danielr_g
Posts: 26
Joined: 11/6/2001 From: Valencia, CA Status: offline
|
I know I won't make a convert out of you, but I do have to respond by talking a little of why I got into wargaming and how an idea like RtM is so appealing to me. Why did I start gaming? History. It gives me a new perspective on learning about history by recreating, in abstract form, the deciscions men faced. My first game was PanzerBlitz. Wonderfully simple introduction to gaming. Tons of information in that rulebook (or was it just a poster size peice of paper?) But it terribly flawed in that it rated 4 PzIIIs higher than 10 T-34s in firepower and protection. It was good for showing the men and equipment on the field, but was an inaccurate representation of what the commanders on both sides were facing. My gaming interest found me playing Squad Leader and then Tank Leader. Suddenly, with these games it was far easier to see how leadership differed on both sides to make the difference. It was about more than just the equipment. Still, it was quite abstract (the card system in Tank Leader was almost silly, but it really drove home the point that the Germans had a much more dynamic command structure) Along the way there were numerous Computer games. Interesting, but usually not that great. Not until Close Combat. Oh wow! Like most serious Wargamers I had really gotten turned off of RTS by Warcraft, but this thing was so incredible. Never mind the awful graphics and performance on the first version, it was totally new insight. No longer was I pushing cardboard counters around in a perfect and serene enviornment that never existed on a battlefield, but desperately throwing men into the fray. CC2 came out and finally made the game playable and enjoyable as well as fascinating. So then we start hearing about RtM. The promises it made! Too many to list. Many of which I beleive have been dropped (command interference from Hitler and Stalin was dropped I think). But it was no longer a game of looking at attack factors and defense factors, counting up various bonuses for terrain and air support. No, it was about knowing your units, how depleted or fatigued they were, and seeing things more from the perspective of the actual commanders that were actually there. Now I enjoy Squad Leader as much as the other guy, and have had some great times with 3rd Reich, and still play TOAW on the computer a lot, but this RtM game, if it ever comes out, promises to put a whole new perspective on the war. Something that doing just another Turn and Hex based game cannot do. Turns and Hexes are great and all, but they've all been done before and I don't see any new things to be learned from getting another one. I have stacks and stacks of them in the closet. No, its time for a fresh look at History. And so when you ask who cares? I say - [B]I care![/B] As for holograms and all, that will come, but we've got monitors now, and why not take it as far as it can go? No point in getting lazy waiting for new fangled tech so we can do cool things with it. If we did that, no tech would ever get maximized usage.
_____________________________
That Dan Guy
|