anything be done? Otherwise I have to give Troop Transports a major nerf.


(in reply to Erik Rutins)
Post #: 39
RE: Distant Worlds v1.9.5.6 Public Beta Update Available! - 7/28/2014 5:09:22 PM   
Shark7


Posts: 7937
Joined: 7/24/2007
From: The Big Nowhere
Status: offline

quote:

ORIGINAL: tjhkkr

Thank you on the Espionage...
My spies were worthless...


AI empires still have problems since they are so bad at managing their spies. As a human player, I know how to properly babysit my spies to get them to really high stats...which completely skews the game since the AI can then no longer compete.

So now our spies are useful, but the AI can't keep one alive long enough for it to get good.

_____________________________

Distant Worlds Fan

'When in doubt...attack!'

(in reply to tjhkkr)
Post #: 40
RE: Distant Worlds v1.9.5.6 Public Beta Update Available! - 7/28/2014 5:28:44 PM   
Nanaki

 

Posts: 306
Joined: 6/4/2014
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Hopefully future patches could improve AI handling of spies.

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I ate the batter of the bulge at Hans' Haus of Luftwaffles

(in reply to Shark7)
Post #: 41
RE: Distant Worlds v1.9.5.6 Public Beta Update Available! - 7/31/2014 5:00:00 PM   
solops

 

Posts: 814
Joined: 1/31/2002
From: Central Texas
Status: offline
Just finished the first game of DW (1.9.5.6 beta2)ever that had no crashes. Stock game, no mods, hard, aggressive AI, 700 stars on an 8x8 with 12 civs. I have only had two games that I was seriously challenged in and this was the best. Good work, but the AI is still a bit klutzy. I still need a png dedicated to space forts so I do not have to see medium starbases as the default forts, too.
Also, I do not use spies as I consider them to be implausible and a cheat. So, the AI gets a freebie there. I also ignore all leaders.

< Message edited by solops -- 7/31/2014 6:04:30 PM >


_____________________________

All that is necessary for the triumph of evil is that good men do nothing.-Edmund Burke
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it.-Judge Learned Hand

(in reply to Nanaki)
Post #: 42
RE: Distant Worlds v1.9.5.6 Public Beta Update Available! - 8/5/2014 6:54:18 PM   
TheSAguy

 

Posts: 54
Joined: 4/6/2010
Status: offline
What happened to this patch? Any update?

(in reply to solops)
Post #: 43
RE: Distant Worlds v1.9.5.6 Public Beta Update Available! - 8/6/2014 1:24:48 PM   
lurchi


Posts: 319
Joined: 6/10/2014
From: LV-223
Status: offline
I hope some modders wishes (like Icemania's and mine) are incorporated into the patch right now. That sure would explain the long silence.

(in reply to TheSAguy)
Post #: 44
RE: Distant Worlds v1.9.5.6 Public Beta Update Available! - 8/9/2014 8:56:27 AM   
Sithuk

 

Posts: 431
Joined: 12/17/2010
Status: offline
I just installed the steam version and selected the beta opt in option in the properties menu. The 1.9.5.6 version is displayed when I start the game. I wanted to know if I had the 1.9.5.6.beta or 1.9.5.6.beta 2 so I had a look in the game directory for the change log. It appears that I only have the 1.9.5.6.beta.

I downloaded the beta 2 update and applied it manually. When I try to start the game I get an error window that says that Distworldrez.exe cannot be found.

I've uninstalled the stream version and am going back to a manual install. Does anyone know how to:
1) have steam install the latest beta automatically? (It is currently installing the 1.9.5.6.beta, not the latest which is the 1.9.5.6.beta 2.); and
2) start the game after applying an update manually to a steam installed version?

(in reply to lurchi)
Post #: 45
RE: Distant Worlds v1.9.5.6 Public Beta Update Available! - 8/13/2014 1:43:00 AM   
deciplex

 

Posts: 17
Joined: 7/1/2014
Status: offline
So, the latest beta patch still isn't on Steam and no one has heard from the devs for nearly a month. What's going on here? Did Matrix stop handing out paychecks or what?

(in reply to Sithuk)
Post #: 46
RE: Distant Worlds v1.9.5.6 Public Beta Update Available! - 8/13/2014 2:14:55 AM   
Gizuria


Posts: 199
Joined: 4/6/2012
Status: offline
quote:

So, the latest beta patch still isn't on Steam and no one has heard from the devs for nearly a month. What's going on here? Did Matrix stop handing out paychecks or what?


Being August, don't you think there's just the tiniest chance that some of them are on holiday? ;)

< Message edited by Fascist Dog -- 8/13/2014 3:15:22 AM >

(in reply to deciplex)
Post #: 47
RE: Distant Worlds v1.9.5.6 Public Beta Update Available! - 8/13/2014 3:05:53 AM   
MrFreeze

 

Posts: 47
Joined: 6/10/2014
From: Vancouver BC
Status: offline
Erik wrote a message last week about the upcoming patch ^^

(in reply to Gizuria)
Post #: 48
RE: Distant Worlds v1.9.5.6 Public Beta Update Available! - 8/15/2014 4:05:47 AM   
zakblood


Posts: 22687
Joined: 10/4/2012
Status: offline
thanks for the work and update

(in reply to MrFreeze)
Post #: 49
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