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RE: DW - Starfall Ver 1.12

 
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RE: DW - Starfall Ver 1.12 - 12/4/2017 2:42:44 AM   
BlindOne

 

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Joined: 11/19/2017
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How is it ''corrected'' ?

(in reply to Hattori Hanzo)
Post #: 361
RE: DW - Starfall Ver 1.12 - 12/4/2017 11:26:09 AM   
Sabranan

 

Posts: 418
Joined: 2/24/2016
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Originally it was mainly due to the research and component files having their projects non-sequentially, which would require a fair bit of effort to sort out manually. My tool does that automatically so I figured I'd run it through and upload it so people could play it.

Now as it turns out, DW doesn't seem to mind projects being out of order even though I distinctly remember having an on-load crash problem with an error message that said it did. So yeah... Never figured out exactly how that worked.

Still, there are a fair few typos in the original which the tool picked up on so they've been corrected and because there is actually some value to the corrected version from that point of view I've chosen to leave it up. It should be less prone to crashing, or not working as intended compared to the original.

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(in reply to BlindOne)
Post #: 362
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All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Design and Modding >> RE: DW - Starfall Ver 1.12 Page: <<   < prev  9 10 11 12 [13]
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