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V2.20 Max TF size bug

 
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V2.20 Max TF size bug - 2/17/2003 1:36:03 AM   
Grouchy


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If you create a new TF and put 25 ships (the maximum) in it, and change your mind and put a ship back into the harbor to change it for another ship, you get a message telling you that there are already the maximum ships (25) in your TF.
But now there are less then 25 ships in it.

Seems that the program doesn't decrease the numbers of ships that where placed in that TF.

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- 2/17/2003 4:45:38 AM   
Yamamoto

 

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Exit the "create task force" routine and then select "transfer ships" and you can add ships again.

Yamamoto

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Post #: 2
- 2/17/2003 7:27:30 AM   
Grouchy


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yup, I know. The bug itselfs is no biggy and there are easy workarounds for it. But nevertheless a bug is a bug :p

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- 2/17/2003 7:35:30 AM   
pasternakski


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I don't think this is a "bug." It is merely a matter of working more carefully with the "create transport TF" routines.

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- 2/17/2003 2:24:51 PM   
Deathifier

 

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It's a bug.

25 - n < 25 (with n > 0).
Currently if you hit the max TF size it seems like some flag is set or the game forgets to decrement the internal TF size when you take ships out.
Just a small annoying thing.

- Deathifier

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Post #: 5
- 2/17/2003 2:41:55 PM   
pasternakski


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I don't think this is a "bug." It is merely a matter of working more carefully with the "create transport TF" routines.

The routine does not recognize subtraction. You have to go to the "add ships" function in order to add ships after removing any. We're lucky we don't have to disband the task force and start over.

So don't subtract.

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- 2/17/2003 7:54:36 PM   
Veer


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It's a bug. A small one, but a bug nonetheless. I've noticed it too, and while not something big enough to complain about, it will be nice if they fixed it.

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Post #: 7
- 2/19/2003 9:57:55 AM   
siRkid


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I'll add it to the list but remember being on the list does not mean it will get fixed.

Rick

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Post #: 8
- 2/19/2003 11:00:38 AM   
Feinder


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Bug. Been frustrated by this many times. Yes, there's a workaround, but it's still a bug.

-F-

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Post #: 9
- 2/20/2003 1:58:46 AM   
Veldor


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[QUOTE]Originally posted by pasternakski
[B]I don't think this is a "bug." It is merely a matter of working more carefully with the "create transport TF" routines.

The routine does not recognize subtraction. You have to go to the "add ships" function in order to add ships after removing any. We're lucky we don't have to disband the task force and start over.

So don't subtract. [/B][/QUOTE]

You seem to be missing the "smiley" if this is more sarcasm.

If your car doesn't work you can still walk to work or hitch a ride. But it doesn't mean you shouldn't fix your car...

Little "bugs" like this one add up to more time spent tripping over the interface and less time on whats really important. Not too mention added frustration and stress.

Not that it should be at the top of the list, but there should be no question as to whether it gets on the list or not.

Besides I know for a fact that it has to be extremely easy to fix this bug in comparison to many others. For one it 100% replicatable. That's the main thing any programmer, network admin, engineer, or pc tech needs to fix any problem in general. "If you can re-create the problem, I can fix it!" Second its nearly purely computational, Third it use to work.

Send me the code and I'll do it myself! :)

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Post #: 10
- 2/20/2003 3:04:46 AM   
Sonny

 

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Don't create TF with more than 24 ships.:D

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Post #: 11
- 2/20/2003 3:39:33 AM   
pasternakski


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Better yet, plan ahead of time which ships you need in the TF before you start clicking them in.

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Post #: 12
- 2/21/2003 3:22:41 PM   
Veer


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[QUOTE]Originally posted by Sonny
[B]Don't create TF with more than 24 ships.:D [/B][/QUOTE]

That's not the only issue. Try this: Add 13 ships to a TF, then remove them, add another 12 (can be the same ships), remove those too... then try and add 1 ships to the now empty TF. Problem is? - you can't! The program dosn't see subtratcions, so even though you removed all the ships from your TF it still thinks you have 13+12 = 25 ships, and thus blocks you from adding anymore.

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Post #: 13
- 2/21/2003 4:26:27 PM   
Deathifier

 

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[QUOTE]Originally posted by pasternakski
[B]Better yet, plan ahead of time which ships you need in the TF before you start clicking them in. [/B][/QUOTE]
That doesn't work if say I want to add a bunch of ships which are neatly grouped together on my screen after being sorted, and when I click the first one (and click anticipating the next one to move up) the screen jumps to some random ship that the game says comes next!

That ship is added and then has to be removed, and if it the TF is going to have the max contingent of ships this scenario happens a few more times - if I spend 10 seconds each time I click waiting to see if the interface jumps and then scrolling back to find the ship I wanted, it adds up pretty fast.
No amount of 'planning' is going to fix that :D

So now you have two bugs to play with!

- Deathifier

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Post #: 14
the second bug... - 2/26/2003 9:37:53 PM   
m0ngoose


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Yeah, I agree that the jumping around in the selection list is even worse of a bug than the subtraction problem. It's annoying as hell and really frustrates me when at ship 24 (or anywhere else for that matter) it jumps to heavy cruisers when I'm building a Transport tf! The logic behind the jumping around makes no sense...

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Post #: 15
- 2/27/2003 3:31:53 AM   
Veer


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Seconded. Jumping around must go. Or prevent us form re arranging the ship list if this is the cause. Very annoying.

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Post #: 16
- 3/9/2003 3:34:52 AM   
siRkid


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Its on the list.

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Former War in the Pacific Test Team Manager and Beta Tester for War in the East.


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Post #: 17
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