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Commander: The Great War 1.5.1 PC patch released

 
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Commander: The Great War 1.5.1 PC patch released - 7/19/2014 11:40:49 AM   
Lord Zimoa


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Hi guys,

The Commander: The Great War 1.5.1 Official Patch is out.

To update your game simply hit "check for update" within the CTGW launcher that starts up the game for an automated download and install.

Or for those who prefer manual download and install, see here:

http://www.matrixgames.com/products/385/downloads/

You can check if your game has been updated by afterwards checking the Credits menu, as in the top-corner you will see 1.5.1

Note! Patches are NOT incremental, so you never need any older patches, just download and install the latest patch and you are always fine.


The last official patch was version 1.4.2, if you want to track what changed, check the "View Readme" button at the end of the installer, look in your root folder for the readme text file or check the forum here:

http://www.slitherine.com/forum/viewtopic.php?f=102&t=48541


Enjoy the game!



Change History:
V1.5.1 – June 9, 2014

• Improvements
o New alliance borders
o Faster loading times
o Less memory consumption
o MP crossplatform compatibility added
o AI speedup
o Steam compatibility incorporated

• Bug Fixes
o AI fix that could cause a crash in some cases
o MP replay crash fix
o Harbour crash fix that could happen in some rare cases
o Strategic bombardment crash fix that could occur occasionally
o Various other bugfixes

< Message edited by Lord Zimoa -- 7/19/2014 12:42:37 PM >


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RE: Commander: The Great War 1.5.1 PC patch released - 7/19/2014 11:51:38 AM   
warspite1


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So what is the position re minor countries entry into the war being stopped? Particularly the treatment in the last patch of Bulgaria. Has this been amended?

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Post #: 2
RE: Commander: The Great War 1.5.1 PC patch released - 7/19/2014 12:28:41 PM   
Lord Zimoa


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Hi Warspite,

All focus for this patch was stability, fixing some annoying bugs, especially some MP related ones, integrating Steam compatibility, adding cross-platform MP compatibility, so PC and iPad can play against each other and incorporating all the code and engine changes benefiting from the iPad build as less memory consumption, faster loading speeds, adding the rewritten AI for AI speed up.

With the iPad and Steam releases next week this was our intention.

We will focus on more gameplay orientated changes in the next upcoming patches, so to answer your Q, nothing has been stopped, just with cross-platform support and new releases we focused on stability and did a lot of technical updates "under the hood" as this had absolute priority and was necessary to get the iPad and Steam versions released.

If you want some more info, Wargamer just released an interview were we explain a bit more:

http://www.wargamer.com/article/3643/interview-commander-the-great-war-for-ipad






< Message edited by Lord Zimoa -- 7/19/2014 1:30:01 PM >


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RE: Commander: The Great War 1.5.1 PC patch released - 7/19/2014 1:26:19 PM   
warspite1


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From: England
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Okay thanks for the update. Some of the existing issues are game breakers sadly so its a shame updates are not included here. But its good to know that development has not ceased and hopefully I can get back to playing this game in the not too distant future. Keep up the good work!

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England expects that every man will do his duty. Horatio Nelson October 1805



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Post #: 4
RE: Commander: The Great War 1.5.1 PC patch released - 7/19/2014 4:50:42 PM   
Wolfe1759


Posts: 798
Joined: 1/20/2008
From: Shropshire, UK
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Given the above is there any ETA on the next patch?

< Message edited by Wolfe -- 7/19/2014 6:00:31 PM >


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Post #: 5
RE: Commander: The Great War 1.5.1 PC patch released - 7/19/2014 5:15:49 PM   
kirk23


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No ETA on the next patch as yet,but what I can say is that it will be very much more game play related.

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RE: Commander: The Great War 1.5.1 PC patch released - 7/20/2014 6:49:42 AM   
warspite1


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quote:

ORIGINAL: kirk23

No ETA on the next patch as yet,but what I can say is that it will be very much more game play related.
warspite1

kirk23 are you able to confirm - even if just high level - what is being worked on and/or in the pipeline for change in the next patch please?


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England expects that every man will do his duty. Horatio Nelson October 1805



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Post #: 7
RE: Commander: The Great War 1.5.1 PC patch released - 7/20/2014 9:47:52 AM   
kirk23


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From: Fife Scotland
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Hi Robert,to put you in the picture,as you know this release was mostly concerned with cross platform compatibility,and I personally had no input,because it was all software technical stuff.

But while that was going on,I was busy listening too gamers game play issues,and I have made adjustments to the Units Scripts,plus many other in game scripts,that deal with Free Upkeep,Ammunition,Minor Nation war activation,the list is endless and pretty boring to be perfectly honest,but to cut to the chase,all these changes needed to be made,and I have just informed the powers that be,that these alterations,are ready to be passed to the game testers.

Each Nation has more manpower,more Production points,meaning that Countries like Italy when they join the war,won't have to disband units just to survive.

Management Screenshot 1916 scenario turn 1 Entente.




Attachment (1)

< Message edited by kirk23 -- 7/20/2014 11:27:51 AM >


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RE: Commander: The Great War 1.5.1 PC patch released - 7/20/2014 10:35:58 AM   
kirk23


Posts: 2885
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From: Fife Scotland
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quote:

ORIGINAL: kirk23

Hi Robert,to put you in the picture,as you know this release was mostly concerned with cross platform compatibility,and I personally had no input,because it was all software technical stuff.

But while that was going on,I was busy listening too gamers game play issues,and I have made adjustments to the Units Scripts,plus many other in game scripts,that deal with Free Upkeep,Ammunition,Minor Nation war activation,the list is endless and pretty boring to be perfectly honest,but to cut to the chase,all these changes needed to be made,and I have just informed the powers that be,that these alterations,are ready to be passed to the game testers.

Each Nation has more manpower,more Production points,meaning that Countries like Italy when they join the war,won't have to disband units just to survive.

Management Screenshot 1916 scenario turn 1 Entente.





Management Screenshot 1916 scenario turn 1 Central Powers.





Attachment (1)

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Post #: 9
RE: Commander: The Great War 1.5.1 PC patch released - 7/20/2014 2:19:03 PM   
Sutefanu

 

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Joined: 7/20/2014
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Hi Guys!

I've been playing this game since it's release, and it certainly is fun.
There seems to be something strange with the latest patch, only germany has to pay upkeep costs. It can be seen in the finances overview screen.
Am I missing something or is this a bug?

(in reply to kirk23)
Post #: 10
RE: Commander: The Great War 1.5.1 PC patch released - 7/20/2014 5:43:00 PM   
Lord Zimoa


Posts: 837
Joined: 10/10/2008
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Hi,

It is not a bug, but something we are still looking at to maybe re-balance in future patches:

Read here for the ongoing discussion:

http://www.matrixgames.com/forums/tm.asp?m=3603396

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RE: Commander: The Great War 1.5.1 PC patch released - 7/20/2014 5:54:43 PM   
suprass81

 

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Thanks for this patch. Good job!

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Post #: 12
RE: Commander: The Great War 1.5.1 PC patch released - 7/20/2014 7:02:52 PM   
kirk23


Posts: 2885
Joined: 10/15/2010
From: Fife Scotland
Status: offline

quote:

ORIGINAL: Sutefanu

Hi Guys!

I've been playing this game since it's release, and it certainly is fun.
There seems to be something strange with the latest patch, only germany has to pay upkeep costs. It can be seen in the finances overview screen.
Am I missing something or is this a bug?


Not a bug,it has been looked at in great detail,and a solution has been put in place,all that is needed now is,a larger group of people to play test it some more,to allow for different game play styles.

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Post #: 13
RE: Commander: The Great War 1.5.1 PC patch released - 7/20/2014 9:40:07 PM   
nikolasjohn

 

Posts: 13
Joined: 7/18/2014
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quote:

ORIGINAL: kirk23


quote:

ORIGINAL: Sutefanu

Hi Guys!

I've been playing this game since it's release, and it certainly is fun.
There seems to be something strange with the latest patch, only germany has to pay upkeep costs. It can be seen in the finances overview screen.
Am I missing something or is this a bug?


Not a bug,it has been looked at in great detail,and a solution has been put in place,all that is needed now is,a larger group of people to play test it some more,to allow for different game play styles.


Not sure I understand that reply Kirk, but what I'm sure of is that I'm getting hammered against the AI on balanced as CP which might be due to the problem in question here. While germany has been too weak compared to its allies in past patch levels, this is now getting problematic as the entente seem to have grown much stronger (I can currently see 15 French infantry units + some garrisons in 1915 which is about what germany can muster on all fronts). The russians on the east front can also now cover the whole front at all times which means the only way a war of movement is going to happen is in them surrounding the much more scarce CP units.
I think I might have to play at the dummy difficulty level now for the first time which makes me feel bad for some reason.

(in reply to kirk23)
Post #: 14
RE: Commander: The Great War 1.5.1 PC patch released - 7/21/2014 12:33:42 PM   
kirk23


Posts: 2885
Joined: 10/15/2010
From: Fife Scotland
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Hi If you look at the 2 photo's in post number 9 within this thread,you can see that both the Entente & Central Powers are now paying Upkeep for there on map forces.


< Message edited by kirk23 -- 7/21/2014 1:34:52 PM >


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RE: Commander: The Great War 1.5.1 PC patch released - 7/21/2014 7:43:24 PM   
nikolasjohn

 

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Joined: 7/18/2014
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I can see that in your screenshot. However in my screenshot (which I don't know how to add to the post) Austria and Turkey have upkeep costs of 0, while germany has 47.
This is in the 1914 campaign (with 1.5.1).

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Post #: 16
RE: Commander: The Great War 1.5.1 PC patch released - 7/22/2014 9:12:01 AM   
Housies

 

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Good to hear!

I will do a game soon with the new patch. When I am finished with my current Europa Universalis game.

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Post #: 17
RE: Commander: The Great War 1.5.1 PC patch released - 7/22/2014 6:52:58 PM   
nikolasjohn

 

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Joined: 7/18/2014
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Sorry Kirk, I wasn't paying attention. Your screenshot shows the current - yet unreleased - improved stae of affairs I understand now.
Let's hope we won't have to wait for a lengthy apple approval process until we get 1.5.2 which is bound to improve the gameplay a lot.
I hope it will on the whole also fix the problem that in 1.5.1 in SP as CP I can choose between "peace of cake" and "getting slaughtered" in terms of difficulty level (haven't tried the one above "getting slaughtered" yet).

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Post #: 18
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